Has anybody noticed that cars driving in the distance are pngs? Don’t know if anybody talked about it before but I found it funny 😆

21 Comments

  1. vyvexthorne

    It is pretty funny.. Kind of looks like Sim City.

  2. > Has anybody noticed

    No. You’re the first one to ever notice and mention this very obvious thing happening in a game that has been out for 4,5 years and that was played by millions.

  3. misterhondje

    its bad, its really bad. conoare this to gta v and cyberpunk looks like a n64 game

  4. DietAccomplished4745

    Yep. Its a common strategy used in open world games called “imposters”. Theyre sprites that rotate to match the camera view. They often get point lights attached to them to pretty them up at a distance. Its really easy to notice in cyberpunk since you can zoom in like ten times. Youll notice the same happen with pedestrians

  5. Tricky-Machine-3144

    I saw some screenshots of this on switch 2 and it looked like it can render all the building’s details far away. The series S can’t even do that. Gotta be a fake screenshot from Nintendo

  6. Subject_Proof_6282

    This is one of the necessary evils of game developement.

    If they didn’t do this and made everything in the background render in real time your machine would melt in seconds.

  7. Termanater13

    Can’t wait till we get the tech that would allow for a perfect render without those tricks to save performance.

  8. aurelia_ffxiv

    Mass Effect 3 had these too, it was in one of the stations you could go and background NPC’s on the floor below you were fully made of sprites just like in Cyberpunk. It was quite a while ago and just efficient rendering but it was also quite noticeable.

  9. Routine_Version_926

    That is old DooM tech. Using rotating sprites (2d pictures) to create illusion of 3D space. In 1990 it was used even for close up objects, because there was no power in PCs to render fully 3D objects. Doom had also neat little trick for maps.

    Anyway these days it is used for distant objects that would be too costly to keep in memory and process their rendering.

  10. onlyforobservation

    The game engine method of making a city that large function, anything within about 100y is gonna be fully calculated.

    Anything outside that range is gonna be simulated with JUST enough movement to make it appear life is still going on.

    Of course anytime you zoom into an area 300y away it’s gonna look wonky, the only game engine way around that would be to constantly fully render where you are, but also an area around where the crosshair is.

  11. BLU1SALI3N

    I’ve always thought it was pretty fun to look at, reminds me of old-school video games.

  12. NukaClipse

    Yep. I imagine if the game had highly detailed cars at a distance our computers would just melt.

  13. I feel like we all try to ignore it the best we can.

  14. TrueNova332

    On PC there’s a mod that changes that so it does render 3D objects at distance though it’s killer on your GPU/CPU

  15. AthianSolar

    As strange as it looks when zoomed in, it does a pretty good job at making the city feel alive even if you’re far away !

  16. Homer-DOH-Simpson

    It’s more amazing to me that people still find the same things after 5 years…😅

  17. Sasya_neko

    It is a common practice to lower render stress, your game would run 1 frame every minute if everything in the game runs fully rendered.

  18. fourthdawg

    It looks okay in the night since the png mimicking the car headlights, but it do looks silly on daylight though

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