I don’t really care about removing stuff like baby mode (who cares, it’s not a big deal) but I always liked devs saying “This is the way we intend you to play our game”.
I feel like granular difficulty is pretty much always the way to go these days, though, so “difficulty levels” are probably going the way of the dodo.
E: For the record, I think granular difficulty is a good thing, which includes making the game extremely easy for people who don’t normally play video games. No, I don’t care about gatekeeping, as long as your game is still difficult enough with the right options on, then it’s not an issue.
catch_the_bomb
This is actually irritating as I greatly value the intended difficulty in games. Represents the enviroment that the devs intended the experience to happen in
Like heroic in Halo
[deleted]
[removed]
Vanguardmaxwell
game developers and publishers trying to baby gamers is such a needless task to undertake.
just make the game, keep it in. it was never a problem till yall pussies called it out and made it weird.
Waffler11
I remember when the OG Wolfenstein had the BJ avatar in a bonnet and a pacifier for the easiest mode, lol!
SumonaFlorence
I kind of loved how it passive aggressively calls people a pussy by putting a construction helmet on the skull with Doom lol
“Try to avoid describing difficulties such as this is the intended difficulty” what company is this from, Ubislop? EA? christ these people live with their heads in the clouds. The description for difficulties is very useful, and I appreciate it greatly.
For example, I would have appreciated if in Halo Wars 1 the description for Legendary difficulty on skirmish would have been: ” the the enemy AI units get unfair stat bonuses and are straight up better than yours in every way, enjoy playing this hell where if an enemy brute Chieftain rushes you or Hunter rushes you, you’re dead!”
Adrian_Alucard
Because snowflakes that base their personality in being offended 24/7, that’s why
United-Artichoke-504
The crystal generation strikes again
Kelp2100
Gotta love that a Mature 17+ ESRB rating for a game with “Blood and Gore, Intense Violence” is getting this kind of update. On top of such (ESRB):
>Some attacks can result in decapitation and/or dismemberment, resulting in large blood-splatter effects and bloody chunks that stain/litter the environment. Some areas depict bloody human corpses with exposed entrails and viscera. During combat, players can perform close-up finishing attacks (e.g., heart ripping, head stomping, sawing enemies in half) on injured enemies.
But, we have to modify the name of the difficulty because it could hurt some players’ feelings about their skill levels.
Haha, ooookkaaay…
Snow-Crash-42
So no “Game Journalist” mode.
BinaryJay
Am I a crazy person for preferring, personally, when games just have no difficulty settings at all?
JaesopPop
The game has very granular controls over difficulty, along with more just general options to choose from.
I can’t bring myself to get worked up over some name changes I’ll see one time in the beginning of the game.
Abusive_Truth
This is the softest thing I’ve seen since Dragon Age Veilguard or Star Wars Acolyte.
cyb3rofficial
i remember when people tried to take away ‘master’ branch off from github.
Superb_Country_
The pussification of the current/next generation. GTA 6 has no hope.
plzbossplz
The gamine industry is overrun by hr Karens. Professional email writers who genuinely contribute nothing.
AngryJelloo
For God sake it’s part of the charm. Stop being offended by jokes.
thatwasfun24
I refuse to believe anybody was actually offended by a difficulty called “baby mode”.
Is something so minor it was probably something else and it got caught in the crossfire.
SorryNotReallySorry5
Welp, non-gaming pussies are yet again trying to determine what gamers want and like to see. I don’t think anybody but the most inept “journalist” had issues with the difficulty naming scheme making fun of players for choosing the easiest options.
dib1999
The second thing is whatever, but don’t label an intended experience? There’s obviously a baseline difficulty. Knowing where the developers intended a happy medium is a good thing for selecting difficulty. Especially in a game that has more than 3 difficulties.
Or “Rectum Shredder Blood-orgy Asspiss” Difficulty.
Pick.
lyllopip
What a pathetic generation
Reed7525
I liked the shaming
Aggravating_Egg7054
It’s not our fault people play on baby mode and are ashamed of it. The projection is clear, and on a 1000 ft. screen. If you don’t want to tell your friends you play on baby mode, just click on the difficulty at the bottom of the list like the rest of us. If you aren’t ashamed, then just play baby mode.
D3V1LKN1GHT
1. It’s a charity called accessible games initiative that is quite clearly aimed at better identifying games that are accessible to those with disabilities.
2. Does doom even have the accessible games initiative tag to identify it as one??
3. One of the biggest sellers this year and a major mover on xbox gamepass on clair obscur: expedition 33 quite literally opposes these rules by stating “this is the intended mode” in their difficulties so I’m not sure why they’d then force Bethesda to conform to these rules.
