Former Bethesda studio lead explains Creation Engine will “inevitably” need to change one day, but switching to Unreal could sacrifice modding as we know it

10 Comments

  1. Baatun107295

    Modding is the only thing BGS Games have going for it and there has not been a single UE5 Open World Game that does not run like garbage.

    GameBryo > UE5!

  2. Antipartical

    please. please. PLEASE. just use IDs engine or something fuck unreal dude

  3. supermitsuba

    Developer explains sunken cost fallacy that Bethesda has for their game engine. Saved you a click.

  4. Lady-Maya

    I mean isn’t Unreal know to be very good and easy for modding?

    I’m no expert but from what i have seen due to the full UE being basically free and easily accessible the modding community has an easy time with working with it and modding games made with it?

  5. Game engines shouldn’t be at the mercy of their mod community

  6. Ghostfistkilla

    Please for the love of god no unreal engine.

  7. ryoohki360

    i’m sorry but gamebyro is complete bullshit. They need to burn that engine to the ground

  8. MyUsernameIsAwful

    Maybe that’s a good thing, then they’ll have to polish their games themselves instead of relying on modders to spit-shine them after the fact. Zing!

  9. GreedyCarrot93

    I truly hope this never happens. The Creation Engine is all Bethesda knows and the modding scene for their games is just too good to lose for some improved visuals and less loading screens.

    Some people don’t realise that UE5 is built off of the same code as the original Unreal Engine, just like The Creation Engine is built from the same code as Gamebryo. They’ve both gone through countless upgrades, and they both cater to massively different needs.

    I may be in the minority here but I don’t care about loading into a cave or city if it means all the objects in said cave/city have physics, and all of the NPCs follow routines. The alternative is a gorgeous looking but static and shallow world.

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