
Each time I return to Delamain’s core to merge his personalities, the ‘intelligence’ requirements keep jumping and it’s beyond pissing me off at this point.
First I needed to get intelligence to 13. So I got that by doing various jobs and completing a couple of fixers’ quests in the process. Then I came back and it said I needed 15 intelligence, I assumed I must have misread it so I thought ‘only two more, no problem’.
Then I read somewhere the requirement goes higher as you progress through the game so I made sure just to carry out police scanner jobs to farm XP, rather than fixer jobs. It also must be noted, have not done any more story missions since the game initially asked me to get 13 intelligence.
So I got 15 intelligence but when I returned it asked for 17. Now, I have just returned again and it’s asking for 18!
This makes me so angry. I’ve sunk so many hours into this and it feels like the game is fucking with me. I don’t mind getting one more intelligence point as this game fucking rules…but if it does it again, I am launching my controller out the window!
Is there an explanation for why it keeps going higher?
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I didn’t know it did this, but I assume it’s to make it so it is only an option for people who sink their points into intelligence.
But at least it maxes out at 20 so only 3 more levels
Also why are you working so hard to make this option avaliable to you?
Unfortunately the requirement scales with your level. It’s the same across the entire game with most skill checks.
the game scales the stat checks as you level up, which is kinda painful considering that used to be a flat 11 int check pre 1.6
There’s a mechanical explaination, but not the intention behind it.
The game scales several of the stat checks by your level, making it practically impossible to have enough in a stat unless you have either dedicated every single attribute point exclusively to it or you reach a high enough level to eventually max it out at 20. Your story progress is irrelevant, it’s purely based on your level.
So it’s going to do it again the next time you level, and it’s going to say you need 19 or 20 Intelligence. Probably 20.
They added scaling to these checks because Phantom Liberty raised the level cap.
You didn’t adequately spec into intelligence. Jacks of all trades are masters of none. You can really only spec seriously into 2 attributes to hit all the end-game checks, if you spread it out any further you get this.
The explanation is that it’s a system that stops you from metagaming stat checks. Because the game is so open and non linear the devs can’t know what level the player will attempt any single skill check with. If they make them too low you could just grind a bit and get them all. If they make them too high you’ll have to grind before your character can do anything. This way checks demand specialization consistently. You’ll have three 20s by level 60 and one 18/ all 15s/some more esoteric combination.
Skill checks scale with your level since one of the latest big updates
Nowadays what I do is don’t put points into stuff up front, but when confronted with requirement, go into Inventory then and there, and assign points right then.
Most of your attribute checks scale to your level now. yay -_-
This is a skill check for the expected max attribute of your level at the time, for example if you were at max level, it’d ask for Intelligence 20
It scales, so if ur build isn’t intelligence based, ur not gonna be able to do it.
For the record, this wasn’t always the case. Pre PL, it was a static number.
After 2.0 a lot of attribute checks scale with your level. If you’re not specializing into attribute then you can’t do most related checks.
Attribute checks scale with your level. If you’re not max in a stat grinding levels to get more attribute checks is only gonna make the requirements higher.
Something that really upsets me about the requirements scaling with your level is I started phantom liberty my first time on basically max level, I think I was 2 or 3 off. Every single skill check that didn’t relate to my build was a flat 20. Felt like I missed out on a bunch without it
It’s to force you to pick progression paths and playstyles. CDPR decided that jack of all trades builds should have a consequence, that consequence was the inability to meet the highest level skill checks for their level. Delamanes mission is the first that most people find. At the level cap you can have 3 skills at 20 without cyberware, 4 if you use gorilla arms and the last one will be at 15 or so, meaning you hit all but its highest checks.
Its a fairly decent solution to the problem of just how open world the game is.
If you are on PC, there is a [mod](https://www.nexusmods.com/cyberpunk2077/mods/9388) to turn off the scaling. I should note though, if you load an existing save, it works only on checks you encounter AFTER the mod is installed, not the ones you already met.
high netrunning check is completely adequate, you’re fixing an AGI. i’d say this theoretically is something that should not be scaled and should be 18, but in practice ok whatever for gameplay reasons.
One of the worse patch 2.0 changes (not the only bad one by far though) they made.
Just shoot it, the merged A.I was so creepy and pretentious it seemed evil as fuck
These attribute checks scale with your level( up to 20 required)
At max level you can have 3 attributes at max with pretty much nothing in other attributes, or 2 maxed attributes with 15 in 2 others(I went 20 int, 20 tech and 15 body and reflex).
You get one free respec of you attribute points so you could pump your points into intelligence to do this one specific task.
This is the only quest which has an outcome like this dependent on an attribute check I think.
The fact that everything scales with player is the biggest downside of the 2.0 update.
It’s the same with payouts from missions. One Mission which I think is from Nix. You end up paying more for the thing he wants than what he pays you back.
Destroy the core, It is nice. He goes to a Beach or Mexico something like that and sends you photos.
because the game mechanics got changed with the PL update. Before that enemies had fixed levels, dialogue options required fixed attributes levels, with the PL update evertything scales up or down according to your level… there are no more areas with overlevelled mobs who can one-shot killing you but scaling of attributes is something to consider now.
Btw delamain is a former rogue AI tamed to work as automatic taxi service, considering it was going out of control, it feels so off that no netwatch agents investigated that