So I was comparing the recoil on the CR-56 AMAX and the AK-74 in Black Ops 6 and something doesn't seem right im not a gun expert but In real life The 5.45×39mm round that 5he AK shoots is lighter, faster, and has lower recoil.

The AMAX (basically a Galil) fires a 7.62×39mm which is heavier, slower, and way harder hitting recoil.

So on paper, the AK-74 should have noticeably less recoil than the AMAX. But in BO6, they almost feel reversed or at least not as different as I’d expect.

I get that game devs balance recoil more around weapon roles, time-to-kill, and meta tuning than pure realism but it still throws me off. Especially with the recent close range damage nerf with AK-74.

if devs nerf the overall damage so its not outgunning smgs why not make it easier to control so it can be more forgiving at longer ranges and be used as more of an AR, I find the recoil to be unneccesarily punishing even with red dots or 1.25× optics

3 Comments

  1. thor561

    The devs don’t understand how guns work in real life or they don’t care because if they did, all these guns of the same caliber with similar methods of operation and similar ergonomics would all shoot and handle nearly identically.

    I’ve said before, balancing should essentially be done by caliber and among guns of the same caliber you’re essentially playing Barbie dress up in terms of which one you pick. Especially with the amount of guns now, there’s zero reason the XM4 and M4 for example should handle differently, at all. They are effectively the same gun.

  2. Arselii

    if a lot more guns had recoil like the amax, we would legitimately have a lot more viable guns (a lot of guns ttk are good but are held back by crap recoil)

  3. F1R3Starter83

    You’re right, but you are complaining about something so technical in a game where people can bunny hop and still accurately shoot any high caliber gun or slide over any surface like it’s ice. This isn’t a military sim

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