I've made a reddit post about this issue before but this is such an egregious example of this completely unnecessary and game impacting animation that I had to share. This head flinch sways the head and its hitbox when the player model gets tagged on the arm. You can also see this happen in pro games, just look at this clip/thread where XertioNs head flip flops side to side is from Flamez tagging him on the arm (second kill in the clip – https://www.reddit.com/r/GlobalOffensive/comments/1jnms0z/comment/mkolj8g/?context=3). It looks absolutely ridiculous.

The only thing that should make the head move is a dink, which also seems a little excessive and wonky in cs2 as it sometimes does not take into account the direction of your shot, but that's another issue entirely.

3 Comments

  1. Pokharelinishan

    Has the last dink issue been fixed yet? You posted it 4 months ago.

    If not, so much for providing reproducible example when valve doesn’t even see/address your feedback…

    This one, you posted a month ago as well.

  2. Kinnuit

    Setting – Damage prediction [OFF]

    For all 3 options and this will stop happening

  3. zenis04

    Seems intentional, but man idk why they added this stuff in CS2. CSGO animations were totally fine.

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