
Everyone complains about their being too many locations but Origins legit has more, it takes longer to open pap on shadows too and that map is round restricted due to beast mode, The only slightly complicated part is building the folly to allistairs annihilator but that takes just as long to build 2 or 3 staffs, and the annihilator is more powerful then all of them, i don’t get the complaints, the map offers amazing rewards for everything you do and legit has counters for the main special enemys, I have yet to see one valid criticism of the map besides the system of the game the map is on. Rant Over

23 Comments
I love dead of the night but there are a fuck ton of parts even compared to origins.
Honestly, this map tempted me but my overall dissatisfaction with b04 stopped me from buying any of the dlc. Might be something I have to go back and try.
I love the map, I just need people to complete the EE with
Because it’s in BO4 so it’s automatically shit to most people with no standards. And dumber people complain about arbtitrary “over 100 part locations” because they lack basic intelligence.
I also find it curious how often people have Origins as S tier but then put DotN in like C tier. Personally, Blundell style zombies is my favorite so I tend to love every quest heavy map. I’m surprised how most people don’t seem to have consistent opinions about it. You’ll see them dotted all over tier lists despite having tons of massive similarities between them.
Probably because it’s in BO4.
You’d be surprised the number of people I’ve either talked to or seen online shit on the map because of their favorite youtuber saying it was shit for having a few too many parts and bad marketing, and then they actually go play the map and realize how great it is
This is one of my favorite maps tbh
It’s the fact that there’s so many parts, so many spawns, and the confusing map layout. Dead of the night is complicated and it’s not as good as origins or shadows
DOTN is more complicated than both of those maps combined lol. It’s also fun as fuck, hence the glaze.
Go look up the tally step then try and tell us that anything on either of those maps are remotely as bullshit/complicated
The wonder weapon can also be upgraded twice, which makes it even fucking cooler
Well then…
Origins is my favorite Easter egg, and I, too, love Dead of the Night. I love how chaotic both maps are.
One you have zombies, vampires, and even werewolves. While Origins have robots, deep lore, and zombies!
I personally need to play the map more, but from what I’ve played, I actually kind of enjoyed it! But one problem I had with the map was how there were certain EEs that you could only attempt once per game, and if you failed, you couldn’t do it for the rest of the game, which was pretty annoying in my playthroughs. I also wasn’t a fan of the characters, and they were seriously forgettable. I could name all/most of Chaos, Primis, Ultimis, practically any crew in zombies, including the celebrity cast on CoTD. I could not tell you the name for any of those characters if my life depended on it.
Literally one of the best zombies maps ever made but is a sleeper pick because it was released on a controversial game while treyarch was also trying to finish aether so no one was really invested in chaos. Learning part locations can also be slightly intimidating.
Awesome aesthetics, great PaP quest, arguably the most busted wonder weapon ever, and is genuinely a lot of fun.
I enjoy it more than shadows and consider it be on par with origins in my own completely subjective opinion.
I’d love to see the people who think DotN is complicated going at Attack of the Radioactive Thing.
Probably has a lot to do with Origins and Shadows having pretty easy-to-remember map layouts and set-up processes compared to Dead of the Night. I mean, ultimately, most of Shadows and Origins look pretty distinct in the spaces you’ll traverse and are easy to navigate, Shadows having distinct city districts and Origins being largely open to view outside of the starting areas, whereas much of DotN takes place in a very homogeneous looking mansion or woods space where the rooms and hallways and trees kinda blend together. And where Origins and Shadows both use fairly simple setup processes for things like power and pack a punch with consistent part locations and repetitive steps, DotN doesn’t. DotN asks you to memorize a wide variety of *potential* locations for most of its most basic setup with each step being its own unique thing it asks the player to memorize how to do, and while it isn’t particularly difficult to do it is much harder to both learn and remember over time. Because, let’s be honest, turning on generators in consistent locations and using a weird tentacle monster mode to zap and smack some bits in consistent locations is much easier to remember than all the many potential crystal locations, all the potential painting locations, all the potential clock locations, the potential perk locations, which of these particular locations you’ve got this match, and the different steps associated with each of these activities.
