Hey team, I know this isn't a classic overclocking post, no volts, no BIOS mods, but figured it might still interest some of you who like pushing old gear just to see what gives first.

I tested Marvel Rivals on a GTX 960 2GB with an i5-12600KF. Was mostly curious how far modern games will scale if the GPU is ancient but the CPU is solid.

Here’s what I found:

High settings: ~10 FPS
Medium: ~20 FPS
Low: ~30 FPS
Low + 30% render scale: ~94 FPS (while looking at the sky)

Playable? Technically, yeah. Visually, it looked like I wiped the screen with a cheese toastie.

Biggest surprise was how much render scale alone boosted frames. Dropping post-processing or geometry didn’t really help, but tanking resolution? That did it. Even with only 2GB VRAM, it didn’t stutter – just tore itself to pieces trying to keep up.

The 960 was flat-out bottlenecked the entire time, CPU wasn’t breaking a sweat. Wasn’t expecting it to run this well at all, honestly.

If anyone here’s tested Marvel Rivals on a GTX 970, 1050 Ti, R9 380, or anything else borderline, would love to hear how it compares.

I recorded the test and included framerates, render scale tweaks, and settings comparisons if you're curious:
https://youtu.be/lOOBslacmyA

Let me know if you’ve tried anything cursed lately. I’ve got some worse ideas brewing, next up I think I'll try a 4080 super and a 3770k stock, then OC'd shitless to see if there is any drastic improvement.

2 Comments

  1. Interesting.

    I wonder how well something like the igpu on my 9950x3d would fare if I manually allocate 10gb of dram. Not that more is gonna help as it’s still miles slower than vram but it would be interesting.

  2. Lightbulbie

    What bench is that? Looks super useful.

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