I need the biggest fastest single core CPU to create my shitty Fusion360 CAD sketches and models.
I guess I could learn how to design properly but no
the-legit-Betalpha
Many games don’t use that many cores. Many FPS like valorant, cs I believe are highly reliant on single core speeds.
Though UE5 games have been using all cores fully.
Gnome_In_The_Sauna
minecraft… mhmm
nindza22
A really good image. Why? Think logically. How can cores take a task they know nothing about? When you take a mouse, how does every core know what you will do with it?
GPU and cores are for RENDERING. Rendering is finishing something that is already prepared. You have a model and a texture on it, and cores know how to render it.
EDITING falls on one core.
Imagine this. There is a drawing of the flower in pencil. Now, you can paint leaves, and your friend can paint the petals at the same time. You are RENDERING something already prepared. A third friend can make it even faster.
Now, imagine there is an empty paper, you and your friend have pencils. And you want to draw a flower. How do you draw the exactly same flower? What flower will it be? Where it will be placed? You can’t POSSIBLY sync that task and make it faster. In fact, one might draw a flower and the other might draw a dog.
So, ONE of you (one core) will have to decide you are drawing a flower, and then ONE of you must draw that flower first, ONE of you must decide what colors will it be, and only THEN others can kick in.
So, while you create something, it falls down on one core and it’s maximum speed. Only when rendering, other cores can join in.
tqi2
At least gpu is properly seated.
Melodic_coala101
Minecraft server be like
1Blue3Brown
Because usually only one application uses the CPU for extensive calculations and many applications either use a language/technology that uses a single thread or use it in a way that uses single thread. Parallelisation is hard
charles-the-mundane
That’s core one looking for 0 to kill it
Tman11S
Because a lot of software is optimized to run on a single thread.
RobRalneR
Serious Sam 4
1 core does most of the work while the rest are used for something else.
21 Comments
Bro really forgot about Core 0
https://preview.redd.it/0jao83x6k18f1.jpeg?width=739&format=pjpg&auto=webp&s=9540f071e08389ae64538dffbc11594382297c88
Either the 12th core is missing or OP has a 11 core cpu lol
Zoomed in pic of my 14900kf
ArmA 3
This might be a noob question, but this thought does cross my mind many times.
Is there not some software which equally distributes load? Like I’m not saying use all 14/20/24 cores. But say 4 or 6 of them? And like in batches.
Instead of defaulting to just core 0, maybe use core 5-10 for some task? Or from regular time intervals.
Part of the reason for limiting core count usage must be power consumption, then how apps are programmed to use the hardware and process complexities.
Is there no long term penalty for the CPU hardware for just using one portion of it over and over ?
And if in case core 0 and 1 happen to equivalent of die some day? Can the CPU still work with other cores?
The CPU 0 core works so much in one day, CPU 13 core wouldn’t have in its lifetime till now.
Please shed some light. Thankyou!
That is were the pun “can it run crisis” came from that game only used one cpu core
Video games only use a amount of cores it was designed around be it the year it was tossed out or a console port.
Pre 2010 games never used 4 cores heck 1-2 was the norm as a quad core was the king cpu so if you play old games like that then nothing new.
Sims 3 is another one that needs mods 2 work right 32bit pc version with single core usage.
The boys completely forgot the NPU
https://i.redd.it/xvpf3cmxl18f1.gif
I need the biggest fastest single core CPU to create my shitty Fusion360 CAD sketches and models.
I guess I could learn how to design properly but no
Many games don’t use that many cores. Many FPS like valorant, cs I believe are highly reliant on single core speeds.
Though UE5 games have been using all cores fully.
minecraft… mhmm
A really good image. Why? Think logically. How can cores take a task they know nothing about? When you take a mouse, how does every core know what you will do with it?
GPU and cores are for RENDERING. Rendering is finishing something that is already prepared. You have a model and a texture on it, and cores know how to render it.
EDITING falls on one core.
Imagine this. There is a drawing of the flower in pencil. Now, you can paint leaves, and your friend can paint the petals at the same time. You are RENDERING something already prepared. A third friend can make it even faster.
Now, imagine there is an empty paper, you and your friend have pencils. And you want to draw a flower. How do you draw the exactly same flower? What flower will it be? Where it will be placed? You can’t POSSIBLY sync that task and make it faster. In fact, one might draw a flower and the other might draw a dog.
So, ONE of you (one core) will have to decide you are drawing a flower, and then ONE of you must draw that flower first, ONE of you must decide what colors will it be, and only THEN others can kick in.
So, while you create something, it falls down on one core and it’s maximum speed. Only when rendering, other cores can join in.
At least gpu is properly seated.
Minecraft server be like
Because usually only one application uses the CPU for extensive calculations and many applications either use a language/technology that uses a single thread or use it in a way that uses single thread. Parallelisation is hard
That’s core one looking for 0 to kill it
Because a lot of software is optimized to run on a single thread.
Serious Sam 4
1 core does most of the work while the rest are used for something else.
Ummm, I’ve still only got 2 cores tho.
https://preview.redd.it/k4wy67krr18f1.png?width=694&format=png&auto=webp&s=257e984fe303dbf85e0f16e3052f1f9c2ac69a07
PBO per-core -30, -30, -30, -30, -25, -30, -30, -15