I would make the Wunderwaffe-DG2 Quest on Shattered Veil easier, its way too hard imo, I can do the quest but its so time consuming and i cant usually do it until round 25 without perkaholic.
Kinda applies to all maps, but make the exfil a timed survival rather than kill 50 zombies or whatever. It makes no sense that you kill everything and then you escape a swarm of zombies right after. Would make it way more fun to just survive 2 minutes of constant zombies spawning imo
Nickster2042
Would’ve had Weaver say to raptor one “Sentinel Artifact secured. Raptor one, rendezvous for exfil” on the tomb outro. Would’ve spared us from those few months of ai voice actor discussions
Ok but actually, I’d want to see the acid gat be good in blood of the dead. Have the Magma Gat do more damage but make it not attract any zombies, while making the acid gat attract zombies as well as it used to with maybe a slight damage tradeoff. That way both suit different play styles with the magma gat being for more aggressive risk takers and the acid gat being used for safer players
Instead of the acid gat just being pointless
Postyroo
Make Citadelle a bigger map.
Jojobradley98
Would have liked an additional room or two on citadelle. It’s a fantastic map and all I just wanted it a tiny bit bigger.
5 Comments
Add a Demogorgan elite to Liberty falls
Kinda applies to all maps, but make the exfil a timed survival rather than kill 50 zombies or whatever. It makes no sense that you kill everything and then you escape a swarm of zombies right after. Would make it way more fun to just survive 2 minutes of constant zombies spawning imo
Would’ve had Weaver say to raptor one “Sentinel Artifact secured. Raptor one, rendezvous for exfil” on the tomb outro. Would’ve spared us from those few months of ai voice actor discussions
Ok but actually, I’d want to see the acid gat be good in blood of the dead. Have the Magma Gat do more damage but make it not attract any zombies, while making the acid gat attract zombies as well as it used to with maybe a slight damage tradeoff. That way both suit different play styles with the magma gat being for more aggressive risk takers and the acid gat being used for safer players
Instead of the acid gat just being pointless
Make Citadelle a bigger map.
Would have liked an additional room or two on citadelle. It’s a fantastic map and all I just wanted it a tiny bit bigger.