DLSS, FSR and frame generation technologies are designed to improve gaming performance

18 Comments

  1. Here here toss in the use of the same engine same assets same auto ai BS

  2. shimszy

    I played Crysis on a monitor that was 1680×1050 at 25 fps. My current monitor can do 5120×1440 at 240 Hz. Graphics have come a long way and it isn’t that simple.

  3. WeebDickerson

    Never thought a 4080 would struggle to keep over 90 fps at native 1440p on high

  4. beerm0nkey

    MHW: “Whoa? You’re turning off frame gen? You SURE?”

  5. Kotschcus_Domesticus

    glorious gaming at 320p OoO!!!!

  6. SynthRogue

    Devs were supposed to make games perform well without factoring resolution upscaling and frame generation. Then those techs would push the frame rate even higher.

    But companies got greedy, as usual. Now even graphics card manufacturers make cards with less raw performance that have to rely on upscaling and frame gen to get the same relative performance you would have gotten back in the day without those techs. And they overprice those cards too.

    The result is a ridiculously high price per raw frame.

  7. 4Reazon

    I’m fine with Frame Gen, as long as it works as great as NVIDIAs FrameGen currently does. I mean it makes perfectly sense to use AI when physical laws restrict the natural progression of microchips. It’s a brilliant use of AI. But I’m definitely not a fan of how this brilliant enhancement is instantly abused by the devs to be lazy and stop optimizing games.

  8. _barat_

    Well – do you know, that such an “optimization method” existed since “forever”?
    It was called resolution change. It worked well in CRT era, but with LCD it became “no option” because of how those screens work. With DLSS/FSR/XeSS we get – sort of – this possibility back. Think about it as lowering resolution.
    The bonus is it might happen, that 1280x720px on 1080p CRT would still look worse tan DLSS Quality on 1080p LCD 🙂

  9. Wheatleytron

    So if they don’t have to spend more time optimizing, games will be cheaper…. right?

  10. Swimming-Disk7502

    So this post is about shitting on upscaler (and frame gen tech) or the fact that most game companies use that as an excuse for not properly optimizing their games? Because I think the benefits that upscaler provide completely overwhelm its cons, especially on budget GPU.

  11. Monsta_Owl

    Lmao can’t wait for it to look nice and input lag is sheet. Wake me up then.

  12. Synthetic_Energy

    Nice, I won’t be buying your slop.

  13. tailslol

    Add to that raytracing to kill older gpu.

  14. Jodelbert

    My first proper PC had an Intel Pentium 4 CPU and 256 mb RAM and god knows what kind of graphics card. When playing world of warcraft vanilla back in the day the first order of business when coming into Iron Forge, was to lag into the ditch and then slowly, over the course of a couple of minutes, getting the frames up.

    I’ve played age of empires 1 on a 486er with flip-chart speed (probably at about 2 fps) and i had a blast.

    I obviously didn’t know any better, until my friends had better PCs.

    Now we have all kinds of games from different eras and only the most hardware demanding games need cutting edge technology… or you just don’t play every game on ultra and still feel good playing them.

  15. FranticBronchitis

    No, they’re used to make benchmarks and marketing look good while rendering like half the pixels it was supposed to and making up the rest.

    5070 = 4090 remember? Hey Nvidia, why can’t we disable DLSS and MFG when previewing your 4060, even against cards that don’t support it?

  16. Z_e_p_h_e_r

    I quit playing AAA games a few years ago. My heart now belongs to emulators and indie games. Currently rocking Ace Combat 1 on Duckstation. I really did miss something back then.

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