anubis has had bad clipping since it’s first release. They fixed some after a month but for the rest of csgo it still had a bunch.
They then remade the map in cs2 and it still has shit clipping. I don’t understand how. I get making a game is hard but as someone who has made maps (nothing good, just for fun) it’s really not that hard to find bad clipping and if you have millions playing surely it should be easy.
zlehuj
Is there a mapper here that can explain me how this is possible?
How can you get that thing so wrong?
The mapper wanted to standardized bounces in the bottom and top part of the wall and ended up with a huge overextended nade hitbox?
toothynoobermann
FeelsBadMan i got scammed. i paid for csgo and they gave me this piece of trash
6 Comments
Just one?
anubis has had bad clipping since it’s first release. They fixed some after a month but for the rest of csgo it still had a bunch.
They then remade the map in cs2 and it still has shit clipping. I don’t understand how. I get making a game is hard but as someone who has made maps (nothing good, just for fun) it’s really not that hard to find bad clipping and if you have millions playing surely it should be easy.
Is there a mapper here that can explain me how this is possible?
How can you get that thing so wrong?
The mapper wanted to standardized bounces in the bottom and top part of the wall and ended up with a huge overextended nade hitbox?
FeelsBadMan i got scammed. i paid for csgo and they gave me this piece of trash
is a bad map
good find