Death Stranding 2 players discover that they’re being penalized for efficiency, as bulk-delivering items rewards you less than handing them in one at a time
Death Stranding 2 players discover that they’re being penalized for efficiency, as bulk-delivering items rewards you less than handing them in one at a time
Is it actually more efficient time-wise, though? It sounds like from the article all they are considering is efficiency based on number of items delivered.
In real life there are often situations where doing a thing one piece at a time can be more efficient than bulk processing, but bulk processing that you can just set and forget and come back to later is arguably more efficient than processing the thing individually even if it took longer for the process to complete, from the perspective of how much time you spent on it yourself.
Tl;dr – efficiency is all about perspective
maddiemaus_
oh this is just dumb
thereiam420
Yeah it’s honestly super annoying. There’s a limit to the amount your relationship link can go up at a time. You could deliver a ton of stuff worth 8000 likes to a shelter and still not get 2 stars. But come back with one more thing worth like 5 likes all of the sudden it will go up to almost 5. Makes finding lost cargo in this one feel super tedious to return, especially when you find a bunch.
4silvers
Seems like something that can be easily patched.
aeronvale
Can you deliver the items to the front door and then drop them off one by one?
incepdates
Shout out to West Fort Knot for still not giving me that 5th star
Ghastion
I feel like this is more of a non-issue than people realize. You don’t actually lose any progress, it just gets added back up on the next delivery you make. Which, if you’re planning on grinding out stars, literally doesn’t matter unless you really, really wanted that next upgrade during that delivery for some reason. So, if you’re thinking about min-maxing by leaving out deliveries, honestly I wouldn’t bother.
AskMeAboutMyHermoids
In real life you get a discount for purchasing more of an item. If you sell a ‘lot’ of items on eBay it’s typically cheaper than selling them all individually.
I love that they aren’t going to patch this bc everyone is being a bitch about it
thenewNFC
Ahh, the plight of the working man! Kojima, you old nut, nailed it again!!
davemoedee
So you carry them all and then turn them in one by one to get more benefit than turning in all at once? That seems annoying.
This mechanic could make sense if there was a cooldown between handing in items where there was a reducing impact penalty after handing in an item. This would match real-life where the marginal gain from doing multiple favors at once is likely less than spreading out the favors. Requires too much meta-gaming though.
T_raltixx
WTAF.
I’m genuinely annoyed.
Porters should unionize.
MrClavicus
Wait is the game out? I thought it was just announced
Hammerheadshark55
Gotta stretch that playtime, just like how kojima envisioned
Etheon44
What kind of discovery is this when the first game was the same?
Greybur
Just gated like the first game. Seems like you get tiny bits but once you pass a hidden threshold in your progress of the story, the next delivery will give you what you should have got. So it’s not wasted, just counting up in the background.
I remember in DS1 delivering some lost cargo and getting about 2.5 stars.
Delivering one at a time makes no difference. It’s by design so won’t be patched.
withmuchtolearn
Delivering multiple packages is too mainstream, gotta nerf it
Schwifty506
It’s really surreal seeing people get worked up about not receiving as many likes as they should in a video game about a dystopian future where the likes mechanic is definitely a nod to how people get really worked up about likes in real life.
Kojima will be LOVING this discourse.
Froegerer
Omg nooooooooooooooooooooo!
Enkundae
A walking simulator is padding out its content? Shocker.
auburnradish
That’s how the first game worked. This is not new.
obetu5432
wait a minute, i don’t have to play walking simulators
Necessary_Presence_5
Isn’t it because the ‘genius’ Hideo Kojima found out playtesters enjoyed themselves so much, so he told devs to change things?
Mathute87
Not new. There is an explanation and the game ends up using every like you earn. Stfu.
ichii3d
I realized this last night and seeing it confirmed is a real sour spot in a great experience. My play style is to 5 Star all locations before I move on, I enjoy completing a mission having collected a bunch of lost cargo, this is like a slap in the face to my style of fun.
Semi56
That’s not how it works, very misleading title.
Michaeli_Starky
Was it like that in the first game?
Mother-Area-718
This must be that “too much fun” they were talking about. Had to make it more annoying.
29 Comments
man, that’s dumb
Hope this gets patched.
Is it actually more efficient time-wise, though? It sounds like from the article all they are considering is efficiency based on number of items delivered.
In real life there are often situations where doing a thing one piece at a time can be more efficient than bulk processing, but bulk processing that you can just set and forget and come back to later is arguably more efficient than processing the thing individually even if it took longer for the process to complete, from the perspective of how much time you spent on it yourself.
Tl;dr – efficiency is all about perspective
oh this is just dumb
Yeah it’s honestly super annoying. There’s a limit to the amount your relationship link can go up at a time. You could deliver a ton of stuff worth 8000 likes to a shelter and still not get 2 stars. But come back with one more thing worth like 5 likes all of the sudden it will go up to almost 5. Makes finding lost cargo in this one feel super tedious to return, especially when you find a bunch.
Seems like something that can be easily patched.
Can you deliver the items to the front door and then drop them off one by one?
Shout out to West Fort Knot for still not giving me that 5th star
I feel like this is more of a non-issue than people realize. You don’t actually lose any progress, it just gets added back up on the next delivery you make. Which, if you’re planning on grinding out stars, literally doesn’t matter unless you really, really wanted that next upgrade during that delivery for some reason. So, if you’re thinking about min-maxing by leaving out deliveries, honestly I wouldn’t bother.
In real life you get a discount for purchasing more of an item. If you sell a ‘lot’ of items on eBay it’s typically cheaper than selling them all individually.
I love that they aren’t going to patch this bc everyone is being a bitch about it
Ahh, the plight of the working man! Kojima, you old nut, nailed it again!!
So you carry them all and then turn them in one by one to get more benefit than turning in all at once? That seems annoying.
This mechanic could make sense if there was a cooldown between handing in items where there was a reducing impact penalty after handing in an item. This would match real-life where the marginal gain from doing multiple favors at once is likely less than spreading out the favors. Requires too much meta-gaming though.
WTAF.
I’m genuinely annoyed.
Porters should unionize.
Wait is the game out? I thought it was just announced
Gotta stretch that playtime, just like how kojima envisioned
What kind of discovery is this when the first game was the same?
Just gated like the first game. Seems like you get tiny bits but once you pass a hidden threshold in your progress of the story, the next delivery will give you what you should have got. So it’s not wasted, just counting up in the background.
I remember in DS1 delivering some lost cargo and getting about 2.5 stars.
Delivering one at a time makes no difference. It’s by design so won’t be patched.
Delivering multiple packages is too mainstream, gotta nerf it
It’s really surreal seeing people get worked up about not receiving as many likes as they should in a video game about a dystopian future where the likes mechanic is definitely a nod to how people get really worked up about likes in real life.
Kojima will be LOVING this discourse.
Omg nooooooooooooooooooooo!
A walking simulator is padding out its content? Shocker.
That’s how the first game worked. This is not new.
wait a minute, i don’t have to play walking simulators
Isn’t it because the ‘genius’ Hideo Kojima found out playtesters enjoyed themselves so much, so he told devs to change things?
Not new. There is an explanation and the game ends up using every like you earn. Stfu.
I realized this last night and seeing it confirmed is a real sour spot in a great experience. My play style is to 5 Star all locations before I move on, I enjoy completing a mission having collected a bunch of lost cargo, this is like a slap in the face to my style of fun.
That’s not how it works, very misleading title.
Was it like that in the first game?
This must be that “too much fun” they were talking about. Had to make it more annoying.