
Here's a quick and dirty comparison of the player model strafe animations between CSGO and CS2. As shown in the video, when the player model changes directions in CSGO there is a mini slide and sway in the legs that's there to indicate strafe direction change. In CS2 this little visual indicator is completely absent leading to almost instant looking direction changes. This isn't so bad with long strafes but shorter more erratic strafes make enemies extremely difficult to track – amplified further with ping in online play. Video of example from fREQUENCYCS on X.
21 Comments
That last clip actually made me mad just to look at lmao
I honestly care more about having other models than having a momentum slide
See the crossleged animation. In csgo and also CS2 BETA both legs movement spaced out properly [Video Proof ](https://youtube.com/shorts/fTM4FXtDnm0?si=jhV1jJuhPlHlEV8R) In CS2 release the crossleg peeking happens way too much and its awful to track and confusing cause its so visually weird and physically impossible to move like this.
Example in real game
[1](https://www.reddit.com/user/Fun_Philosopher_2535/comments/1l5orst/cross_legged_peeking_part_2/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button)
[2](https://www.reddit.com/user/Fun_Philosopher_2535/comments/1kralgm/animation/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button)
[From your video](https://www.reddit.com/user/Fun_Philosopher_2535/comments/1lepdwx/awful_movement_animation/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button)
[From your Video 2](https://www.reddit.com/user/Fun_Philosopher_2535/comments/1leplf4/animation_3/?utm_source=share&utm_medium=mweb3x&utm_name=mweb3xcss&utm_term=1&utm_content=share_button)
cs2 model looks like its getting pulled to the left lmao
So the game is crisper and therefore better imo
Nice post, actually impactful
CS2 had huge issues with ragdolls and character models being too jello and elastic (Michael Jackson Peek). So Valve changed it last year to what it is now but there’s clearly some oversights, hopefully this doesn’t intertwine with the original model issues so that it can be fixed easily.
I started playing again after a few years and strafing left and right feels clunky or is is just me? Like there’s noticeable input and end delay
I hope valve cares and Will spend 0.001% of their yearly case earnings on this. They wont, they spit in our faces instead. Who the hell cares about anything else than this and vac. Valve lol.
im sure the devs will be looking into this one. can’t forget to be thankful for how hard they work and listen to us.
Lowkey didn’t realize the impact this has. The amount of times i missed a guy with a 5-7 because i just couldn’t track him lol
Yep. It was like this in cs 1.6 too. The lower half of the model had a visual directional change
He valve wake the fuck up
Good observation…This should be also helpful as now the Third thesis Research paper has been released on ‘subtick movement’ by powerful-seesaw…
GABENNNN LOOK!
you see what you get
Now someone show how to fix it so we can get it fixed 🙏🏻
See these are the kinds of post that actually contribute something meaningful to the conversation. I hope the devs take this to heart.
Holly moly this makes cs2 looks so bad. Valve fix plz. Ty for demonstration.
If tagging was uniform across the board it’d stop these jiggle wiggles in their tracks. This is why a Glock can glue an AK to the floor, but an AK can’t slow down an MP9 maniac.
this, make this post viral pls
The whole animation system is cooked.
Hopefully animgraph2 is coming asap and it will help Valve address most of the isssues regarding animations.