Rendered viewangle adjustments due to recoil are now calculated per frame.
AlternativeWaltz1033
WE DID IT REDDITTTTTTTTTTTTTTTTTTTTTT!!!
ExcuseOpposite618
First we had the donk patch now we have the The u/Powerful_Seesaw_8927 Patch
Powerful_Seesaw_8927
no f…..way, what the helllllll, my work wasnt for nothing i guess, so f happy, iam gonna test now
dippizuka
OK, but wasn’t the working theory before that:
>conflicting update rates between viewpunch (updated per frame) and recoil offset (updated per tick).
And now the patch says the viewpunch adjustments are “calculated per frame”. So what’s actually changed — or were the adjustments calculated per tick beforehand?
Top-Bag7848
Oh great, another small update that doesnt really change mu-
* Rendered viewangle adjustments due to recoil are now calculated per frame.
YES YES YES YES YES YES YES LETS FUCKING GO LADS ANOTHER VALVE W
LikeHemlock
HOW DOES IT FEEL IM AT WORK
quartzstimulus
They actually did it the madlads
what the helly
InspectorBig5078
Someone inform me on this huge, potentially game changing update. Fixes recoil somewhat?
Nichokas1
I stop playing for weeks and they finally start fixing the game, perfect I’m gonna keep NOT playing clearly it was me you’re welcome guys
FifthCleric
I know that this is a good change but cmon, its bullshit that community has to do all these tests and stuff to prove that something is not working as it should…
SMYYYLE
Any before and after videos?
Persianmemefinder
Lets gooooooo
sillygooseguyman
waiting for MrMaxim video because I am too rarted to understand 👍
>The spray jitter in CS2 is caused by a mismatch between two update rates: viewpunch is updated every frame, while recoil offset is updated only once per tick (64 Hz). By using view_punch_decay to remove viewpunch, the author showed that recoil offset alone produces a stair‑step pattern of roughly 9–10 identical frame values per tick. Empirical data confirms that this tick‑based update of recoil offset is the root of the spray’s jittery feel. Valve now has clear proof that fixing recoil offset’s update rate could eliminate the issue.
Ok, I get it now, but I need to see the comparison.
Anseldawn
is it just me or are tracers way more visible now? it’s like a laser beam
Specktacular96
Valve really catching Ws with patches recently. Seems like they are browsing community forums more and actually listening to constructive feedback.
Truval_
NO FUCKING WAY HOLY SHIT
I’M BREAKING SO MANY LAWS TO GET HOME AS QUICK AS POSSIBLE
ed holy fuck it feels so much better but i’m so used to the old spray and it feels weird af. It’s definitely better but will need to DM a bit
castilhoslb
The players doing the devs work or doing the testers work ? Apply to valve bro
nmiller248
Can someone please explain this in laymen’s term for me?
aerwickcs
I think these updates that they are implementing are because it’s not only shown what the issue is but how to address it and the fix. Not a blanked “fix it” kind of situation but a practical and implemental fix. So all the people that complain about certain things, show your work and they’ll probably get it done.
tabben
funny how the most impactful updates are the least big size wise
Master_of_All4
wish they would credit the people who give breakdowns. not gonna complain too much tho, updates are still updates
SkanteWarrrior
Thank you !!!!!
TurnerThePcGamer
Yeah just tried the sprays and it feels really good now! No longer feels like its behind where the actual bullets are!
speed_88
I just played a DM and the change is real, the last update was already good but… now it’s even better, I can’t believe it.. huge W u/Powerful_Seesaw_8927 !
It would be perfect if they could improve the visibility of the agents, because in some darker areas they can camouflage themselves.
Assignment-Yeet
i dont understand Valvese, what does this mean?
Tostecles
Just sprayed at some bots with the new update. If I hadn’t read the notes and had just hopped in a game not knowing there was an update, I can’t say I would have identified the actual change that was made, but it does feel different. The way it presents to me, it feels like my framerate is more stable. Like someone else mentioned in one of the comments somewhere, I think this is a bigger deal the higher your framerate is. Spamming the deagle specifically feels like the most pronounced change
wjarodm14
Welp, now we know what me must do as a community. Time to deliver updates to our game, ourselves. To be interpreted. Honestly, I’m cool with this. Because we’ll get GOOD UPDATES + whatever goofy shit they got. I’m so down.
I wanna make a video about the collisions on every map and make a 12 map saga of just showing how many collisions are truly incorrect. Especially on train.
Fixed some of my 1% lows too. Good shit fr.