Feels like you’re just tryna bait the kinda snowflake responses you’ve got so far tbh
CorbinTheTitan
Can’t have your rated M game hurt anybody’s feelings
VigilanteRabbit
Wow they’re after the difficulty settings as well
Good stuff
Wonder what’s next.. baby names?
DiploBaggins
This is so braindead. You can’t poke fun at a player in an M-rated game??? Also, why can’t I know what the developer-intended difficulty is? Makes zero sense.
Appropriate_Drop5385
I hate how soft we are getting. my god
icer816
The baby thing is silly, but who cares, ultimately.
Not being allowed to label the intended difficulty as such is really stupid though, like just why?
Dopa-Down_Syndrome
Lmfao jesus people are so soft
koolaidman486
I like having explanations behind difficulties (IE this mode is for new players), and by extension I also like having these descriptions also cover other factors, such as game mechanics/level design was balanced around “x” difficulty setting, and “y” difficulty setting is what we consider canon to the story. Feels a lot better than just names/numbers.
And naming schemes are fine so long as they fit the game, like I’d expect a more comedic game to have names poking fun at people, so Easy is “Games Journalist,” normal is “basic vanilla,” and hard is “Sweaty nerd” Type stuff. Though obviously that’s game by game.
sleepytechnology
I’m just glad they didn’t update the older games to remove this. A lot of publishers/developers have gotten awfully comfortable changing the source material on the actual source. One of my biggest reasons I dislike how Steam updates games on launch when online (though I understand the nuances to why they do this).
Also am I the only one who would PREFER to play on “I’m too young to die” rather than “Aspiring Slayer” or even “easy”? The first sounds more interesting for a new player, no? I don’t feel insulted at all.
ytgderuchi
What in the sweet baby
DeBean
Where those requirements come from?
I think it’s actually preferred to know the intended experience, and as well I think it’s funny to have difficulty levels named “Baby mode”. I value both of these things as a player and a developer.
Mutt97
A prime example of what’s wrong with today’s society. Everything has to be for everyone until it becomes so bland and boring no one wants it.
Lord_Jashin
Devs are so out of touch man, I love having an intended difficulty like others have said about heroic on Halo and the difficulty names were iconic for doom and wolfenstein
Dahren_
I didn’t even notice until the “anti-woke” crowd cried about it
41 Comments
Source document here https://accessiblegames.com/wp-content/uploads/2025/03/Accessible-Games-Initiative-Tags-and-Criteria-March-2025.pdf
Sad when the older games would call you out for sucking and being a bitch then tell you to get gud.
https://imgur.com/uLRDe
The HR brain infects and consumes all
I don’t really care about removing stuff like baby mode (who cares, it’s not a big deal) but I always liked devs saying “This is the way we intend you to play our game”.
I feel like granular difficulty is pretty much always the way to go these days, though, so “difficulty levels” are probably going the way of the dodo.
E: For the record, I think granular difficulty is a good thing, which includes making the game extremely easy for people who don’t normally play video games. No, I don’t care about gatekeeping, as long as your game is still difficult enough with the right options on, then it’s not an issue.
This is actually irritating as I greatly value the intended difficulty in games. Represents the enviroment that the devs intended the experience to happen in
Like heroic in Halo
[removed]
game developers and publishers trying to baby gamers is such a needless task to undertake.
just make the game, keep it in. it was never a problem till yall pussies called it out and made it weird.
I remember when the OG Wolfenstein had the BJ avatar in a bonnet and a pacifier for the easiest mode, lol!
I kind of loved how it passive aggressively calls people a pussy by putting a construction helmet on the skull with Doom lol
https://preview.redd.it/6auqutdwpk0f1.png?width=1034&format=png&auto=webp&s=b7f4defb61838384c992ce278a858fc3634dea70
[deleted]
“Try to avoid describing difficulties such as this is the intended difficulty” what company is this from, Ubislop? EA? christ these people live with their heads in the clouds. The description for difficulties is very useful, and I appreciate it greatly.
For example, I would have appreciated if in Halo Wars 1 the description for Legendary difficulty on skirmish would have been: ” the the enemy AI units get unfair stat bonuses and are straight up better than yours in every way, enjoy playing this hell where if an enemy brute Chieftain rushes you or Hunter rushes you, you’re dead!”
