Blood of Dawnwalker director says the vampire RPG’s story is so non-linear that “you can align with the human rebellion or finish the game without ever meeting them”

11 Comments

  1. Papamoon0327

    Man as cool as that sounds, I do love a linear game. My finished game percentage is so much higher. Still can’t wait for the game to come out

  2. trending_zone

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  3. AReformedHuman

    That’s cool and all, but what that usually means is that one path is woefully underdeveloped and might as well not be a choice, neither path is all that important to the grand story and is more about adding flavor for a quest or two, or they have underdeveloped second halves (The game director was the lead quest designer on Witcher 2, a game that famously has two completely different 2nd acts with an extremely underdeveloped Act 3).

    I really wish devs would stop trying to make these nonlinear games where they promise things they can’t reasonably deliver on in a 30-40 hour game, and instead focus on smaller games where they really can focus choice and consequence eg. Alpha Protocol.

  4. obelix_dogmatix

    Well … been a minute or years since I played a game where choices mattered. Last one I played was probably Disco Elysium.

  5. RukiMotomiya

    This mostly just makes me worried the story around them won’t actually matter, so it can be cut out if you don’t meet them. But if they truly make it multifaceted it’d be cool.

  6. magicscreenman

    When it comes to choice-consequence gaming, your player choices can be:

    -Varied and free

    -Impactful and world-altering

    -Satisfying in terms of narrative resolution

    You get to pick two. If the 2000’s and 2010’s taught me anything, it’s that any game that claims to give you all three is a snake-oil selling charlatan.

  7. stuffwillhappen

    From everything that I had heard about this game, it would be like a roguelike with a focus on narratives. Every major choice would cause it to branch into different collections of ends. Take the rebellions, for example, in the game, there are probably a few key characters and missions that you need to meet/do before a certain time. If the player misses those characters and the mission, then that path would be cut out, and you would be directed onto a different path that you spend time on.

    I’m expecting a Baldur’s Gate 3 amount of endings with side ending slides that show the impact of the side quest.

  8. samurai1226

    This literally counts for every game that has a reputation bar as soon as you interact with the faction. You can get their reputation by doing quests for them or never have the reputation appear. I means absolutely nothing, even World of Warcraft has a system like this since launch.

    It’s more about how impactful your choices are, if they actually have any influence what happens further down the story

  9. boney_tony_malon3

    People in the comments acting like these aren’t the same devs who brought us the Witcher 2, a game with such impactful choices that the second act is entirely different depending on who you side with. Let them cook.

  10. RoyalDirt

    I’ve heard it all before and its almost always ocean wide and ankle deep or just straight up lies. Willing to be proven wrong tho.

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