CS2’s ragdolls have changed, but they haven’t exactly been fixed. Enjoy them while they last. See the previous ragdoll video here: https://youtu.be/mgakhchyVro?feature=shared Half Life 2 commentary video: https://youtu.be/Le509xVGks0
I can't help but sometimes lament that it's Counter Strike that valve decided to use as the testing ground for a source 2 FPS. with it being such an optimised competitive game a lot of the fun stuff like ragdolls, or fancy water effects have to get peared back in the name of performance and readability. I feel like they could get away with a lot more in a casual shooter more akin to TF2 or Halo
Just had a game in CS2 and geez, that is some funky ragdolls! xD How annoying about the roof,..strong winds yesterday here in Sweden aswell. Glad my roof is till there.
The wing man map that starts with a p on T side stair case to roof you have been able to throw guns bomb etc trough the stair case, obviously no one cares cuz no ones mentioned it
the whole momentum based launching of ragdolls also happens in left 4 dead 1, most noticable when killing a smoker with a sniper, they may sometimes go flying!!
I wouldn’t mind a mild buff to how far the rag dolls move, but this is just silly! I also like the idea others have suggested of letting it be a server option or part of a different game mode
On a smaller note, they also broke the inspect animations, which are now hard locked until the weapon spawn animation is fully completed. It feels so broken compared to the past decade of smooth and instant transitions between animation states.
like we loled with friends this update added 'double front flip' when killed. Funny, but annoing sometimes because its hard to tell where u died from. Weird, that it was a 'fix' thou.
Phillip would have been an excellent programmer or game developer had he chose to. Immediately identified a half life game development documentation that related to the situation. Now that's called efficiency.
Valve devs literally changed the code, compiled and pushed the update, not a single person in the office thought to maybe test their changes. Really says a lot about Valve's development process. Inb4 Valve created RCE exploit
Idk how ppl are having fun with this. Yea it is fun to see the enemies launch to space after getting a kill with awp to the face but in ranked killing someone and seeing them fly away is so distracting and I died several times because of it. Valve pls fix (immediately)
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if its not ruining the fun of the game so it's a feature 0:56
the cs community is allowed the funny ragdoll, just this once
I can't help but sometimes lament that it's Counter Strike that valve decided to use as the testing ground for a source 2 FPS. with it being such an optimised competitive game a lot of the fun stuff like ragdolls, or fancy water effects have to get peared back in the name of performance and readability. I feel like they could get away with a lot more in a casual shooter more akin to TF2 or Halo
How do you actually get them to stay? Like for me (I’m on max settings) the bodies just like disappear for me and always have.
Just had a game in CS2 and geez, that is some funky ragdolls! xD
How annoying about the roof,..strong winds yesterday here in Sweden aswell. Glad my roof is till there.
The wing man map that starts with a p on T side stair case to roof you have been able to throw guns bomb etc trough the stair case, obviously no one cares cuz no ones mentioned it
Roof blew off? Fartmaster has really been upping his game lately huh
Hahahahaha i love funny ragdolls moments
yes
If you die you go straight to hell.
the whole momentum based launching of ragdolls also happens in left 4 dead 1, most noticable when killing a smoker with a sniper, they may sometimes go flying!!
How tf do you mess up ragdolls
This bug is funny as hell
But does this not show that they don't even test this shit smh
Yesterday, the bodies were flying lmao
It gives me some HL2DM vibe
I wouldn’t mind a mild buff to how far the rag dolls move, but this is just silly! I also like the idea others have suggested of letting it be a server option or part of a different game mode
On a smaller note, they also broke the inspect animations, which are now hard locked until the weapon spawn animation is fully completed. It feels so broken compared to the past decade of smooth and instant transitions between animation states.
Philip’s roof blew off, Valve pls fix
Doesn't happen in DM servers btw. Just so you know
please tell them to fix the stat track.
like we loled with friends this update added 'double front flip' when killed. Funny, but annoing sometimes because its hard to tell where u died from. Weird, that it was a 'fix' thou.
idk if i am the only one, but i swear the game is much much smoother, like 50 fps smoother
valve, please don't fix
Valve, dont fix pls
Phillip would have been an excellent programmer or game developer had he chose to. Immediately identified a half life game development documentation that related to the situation. Now that's called efficiency.
I hope they don’t fix it
Valve devs literally changed the code, compiled and pushed the update, not a single person in the office thought to maybe test their changes. Really says a lot about Valve's development process. Inb4 Valve created RCE exploit
3kliks for creator of the year
0:35 Valve, pls unfix!
This is truly a Source 2 Spaghetti Moment
Or but im unsure about that they rewrite something in rubikon that broke other thing
i quit cs , since cs2 its a shit game cs1.6 css and then csgo but not when it was new was good
Video starts at 1:39
Finally, Left 4 Dead 1 ragdoll in CS2. We can finally feel like the Special Infected flying.
Valve Needs To Make This a Game Setting like Damage Prediction lmao
please DON'T fix this 🔥
0:18 LMFAO THAT dude
Seems like such a fun bug to have lol
The network jittter feels like shit again as well. I'm getting stutter everywhere
I would say 70% deaths happens in multiplayer lmao they trashed a good game.
when they defuse the bomb gl lmao they booooom away
Idk how ppl are having fun with this. Yea it is fun to see the enemies launch to space after getting a kill with awp to the face but in ranked killing someone and seeing them fly away is so distracting and I died several times because of it. Valve pls fix (immediately)
I got shot with an awp on d2 cat by xbox and ended up by barrels. Valve, please keep.
they should just bring back the 1.6 death animations and have them convert into ragdolls after the animations end like in csco
noooooo dont fix
Valve dont fix
dude the sleeping bodies flying should stay in cs2
321st!🎉
Cs2 turned into tabs😭😭😭