Tone down? You mean completely remove (along with armor punch on armor).
Expert_Cap7650
There is also an issue with the animation of getting dinked, every now and then you’ll get dinked and the flinch makes you look straight up at the sky.
joewHEElAr
cl_bob, meet headshot bob.
Heisalvl3mage
agreed 100%
adr0it_
LOL THAT JOJO CLIP IS INSANE
MixaLv
Even if the animation was toned down, it could be a good change if they prevented the actual head hitbox from bobbing at all to reward pure aim consistency. No one is going to react or compensate for the head bob anyway.
Homerbola92
This would be a massive buff to m4 and any other gun that needs more damage than 1 hs to kill. I don’t know how I feel about it. Maybe it could be toned down a bit but it is also a tactical element of the game.
mefjuu
i disagree, but! (let me explain)
I don’t have such problems, I’ve spent thousands of hours on DM and I’ve learnt to deal with that mechanic. So this is a skill. BUT
There is a separate issue of head going hard to the side when hit in the ARM. This issue needs to be fixed and I wouldn’t like to get it mixed with the regular head downbob mechanic.
I think the regular mechanic is a “noob prevention” mechanic not to get double dinked so easily by someone just having his crosshair lazily resting in one place.
13 Comments
You put the wrong Bob in the game @CounterStrike
(Sources:
https://x.com/fREQUENCYCS/status/1926903632009568634?t=DcocNPJIm7Rk30OEE91ucA&s=19
JoJo on Twitter:
[I LOVE THAT THE DINK ANIMATION MAKES THE HEAD COMPLETELY DISSAPEAR!! YIPIEEE](https://x.com/JosiahCSGO/status/1785387094954647759?t=-DWRTDBUa13c-GbAM7UNXQ&s=19))
Tone down? You mean completely remove (along with armor punch on armor).
There is also an issue with the animation of getting dinked, every now and then you’ll get dinked and the flinch makes you look straight up at the sky.
cl_bob, meet headshot bob.
agreed 100%
LOL THAT JOJO CLIP IS INSANE
Even if the animation was toned down, it could be a good change if they prevented the actual head hitbox from bobbing at all to reward pure aim consistency. No one is going to react or compensate for the head bob anyway.
This would be a massive buff to m4 and any other gun that needs more damage than 1 hs to kill. I don’t know how I feel about it. Maybe it could be toned down a bit but it is also a tactical element of the game.
i disagree, but! (let me explain)
I don’t have such problems, I’ve spent thousands of hours on DM and I’ve learnt to deal with that mechanic. So this is a skill. BUT
There is a separate issue of head going hard to the side when hit in the ARM. This issue needs to be fixed and I wouldn’t like to get it mixed with the regular head downbob mechanic.
I think the regular mechanic is a “noob prevention” mechanic not to get double dinked so easily by someone just having his crosshair lazily resting in one place.
[Nah, I had over 300 comments on my post on this subreddit stating that this is exactly how it should be.](https://www.reddit.com/r/GlobalOffensive/comments/1fyeil3/why_do_player_models_duck_like_this_after_getting/)
Why are you aiming for the head and not the center of mass?
oof
Agreed