BraydenTheNoob
Mods, I think you guys should give special flairs to poeple that showed problem with the game and got the Valve to fix it
30 Comments
[ GAMEPLAY ]
Rendered viewangle adjustments due to recoil are now calculated per frame.
WE DID IT REDDITTTTTTTTTTTTTTTTTTTTTT!!!
First we had the donk patch now we have the The u/Powerful_Seesaw_8927 Patch
no f…..way, what the helllllll, my work wasnt for nothing i guess, so f happy, iam gonna test now
OK, but wasn’t the working theory before that:
>conflicting update rates between viewpunch (updated per frame) and recoil offset (updated per tick).
And now the patch says the viewpunch adjustments are “calculated per frame”. So what’s actually changed — or were the adjustments calculated per tick beforehand?
Oh great, another small update that doesnt really change mu-
* Rendered viewangle adjustments due to recoil are now calculated per frame.
YES YES YES YES YES YES YES LETS FUCKING GO LADS ANOTHER VALVE W
HOW DOES IT FEEL IM AT WORK
They actually did it the madlads
what the helly
Someone inform me on this huge, potentially game changing update. Fixes recoil somewhat?
I stop playing for weeks and they finally start fixing the game, perfect I’m gonna keep NOT playing clearly it was me you’re welcome guys
I know that this is a good change but cmon, its bullshit that community has to do all these tests and stuff to prove that something is not working as it should…
Any before and after videos?
Lets gooooooo
waiting for MrMaxim video because I am too rarted to understand 👍
>The spray jitter in CS2 is caused by a mismatch between two update rates: viewpunch is updated every frame, while recoil offset is updated only once per tick (64 Hz). By using view_punch_decay to remove viewpunch, the author showed that recoil offset alone produces a stair‑step pattern of roughly 9–10 identical frame values per tick. Empirical data confirms that this tick‑based update of recoil offset is the root of the spray’s jittery feel. Valve now has clear proof that fixing recoil offset’s update rate could eliminate the issue.
Ok, I get it now, but I need to see the comparison.
is it just me or are tracers way more visible now? it’s like a laser beam
Valve really catching Ws with patches recently. Seems like they are browsing community forums more and actually listening to constructive feedback.
NO FUCKING WAY HOLY SHIT
I’M BREAKING SO MANY LAWS TO GET HOME AS QUICK AS POSSIBLE
ed holy fuck it feels so much better but i’m so used to the old spray and it feels weird af. It’s definitely better but will need to DM a bit
The players doing the devs work or doing the testers work ? Apply to valve bro
Can someone please explain this in laymen’s term for me?
I think these updates that they are implementing are because it’s not only shown what the issue is but how to address it and the fix. Not a blanked “fix it” kind of situation but a practical and implemental fix. So all the people that complain about certain things, show your work and they’ll probably get it done.
funny how the most impactful updates are the least big size wise
wish they would credit the people who give breakdowns. not gonna complain too much tho, updates are still updates
Thank you !!!!!
Yeah just tried the sprays and it feels really good now! No longer feels like its behind where the actual bullets are!
I just played a DM and the change is real, the last update was already good but… now it’s even better, I can’t believe it.. huge W u/Powerful_Seesaw_8927 !
It would be perfect if they could improve the visibility of the agents, because in some darker areas they can camouflage themselves.
i dont understand Valvese, what does this mean?
Just sprayed at some bots with the new update. If I hadn’t read the notes and had just hopped in a game not knowing there was an update, I can’t say I would have identified the actual change that was made, but it does feel different. The way it presents to me, it feels like my framerate is more stable. Like someone else mentioned in one of the comments somewhere, I think this is a bigger deal the higher your framerate is. Spamming the deagle specifically feels like the most pronounced change
Welp, now we know what me must do as a community. Time to deliver updates to our game, ourselves. To be interpreted. Honestly, I’m cool with this. Because we’ll get GOOD UPDATES + whatever goofy shit they got. I’m so down.
I wanna make a video about the collisions on every map and make a 12 map saga of just showing how many collisions are truly incorrect. Especially on train.
Fixed some of my 1% lows too. Good shit fr.
Mods, I think you guys should give special flairs to poeple that showed problem with the game and got the Valve to fix it
[https://www.reddit.com/r/GlobalOffensive/comments/1kscssf/yes_the_update_actually_fixed_it_the_most_perfect/](https://www.reddit.com/r/GlobalOffensive/comments/1kscssf/yes_the_update_actually_fixed_it_the_most_perfect/) the confirmation is here, so pretty ngl