Because snowflakes that base their personality in being offended 24/7, that’s why
The crystal generation strikes again
Gotta love that a Mature 17+ ESRB rating for a game with “Blood and Gore, Intense Violence” is getting this kind of update. On top of such (ESRB):
>Some attacks can result in decapitation and/or dismemberment, resulting in large blood-splatter effects and bloody chunks that stain/litter the environment. Some areas depict bloody human corpses with exposed entrails and viscera. During combat, players can perform close-up finishing attacks (e.g., heart ripping, head stomping, sawing enemies in half) on injured enemies.
But, we have to modify the name of the difficulty because it could hurt some players’ feelings about their skill levels.
Haha, ooookkaaay…
So no “Game Journalist” mode.
Am I a crazy person for preferring, personally, when games just have no difficulty settings at all?
The game has very granular controls over difficulty, along with more just general options to choose from.
I can’t bring myself to get worked up over some name changes I’ll see one time in the beginning of the game.
This is the softest thing I’ve seen since Dragon Age Veilguard or Star Wars Acolyte.
i remember when people tried to take away ‘master’ branch off from github.
The pussification of the current/next generation. GTA 6 has no hope.
The gamine industry is overrun by hr Karens. Professional email writers who genuinely contribute nothing.
For God sake it’s part of the charm. Stop being offended by jokes.
I refuse to believe anybody was actually offended by a difficulty called “baby mode”.
Is something so minor it was probably something else and it got caught in the crossfire.
Welp, non-gaming pussies are yet again trying to determine what gamers want and like to see. I don’t think anybody but the most inept “journalist” had issues with the difficulty naming scheme making fun of players for choosing the easiest options.
The second thing is whatever, but don’t label an intended experience? There’s obviously a baseline difficulty. Knowing where the developers intended a happy medium is a good thing for selecting difficulty. Especially in a game that has more than 3 difficulties.
“Bunny Foo-Foo Nimbly Pimbly Teddy Bear” Difficulty.
Or “Rectum Shredder Blood-orgy Asspiss” Difficulty.
Pick.
What a pathetic generation
I liked the shaming
It’s not our fault people play on baby mode and are ashamed of it. The projection is clear, and on a 1000 ft. screen. If you don’t want to tell your friends you play on baby mode, just click on the difficulty at the bottom of the list like the rest of us. If you aren’t ashamed, then just play baby mode.
1. It’s a charity called accessible games initiative that is quite clearly aimed at better identifying games that are accessible to those with disabilities.
2. Does doom even have the accessible games initiative tag to identify it as one??
3. One of the biggest sellers this year and a major mover on xbox gamepass on clair obscur: expedition 33 quite literally opposes these rules by stating “this is the intended mode” in their difficulties so I’m not sure why they’d then force Bethesda to conform to these rules.
Feels like you’re just tryna bait the kinda snowflake responses you’ve got so far tbh
Can’t have your rated M game hurt anybody’s feelings
Wow they’re after the difficulty settings as well
Good stuff
Wonder what’s next.. baby names?
This is so braindead. You can’t poke fun at a player in an M-rated game??? Also, why can’t I know what the developer-intended difficulty is? Makes zero sense.
I hate how soft we are getting. my god
The baby thing is silly, but who cares, ultimately.
Not being allowed to label the intended difficulty as such is really stupid though, like just why?
Lmfao jesus people are so soft
I like having explanations behind difficulties (IE this mode is for new players), and by extension I also like having these descriptions also cover other factors, such as game mechanics/level design was balanced around “x” difficulty setting, and “y” difficulty setting is what we consider canon to the story. Feels a lot better than just names/numbers.
And naming schemes are fine so long as they fit the game, like I’d expect a more comedic game to have names poking fun at people, so Easy is “Games Journalist,” normal is “basic vanilla,” and hard is “Sweaty nerd” Type stuff. Though obviously that’s game by game.
I’m just glad they didn’t update the older games to remove this. A lot of publishers/developers have gotten awfully comfortable changing the source material on the actual source. One of my biggest reasons I dislike how Steam updates games on launch when online (though I understand the nuances to why they do this).
Also am I the only one who would PREFER to play on “I’m too young to die” rather than “Aspiring Slayer” or even “easy”? The first sounds more interesting for a new player, no? I don’t feel insulted at all.
What in the sweet baby
Where those requirements come from?
I think it’s actually preferred to know the intended experience, and as well I think it’s funny to have difficulty levels named “Baby mode”. I value both of these things as a player and a developer.
A prime example of what’s wrong with today’s society. Everything has to be for everyone until it becomes so bland and boring no one wants it.
Devs are so out of touch man, I love having an intended difficulty like others have said about heroic on Halo and the difficulty names were iconic for doom and wolfenstein
I didn’t even notice until the “anti-woke” crowd cried about it