
I just got beamed 3 shields = 150 Health, within 0.11 seconds, while one shot going through a wall. That's just fucking ridiculous. And you can even see the wallbang shot being in my stomach area, so it's not even like it could be all headshots. How is this justifiable?
Btw, from the first frame the enemy appeared on my screen, it took me 38 frames (on 60FPS video´, which should be around 0,63s) to react and hide. I guess it is not exact, monitor refresh rate, connection/ping, input lag, all of this influences it, but still, it's ridiculous how "fastly" I reacted and still almost died.
34 Comments

The player count is already dropping without them adjusting the TTK… might as well just adjust it at this point.
If you look soley at TTK charts, this isn’t even possible (afaik). And yet, here we are.
I’m a lay person, but does it have to do with the tick rate? All the bullets come at you at once instead of in an even pace?
So it’s either fix the servers or raise TTK slightly for more consintency. Historically, we know which of those options they WON’T consider lol
idk my TTK is never that quick, lol. Probably a server side issue here
When you’re on 20 ping and the enemy is on 100 ping…
This happens to me all the time and I swear I’m crazy. Someone will be shooting me and I’ll be 3 ft behind a wall and the bullets are still hitting me
Lowering the TTK as much as they did was ridiculous. They needed to keep the TTK up if they were going to fuck with the movement the way they had done.
This and the horrid servers that are being even more exposed now, which they won’t fix, needs a higher TTK to rectify. The casuals need to take their own advice and fucking adapt already. Like at some point they need to do that.
Skill issue
Seems like they need to fix the lag/desync more than anything here..
That’s not possible with the fire rates
I think the TTK is insane but what is FAR more insane is the connection experience consistency. From gunfight to gunfight, from game to game, from server to server, you just never know what’s gonna happen. It’s the year 2025 and this problem is still a glaring one. Idk if it really is as simple as them cutting costs or if a game like this with millisecond deaths will just never ever be a smooth feel.
TTK isnt the Problem… The Problems are Servers and AIM assist that need to be nerfed hard
I’ve always said that Solos modes need to always have Iron Trials base health. That’s the one mode where if you get shot at without any chance to react, you’re done for.
They had the perfect TTK tables in end game caldera and yet they won’t learn their lesson. All the TTK lessons they learned through mw22 and 23 and yet they still had to revert to early to cw verdansk. Just so dumb. Like as if we will never see broken ass weapon that break their now insane TTK tables anyway
Lil bro trying to get a cheese kill with rocket launcher and complaining about “almost” dying. lol
Boycott the game until they do something. You complain and log in every day, why would they fix anything.
Oh you’re gonna love me for this. Ready?
“It’s ridiculous how *quickly** I reacted…”
🙃 Goteeeeeeeeeem! Let those sirens ring cause the grammar police has arrived
🚓
These are all that a guy who plays pitcher deserves (humor)
TTK isn’t the issue here the servers are the issue.
I think they should decrease a little more. I would love to have more realistic feeling.
Oh u sad cause everyone is on a level plain now
Maybe multiple people shooting you?
It’s a lose lose really..keep the ttk, complain you down too quick. Slower ttk, complain you aren’t killing quick enough
It is due to latency. If u check their pov u were still out there looking through the window.I faced this issue many times
Could it be a 3 round burst to the head, you were standing still for a while there?
I’ve literally been saying this* since warzone re-launched and I keep getting downvoted for it. It’s too quick. It needs to be toned down, JUST A TAD
So tick rate 25hz weapon fire 600rpm + should have missed a couple of those shots but didn’t property register so server compensates and blasts you.
https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2F6mfiieykyzz31.jpg
Like shown here even 60hz for 600 rpm or even 750rpm is NOT accurate.
So the servers will compensate one way or another either things you clearly hit will miss .
Or things you missed blow up the target.
And that’s just one vector of calculations that it gets wrong with low tick rate….
You can see how it effects other things as well if it gets one calculation wrong it gets others wrong. Which in total creates a shitty feeling game.
Server issue. They’re being really tight rather than upgrading to servers suitable for 2025 and beyond.
Probably cheating
Time To *KILL*

@OP
if it was IRL you’d be dead. So there’s that
Cry
Wouldn’t be surprised if that was a guy aim hacking with the amax, 3 headshots will crack. Because if he was truly good enough to land 3 headshots in a row he would also be good enough to keep shooting you through the wall as you got cover. But instead he was probably trying to not be as blatant when it comes to shooting through walls as they recently showed how ricochet can basically track how “sus” you are by how often and accurately you hit shots through walls. I think the reason you got hit once after cover was just a bit of ghosting/desync.
oh well, i can find so many things wrong with this clip, let me help you:
1. **Standing Still**: Standing in a window makes you an easy target. Movement is key in Warzone.
2. **Rocket Launcher**: Using a rocket launcher in close quarters is risky. It’s slow and leaves you vulnerable.
3. **Lack of Awareness**: Not checking your surroundings before aiming out the window is a rookie mistake.
4. **Predictable Position**: Windows are common spots for players to check. You were in a predictable position.
5. **No Cover**: Standing in a window means you had no cover. Always have an escape plan.
6. **High Visibility**: You were highly visible to enemies. Try to stay hidden or use cover.
7. **Wrong Weapon Choice**: A rocket launcher is not ideal for most situations. A more versatile weapon would have been better.
8. **Tunnel Vision**: Focusing too much on one spot can lead to missing threats from other directions.
9. **Overconfidence**: Thinking you could take on enemies with a rocket launcher in a window might have been a bit overconfident.
hope these points will help you in becoming a better player!
Lmao this guy says it should take more bullets through plywood to kill him while HES HOLDING A ROCKET LAUNCHER. Get fucked