Maybe try not trying to shoot at targets 30m away with your pistol.
Squelf_The_Elf
In as neutral a manner as this can be said. This is only a problem on m+k. On a controller, aim assist carries enough for visual clarity to not matter. This is why target acquisition and sights used etc matter less to the average controller player, which in turn is why problems like this are actually all over, on many different weapons.
The long and short of it is that more console players exist, so more controller players, (at least players with aim assist, modded input devices are a different discussion) even before controller players on PC. And so this problem, and many other problems to do with visual clarity (holy fuck fire and smoke and explosion effects everywhere all the time) and target aquisition will likely never be addressed.
If anyone has a problem with what is said here, I don’t see why, because all of these are just facts. There is no easy way to say this neutrally because it is a problem for one input method, that the other (combined with bad game design) is the root cause of.
KatoneCrypto
mnk pistol gulag vs aim assist (clean shoots)
jcifodnenfoofifnn
just cronus bro
nug4t
ALL OF THESE THINGS EXIST BECAUSE THEY WANT TO NOT LET MNK BE EVEN REMOTELY COMPETITIVE
Gaius__Augustus
You are shooting a dude 25m away…
WillisBeTalkin
i know when i cant see my target because of the visual recoil is when i am on target with my shots lol
bradosteamboat
Like, it’s a pistol. Your not supposed to be able to use it as a viable loadout gun. And even when you do use it in a pinch for like the 1st engagement (or in gulag) it’s very close range just aim at the chest and your fine. The amount of folk that see pistol recoil as just another excuse to moan about aim assist is just embarrassing. Like get some new material folks
11 Comments
shoot slower 😛
Visual recoil is just another debuff to mnk
Yeah thats pretty realistic.
Maybe try not trying to shoot at targets 30m away with your pistol.
In as neutral a manner as this can be said. This is only a problem on m+k. On a controller, aim assist carries enough for visual clarity to not matter. This is why target acquisition and sights used etc matter less to the average controller player, which in turn is why problems like this are actually all over, on many different weapons.
The long and short of it is that more console players exist, so more controller players, (at least players with aim assist, modded input devices are a different discussion) even before controller players on PC. And so this problem, and many other problems to do with visual clarity (holy fuck fire and smoke and explosion effects everywhere all the time) and target aquisition will likely never be addressed.
If anyone has a problem with what is said here, I don’t see why, because all of these are just facts. There is no easy way to say this neutrally because it is a problem for one input method, that the other (combined with bad game design) is the root cause of.
mnk pistol gulag vs aim assist (clean shoots)
just cronus bro
ALL OF THESE THINGS EXIST BECAUSE THEY WANT TO NOT LET MNK BE EVEN REMOTELY COMPETITIVE
You are shooting a dude 25m away…
i know when i cant see my target because of the visual recoil is when i am on target with my shots lol
Like, it’s a pistol. Your not supposed to be able to use it as a viable loadout gun. And even when you do use it in a pinch for like the 1st engagement (or in gulag) it’s very close range just aim at the chest and your fine. The amount of folk that see pistol recoil as just another excuse to moan about aim assist is just embarrassing. Like get some new material folks