Idk if I’d want every game to look like this especially with its limitations but yeah games nowadays are super bloated with tech that sometimes don’t even fit a cohesive visual style
Crimsonclaw111
“I wouldn’t be bothered if all modern games looked like that”
Guarantee you would be if you were still paying full price for games that look like Mario 64 in the current year
Xaniss
You can have nostalgia all you want and I KNOW I will get downvoted, but mario 64 objectively looks terrible. I’m not worried about amazing graphics or anything, infact I love plenty of simpler and low poly art styled games… But they can still clean up the blatant texture compression artifacts and that. The textures somehow look blurry and oversharpened at the same time. And this isn’t all old games, Half life 1 for example has a similar issue overall but it’s kinda fine because the textures don’t look oversharpened and full of contrast.
And yes, I know the limitations at the time were REALLY limiting, but some games dealt with it better than others… Just saying.
MotivationGaShinderu
Literally nothing to do with PC gaming
AshuraBaron
Extremely simple polygons, super low res textures, short draw distance, and small areas. Yeah, no kidding it can run on 4MB of RAM. It’s constantly swapping out the RAM stack and reading straight from ROM. If you paid $60 for this today you would be pissed. There is a reason indie games cost a lot less and AAA titles cost this or higher.
fnv_fan
I’d definitely be bothered if all modern games looked like that.
Willie-Alb
You wouldn’t be bothered if all modern games looked like ass?
I feel like the N64 era graphics are generally concerned to have aged extremely poorly. I wouldn’t mind if all modern games had the quality and care as Mario 64, but let’s not pretend it even looks decent.
aPieceOfYourBrain
Plenty of folk getting upset about this, tech has moved on a lot since the N64 and we should expect better graphics, devs seem to have gotten lazy and their code is full of bloat, old hardware was very restricted and required software to be more lean but that’s not really the case now.
Mario 64 was amazing when it came out. We can all over analyze it now but it was impressive what they did at the time. It stands out as one of my core memories growing up.
armadilloUK123
GREATEST GAME EVER MADE
pepperoni__________
N64 is known for having really bad and blurry graphics. Especially Mario 64. Take off your nostalgia goggles.
b00nr
Yeah it looks like it too
Toast3r
Lmao if all modern games looked like that. Rigghhhht.
Jumpy_Linux_Admin
doom ran on 4mb of ram too
Rukasu17
Benefits of reading it straight from the ROM alongside low polygons low res textures and low draw distance.
MarkLarrz
It even has Ray Tracing on Metal Mario
Jristz
The amount of invisible walls this game have is enough to fill a 4 mins theme… Or a 2 hours video
uwo-wow
the shit they had to do to get it to run well.. not like today when games feel ai generated
mca1169
back in the day when the limitations were a fun challenge for developers and the player enjoying the game could make or break a studio.
Dodel1976
Mate, 48k was enough in my time.
Turbulent55
I think my take from this is that AAA publishers need to spend more time optimizing (even if that’s extremely difficult with UE5). Like some games are just taking up so much unnecessary space. To me a game that’s perfectly optimized is the recent RE remakes. They look gorgeous, don’t take up too much space nor do they need crazy specs to run. That may be more indicative of the engine but call of duty shouldn’t be taking up over 200 GB. Same goes with MH Wilds; sure it looks great but fuck me you need future specs just to run it moderately. Indie games are doing things better making things more accessible.
Repulsive_Ocelot_738
Ngl though I would like to see a ray/path traced metal Mario clip
quajeraz-got-banned
There’s also, like, 20 polygons in this whole image
26 Comments
Idk if I’d want every game to look like this especially with its limitations but yeah games nowadays are super bloated with tech that sometimes don’t even fit a cohesive visual style
“I wouldn’t be bothered if all modern games looked like that”
Guarantee you would be if you were still paying full price for games that look like Mario 64 in the current year
You can have nostalgia all you want and I KNOW I will get downvoted, but mario 64 objectively looks terrible. I’m not worried about amazing graphics or anything, infact I love plenty of simpler and low poly art styled games… But they can still clean up the blatant texture compression artifacts and that. The textures somehow look blurry and oversharpened at the same time. And this isn’t all old games, Half life 1 for example has a similar issue overall but it’s kinda fine because the textures don’t look oversharpened and full of contrast.
And yes, I know the limitations at the time were REALLY limiting, but some games dealt with it better than others… Just saying.
Literally nothing to do with PC gaming
Extremely simple polygons, super low res textures, short draw distance, and small areas. Yeah, no kidding it can run on 4MB of RAM. It’s constantly swapping out the RAM stack and reading straight from ROM. If you paid $60 for this today you would be pissed. There is a reason indie games cost a lot less and AAA titles cost this or higher.
I’d definitely be bothered if all modern games looked like that.
You wouldn’t be bothered if all modern games looked like ass?
I feel like the N64 era graphics are generally concerned to have aged extremely poorly. I wouldn’t mind if all modern games had the quality and care as Mario 64, but let’s not pretend it even looks decent.
Plenty of folk getting upset about this, tech has moved on a lot since the N64 and we should expect better graphics, devs seem to have gotten lazy and their code is full of bloat, old hardware was very restricted and required software to be more lean but that’s not really the case now.
As a fun aside, super mario 64 was a dumpster fire of poorly optimised code:
https://youtu.be/t_rzYnXEQlE?si=Z08u91ntYH93uvLg
It sure looks like it did too
It definitely looks like it did lmao
Mario 64 was amazing when it came out. We can all over analyze it now but it was impressive what they did at the time. It stands out as one of my core memories growing up.
GREATEST GAME EVER MADE
N64 is known for having really bad and blurry graphics. Especially Mario 64. Take off your nostalgia goggles.
Yeah it looks like it too
Lmao if all modern games looked like that. Rigghhhht.
doom ran on 4mb of ram too
Benefits of reading it straight from the ROM alongside low polygons low res textures and low draw distance.
It even has Ray Tracing on Metal Mario
The amount of invisible walls this game have is enough to fill a 4 mins theme… Or a 2 hours video
the shit they had to do to get it to run well.. not like today when games feel ai generated
back in the day when the limitations were a fun challenge for developers and the player enjoying the game could make or break a studio.
Mate, 48k was enough in my time.
I think my take from this is that AAA publishers need to spend more time optimizing (even if that’s extremely difficult with UE5). Like some games are just taking up so much unnecessary space. To me a game that’s perfectly optimized is the recent RE remakes. They look gorgeous, don’t take up too much space nor do they need crazy specs to run. That may be more indicative of the engine but call of duty shouldn’t be taking up over 200 GB. Same goes with MH Wilds; sure it looks great but fuck me you need future specs just to run it moderately. Indie games are doing things better making things more accessible.
Ngl though I would like to see a ray/path traced metal Mario clip
There’s also, like, 20 polygons in this whole image
Nostalgia is a hell of a drug