
Here me out! I’m not a fan of how mutant injection works in general I just feel it leads to every map turning into the same strategy to survive to high rounds… save salvage pop mutant injection… all while giving the player ultimate invulnerability with the press of the D-pad. Infinite get out of jail free cards.
Although these options I presented would ultimately lead to the same result in a survival and strategy perspective at least it would give the player something new to discover every map. Not only that but it would also introduce new player mechanics like the Amalgam grab, shocking as the mimic or dashing around like a doppelghast. Something different than a knife melee and a mangler cannon.
This isn’t the solution to endless kill streak spamming in higher rounds but would have been a more creative way to implement them giving each map its own unique spin, something to add to replayability.
What is a score streak you’d like to see in the game? Is there a zombie type you’d like to see have its own injector?
7 Comments
I know how hard the devs work already but I do agree this had potential to be the coolest thing ever if they did this.
Give it a cycle or two. It was always the plan
Terminus amalgam makes no sense. Manglers are specials so it can’t be an elite.
When the game was being announced that’s how they made it sound.
That would be dope, especially if you get the spin move as a Doppelghast!
Would definitely help too make the maps feel unique
Catch me tweaking off of straight MIMIC