The gun isn’t meta so I don’t know why it’s this bad, it’s somewhat manageable but past the 2nd dummy you are not hitting anything. It’ll be so much better with reduced recoil
To balance it out and prevent the SMG’s from contesting AR’s. It keeps them in their place. My issue is the muzzle flash on all these guns, it’s unnecessary.
Amoo20
Every smg besides and the ladra and lc10 (and most of the launch weapons) have disgusting amounts of either horizontal pulls or random bounce, especially in the latter half of their pattern. Their recoil was designed for multiplayer with 4-6 bullet health values, to punish players for missing their initial shots. They wanted to maintain consistency between wz and mp, so we get garbage recoil. Thank treyarch for their incredible design philosophy.
No_Bar6825
Treyarch moment
Phewizzo
Why would you put the ranger foregrip on the Saug? That’s why you have that much recoil
5 Comments
To balance it out and prevent the SMG’s from contesting AR’s. It keeps them in their place. My issue is the muzzle flash on all these guns, it’s unnecessary.
Every smg besides and the ladra and lc10 (and most of the launch weapons) have disgusting amounts of either horizontal pulls or random bounce, especially in the latter half of their pattern. Their recoil was designed for multiplayer with 4-6 bullet health values, to punish players for missing their initial shots. They wanted to maintain consistency between wz and mp, so we get garbage recoil. Thank treyarch for their incredible design philosophy.
Treyarch moment
Why would you put the ranger foregrip on the Saug? That’s why you have that much recoil
Move your right stick to control your aim