No. You’re the first one to ever notice and mention this very obvious thing happening in a game that has been out for 4,5 years and that was played by millions.
misterhondje
its bad, its really bad. conoare this to gta v and cyberpunk looks like a n64 game
DietAccomplished4745
Yep. Its a common strategy used in open world games called “imposters”. Theyre sprites that rotate to match the camera view. They often get point lights attached to them to pretty them up at a distance. Its really easy to notice in cyberpunk since you can zoom in like ten times. Youll notice the same happen with pedestrians
Tricky-Machine-3144
I saw some screenshots of this on switch 2 and it looked like it can render all the building’s details far away. The series S can’t even do that. Gotta be a fake screenshot from Nintendo
Subject_Proof_6282
This is one of the necessary evils of game developement.
If they didn’t do this and made everything in the background render in real time your machine would melt in seconds.
Termanater13
Can’t wait till we get the tech that would allow for a perfect render without those tricks to save performance.
aurelia_ffxiv
Mass Effect 3 had these too, it was in one of the stations you could go and background NPC’s on the floor below you were fully made of sprites just like in Cyberpunk. It was quite a while ago and just efficient rendering but it was also quite noticeable.
Routine_Version_926
That is old DooM tech. Using rotating sprites (2d pictures) to create illusion of 3D space. In 1990 it was used even for close up objects, because there was no power in PCs to render fully 3D objects. Doom had also neat little trick for maps.
Anyway these days it is used for distant objects that would be too costly to keep in memory and process their rendering.
Rosary_Omen
It’s hilarious every time I see it
onlyforobservation
The game engine method of making a city that large function, anything within about 100y is gonna be fully calculated.
Anything outside that range is gonna be simulated with JUST enough movement to make it appear life is still going on.
Of course anytime you zoom into an area 300y away it’s gonna look wonky, the only game engine way around that would be to constantly fully render where you are, but also an area around where the crosshair is.
BLU1SALI3N
I’ve always thought it was pretty fun to look at, reminds me of old-school video games.
NukaClipse
Yep. I imagine if the game had highly detailed cars at a distance our computers would just melt.
Michaeli_Starky
Those are sprites. Animated LOD
DeftestY
I feel like we all try to ignore it the best we can.
TrueNova332
On PC there’s a mod that changes that so it does render 3D objects at distance though it’s killer on your GPU/CPU
AthianSolar
As strange as it looks when zoomed in, it does a pretty good job at making the city feel alive even if you’re far away !
Homer-DOH-Simpson
It’s more amazing to me that people still find the same things after 5 years…😅
Sasya_neko
It is a common practice to lower render stress, your game would run 1 frame every minute if everything in the game runs fully rendered.
Acalthu
Yes everyone has noticed. It’s a common thing.
fourthdawg
It looks okay in the night since the png mimicking the car headlights, but it do looks silly on daylight though
21 Comments
It is pretty funny.. Kind of looks like Sim City.
> Has anybody noticed
No. You’re the first one to ever notice and mention this very obvious thing happening in a game that has been out for 4,5 years and that was played by millions.
its bad, its really bad. conoare this to gta v and cyberpunk looks like a n64 game
Yep. Its a common strategy used in open world games called “imposters”. Theyre sprites that rotate to match the camera view. They often get point lights attached to them to pretty them up at a distance. Its really easy to notice in cyberpunk since you can zoom in like ten times. Youll notice the same happen with pedestrians
I saw some screenshots of this on switch 2 and it looked like it can render all the building’s details far away. The series S can’t even do that. Gotta be a fake screenshot from Nintendo
This is one of the necessary evils of game developement.
If they didn’t do this and made everything in the background render in real time your machine would melt in seconds.
Can’t wait till we get the tech that would allow for a perfect render without those tricks to save performance.
Mass Effect 3 had these too, it was in one of the stations you could go and background NPC’s on the floor below you were fully made of sprites just like in Cyberpunk. It was quite a while ago and just efficient rendering but it was also quite noticeable.
That is old DooM tech. Using rotating sprites (2d pictures) to create illusion of 3D space. In 1990 it was used even for close up objects, because there was no power in PCs to render fully 3D objects. Doom had also neat little trick for maps.
Anyway these days it is used for distant objects that would be too costly to keep in memory and process their rendering.
It’s hilarious every time I see it
The game engine method of making a city that large function, anything within about 100y is gonna be fully calculated.
Anything outside that range is gonna be simulated with JUST enough movement to make it appear life is still going on.
Of course anytime you zoom into an area 300y away it’s gonna look wonky, the only game engine way around that would be to constantly fully render where you are, but also an area around where the crosshair is.
I’ve always thought it was pretty fun to look at, reminds me of old-school video games.
Yep. I imagine if the game had highly detailed cars at a distance our computers would just melt.
Those are sprites. Animated LOD
I feel like we all try to ignore it the best we can.
On PC there’s a mod that changes that so it does render 3D objects at distance though it’s killer on your GPU/CPU
As strange as it looks when zoomed in, it does a pretty good job at making the city feel alive even if you’re far away !
It’s more amazing to me that people still find the same things after 5 years…😅
It is a common practice to lower render stress, your game would run 1 frame every minute if everything in the game runs fully rendered.
Yes everyone has noticed. It’s a common thing.
It looks okay in the night since the png mimicking the car headlights, but it do looks silly on daylight though