Dying Light: The Beast director says there are “areas of perfection” in the series that developer Techland “cannot mess up to any extent” if it wants its games to resonate with fans

12 Comments

  1. a_Ninja_b0y

    The article :-

    ”Dying Light: The Beast director says there are “areas of perfection” in the series that developer Techland “cannot mess up to any extent” if it wants its games to resonate with fans.

    Speaking to GamesRadar+, Dying Light franchise director Tymon Smektala acknowledges that particularly in a smaller game, “it’s very hard to keep your ambitions in check.” To help with that, he says that Techland has acknowledged “that you can’t be perfect in every area in the game, but there are areas of the game where you have to be perfect.”

    Those are the parts of a given project “that make your game,” Smektala explains. For Dying Light: The Beast, he says that the experience of working on the rest of the series means that the studio knows “quite well where those areas of perfection are.” Perhaps unsurprisingly, for Dying Light “it’s the parkour, and […] it’s also the melee combat.”

    Nailing the creativity, freedom, and physicality of combat is a major focus, and Smektala says that “we really spent a lot of time on tweaking the reactions of zombies, when they get hit, how they react to different weapons. This is an element that might be overlooked by many, but this is the element that makes Dying Light games so special.”

    While combat, parkour, and zombies are all key to success, Smektala outlines one factor that might be even more important than all three. “The depiction of the main character [is] something we cannot mess up to any extent, definitely, because our fans would kill us for that.” Nailing things like that, of course, is a given “for any game,” but “what you really need to focus on is the core gameplay, the most important gameplay mechanics that make your game unique.”

    Dying Light is in the fortunate position of knowing exactly what those core gameplay pillars are, and having built its success around them for a decade now, but it’s advice that a lot of devs would still do well to take note of.”

  2. Ironic considering the parkour and melee combat were a step down from Dying Light 1 to 2.

    I loved DL1 but couldn’t finish 2 because it just didn’t feel as good beating up zombies.

  3. I loved the end game power level of DL1. Flying across roof tops with the grapple hook and headshotting zombies with rifles. Also, Harran was a goated setting. It was so grimey. I liked the story and the characters. I’ve been gaming since the 80’s and I think DL1 might be in my Top 10 favorite games ever. That game clicked with me on so many levels. I finished DL2 but never touched it again afterwards. It didn’t click with me at all. Didn’t like the characters, setting, parkour and the lack of a DL1 grapple and guns. Everything I loved about DL1 was gone in DL2.

  4. I don’t think i want to get this game. I waited so long for Dying light 2 and waited for the game to actually become good through updates. I’m guessing it’s unsalvagable at this point?

  5. Topik-KeiBee

    yeah from the preview they show the combat looks not that great. also the rage power kinda lame, it’s remind me of Dead Island 2 rage power which also really lame compared to first DI.

  6. DoomguyFemboi

    After the second game played out the same way as the first, I just don’t see how they’re going to make this any better by making the mistakes from the beginning – that is, power creep. First game is fantastic with its atmosphere, stakes, and real risks (especially considering if you don’t git gud quick, you can really put a dent in levelling up with XP lost), but after less than half the skill tree is done, every enemy becomes trivial. You’re now so fast, with so much stamina, so many moves, and so many ways to escape, that even volatiles become meh.

    Second game was both better and worse, but what really made the second game is the mod “I Am Legion” which is a complete overhaul of the game and makes it INCREDIBLY difficult even when maxed out (and in fact the game really comes into its own on a second playthrough with all the skills), but outside of that the game is too arcade’y and just kinda blends into the rest.

    The Beast seems to make you powerful from the get go – and don’t get me started on that AI. Holy shit it was bad in the first 2, but now the enemy just kinda shuffles up to you sideways while you hold an automatic rifle ?! And in the videos they had to hold off firing, make the stakes seem higher, even though they die in like 3 shots lol.

    It feels like we’re slipping further and further away from games that are “difficult but manageable”. I’m not a fan of souls-like and the ballet of learning movesets and doing bosses loads of times just to pass em, I like difficult games that are challenging but rewarding, but I just don’t have the patience to do enemies over as many times as a souls-like requires. And games seem to be splitting more and more between souls-like difficulty, and arcade, pick-up-and-master style like this, because most people simply don’t have the time for long-ass brutal games.

  7. CrotasScrota84

    Dying Light 2 lost the horror element and it was lackluster. The way they designed the nighttime was a huge step back and the timer made it so stupid.

    The Beast looks like what Dying Light 2 should have been

  8. Parallax-Jack

    Dying light 1 is peak. Apparently this game will be more like 1 than 2 was. I’m so excited, it has so much potential

  9. thewhiteginger

    Dying Light 1 is and was a banger. That bad boy is a decade old now and still holds up well. DL 2 was pretty disappointing overall. What makes me nervous is that the quality of developers has dropped off pretty hard since the mid 2010’s. There have been a lot of games that have come out from trusted names that are nowhere near the quality of their previous work. I have a bad feeling this is going to be another one of those cases

  10. marniconuke

    idk man i want it to be great but i dont think i vibe with having zombie powers and stuff. dead island 2 did it and it took all the seriousness away from the series.

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