
Frametime and jitter frequently spikes when I take a fight, but both are stable rest of the time. This kind of stuff is precisely what I think plays a significant role in CS2 feeling inconsistent and unsatisfying. Yes jitter is my network’s fault, but what about the frametime spike?
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This might be hard for you guys to feel it vicariously in this shitty 30 fps clip, but I definitely felt it in-game. I wasn’t paying attention to the telemetry data when I took the fight. Then I noticed it felt a bit weird than some other fights that I lose. I later noticed that that frametime and jitter had spiked.
I was/am having the same issue. Due to some other comments suggesting it, I tried playing with the “-noreflex” launch option and it seems to have helped quite a bit. The issue isn’t eliminated entirely, I still get the occasional frametime spike, but it’s certainly much better than it was.
It used to be that I got such a spike what felt like every second time I peeked into any new angle or took a gunfight. Now it’s only occasional. It honestly got to the point where I had to seriously consider either putting hundreds into upgrading my PC or to just stop playing the game entirely.
Now it can still be annoying, but at least the game feels playable again. I hope this “fix” helps you too!
same issue for me.
game is just trash coded
The game engine is trash. The jitter is simply added to frametime because the game has no smoothening and no indepentent input on networking. So if your internet jitters, so does your frame time. Mine does the same at high end pc.
Been this way since launch. They haven’t and won’t make any improvements
What do you mean bro??
For a gambling game this is FAR BETTER!!!
This happened for me in csgo, but after 5 min of killing and dying it went back to normal.
Funny thing is I don’t see it in CS2