And this isn’t to say DotN is bad necessarily, just less accessible and generally more meaningfully complicated than most other zombies maps.
One of the best maps ever but massively underrated
Origins is as simple as nacht if you compare it to dotn. Mostly due to how many buildables there are and the elaborate process to upgrade the wonder weapon/do the easteregg
As someone who has heavily played since BO2, I can easily give the main critiques to it. Let me be clear, I hate that this is true as I feel the same about it. To some, it’s the Shi No Numa of Vanguard. You can sit here and say it’s one of the best maps, but no one is going to outright buy BO4 and the Season Pass to learn a new map none of their friends play.
For starters, we can talk about popularity. I for one, mostly played Blood or Classified until I hit Level 1,000 in BO4. If I like a map, I will learn the map, plain and simple. With BO4, any of my Zombie buddies that bought the game all transfered to Blackout, as did I. The new system was a huge change in the motion of gameplay which meant you either liked the changes that were presented, or you didn’t. Which lead to a very divided player base.
Those who take the effort to learn the maps do it because their friends teach them, or they look up guides. BO3 and BO2 have had millions of players come through Origins and Shadows playing with new people, friends, and whatever the likes because the maps are popular, and people want to play them. Meanwhile those that “played” BO4 like me played the new maps maybe once or twice just for that Easter Egg ticket punch, and went back to Blackout.
So with this fraction of people at the time who genuinely enjoyed every new feature BO4 presented, and the even smaller fraction of people who went out of their way to learn the non Aether maps, it’s a small percentage. Shadows of Evil’s PaP is very mundane and repetitive, which makes for easy learning. Meanwhile with your argument of 2-3 staves for Origins, you got to realize the common player makes their single staff. Even if you go out of your way to make three, you’re probably doing all four and doing the Easter Egg, if not just opening up the Crazy Place.
The real sad and honest truth on why Dead of the Night is slept on is a huge mixture of because it was on BO4. The gameplay changes, the lack of community backing + lack of non Aether backing, and the major drive of not having leaderboards anymore. Without the drive to be a higher placement on a map saying you’re better than your buddy, then what’s the point of learning the map?
I remember my first few times playing it and looking up guides of moving paintings, but changing paintings. Something about portals and spaces just made me say fuck off. Now when I played with someone who really enjoyed the map, I always had an amazing time. Yet this map wasn’t something I was ready to put time into like Shadows and Origins because no one else really played it like that. I love the story and the characters, but I do not wish to learn a map and have no one to share my knowledge with.
From memory there are some tedious setup steps on DOTN, more so than Origins and Shadows? Idk 🤷♂️ although Origins has mud which is tedious in its own right lol
Also a lot of part locations to remember
But I agree overall, we ask for lots of content and replay-ability in maps and that’s exactly what DOTN offers, it’s a great map!
Because DOTN has significantly more spawns to learn. A stupid amount.
Even to get the base wonder weapon there are SIXTEEN symbol locations. That’s before you even get into the EE with the scratches and all that stuff. It’s just stupid.
All the staff parts have ONE location. All the upgrades don’t move.
The only part randomised location is the disks and that’s twelve locations total for all FOUR staffs. Still less that just one step from the ONE DOTN base WW.
Many people just straight up didn’t care about the chaos story and wanted the Aether continuation from Bo3, so by default they’d deny the maps/story being any form of fun or good.
Me personally by the time Bo4 came out I was over the whole “well now we gotta build the shield” because we’d literally been doing that since Bo2 launch. I was ready for the next step of zombies and to me Bo4 didn’t feel like it. The pick your perk system wasnt much fun and felt restrictive.
So I just felt detached from Bo4 in general, plus the fact its the most wallet predatory CoD title didn’t help. Full price game, no campaign, 4 dlc map packs, battle pass, store bundles and everyones favorite, Loot boxes.
I feel like in general people are kinda coming around on DotN. I guess that’s only here, the turbo nerd side of the zombies community but still, I see it painted positively more often than not I’d say.
Bro said glaze shadows😭 never give ur opinion again🔥