During the CS2 beta I reported a bug where the landing sound was from the surface directly under the player instead of what they are standing on. See the thread here: https://www.reddit.com/r/GlobalOffensive/comments/16ffqxp/cs2_bug_player_landing_sound_does_not_match_what/

The bug was seemingly fixed back then, but I just accidentally discovered that it can still be reproduced if you are standing on the very edge of a surface. Then it will still play the wrong landing sound.

This might not be a big issue, but there is a possibility of abusing the bug to generate false audio cues which could provide an unfair advantage.

I have also sent a new bug report to Valve.

3 Comments

  1. D4rkM3n998

    bit off topic but the exactly same bug existed for the first few months in valorant aswell

  2. ligma_stinkies_pls

    reminds me of a bug in 1.6

    if you’re too close to the edge, it always plays the generic concrete footstep sound instead of metal or grass or w/e the rest of the surface is

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