Then get angry at gamers and shout at them that their expectations are unrealistic.
georgioslambros
LMAO! How about that “point” being after u fixed the 700 bugs Todd???
StrictlyFT
>but at some point you have to release a game even if you have a list of 700 known bugs
No you don’t, and don’t be surprised when people fry your games.
LightyLittleDust
Bugs aren’t even the main problem with BGS games these days. Cyberpunk 2077 had bugs, but look at it now? One of the best games out there for sure!
Bugs can be fixed.
Emil Pagliarulo, on the other hand, can’t. He’s the main problem with modern BGS.
Thewaltham
It depends on whether the game has things like giants launching you which will just give players a laugh or if it’s a bug that’ll actually ruin things for people.
thehealingprocess
Bugs have nothing to do with why Starfield sucked ass.
Niitroglycerine
Idk I feel like the time to release the game is when it’s finished
createdtoreply22345
Blame the agile manifesto
Biggu5Dicku5
The bugs aren’t the problem (surprisingly), the problem is the mediocre (at best) content…
Etaxalo
Why do I think BGS have no idea why people like their games. They just seem to see 10+ year old game still being played ie that’s successful but have no idea why
Creative_Garbage_121
Maybe they lacks ‘Polish’ people, CDPR was able to make Witcher 3 and Cyberpunk really great after some time
UltimateGamingTechie
If there’s one thing that’s better in Starfield than in Fallout 4, it’s the polish. I haven’t had the game crash, quests bugged, etc in my 100 hour playthrough.
Of course, combat and all has been improved too but for the sake of staying on topic, it’s the polish.
Damnedsky_cel_mic
On one hand there will be bugs no matter how thoroughly the devs look for them. There are more players then devs so it’s easier for the playerbase to stress test all the variables. Also the quality of the bugs plays a role. Something like a line of code showing in an item’s description is not as much of a problem as gamebreaking stuff like crashing each time you hit an enemy.
On the other hand it’s expected from a big publisher to release a game in the most bug free state it can be and under no way with gamebreaking bugs present in the final build.
FedericoDAnzi
So they admitted to be incompetents.
ngpropman
Then why are you still releasing games on an engine that has had the same 700 bugs for 20 years? At some point you need to just admit you all are lazy and greedy and don’t put care into the products you release.
TheCrazedEB
Its not just the bugs, its the game at its core are barely mediocre games. Saying “oh well lets just get the game out there” knowing it has months worth of bugs that needs to be fixed. Its duping customers thinking the game is ready to release when the customers have to pay top dollar for a held by used duct tape product.
It shocking how safe of a game like Starfield is. I played with 100% achievements and was shocked on how sterile the game felt even from a narrative pov. Its not just lack of polish, its lack on innovation, dare, and ownership. We shouldn’t be looking to modders to fix any BGS game in 2024 and up. BGS should release stable games and mods should be the cherry on top, not cures to missing core systems BGS should’ve implemented. There was no ‘Brightness setting or a FOV’ in a 2023 PC game at launch by one of the largest gaming companies.
_j03_
The fact is their engine was outdated 10 years ago and it is not getting any better. Trying to sweep the fact under the rug like that is just ridiculous. There are many larger games or games by smaller studios without the ridiculous bugfest that Bethesda has in each of their release .
Just excuses.
GameZard
Bethesda is so lazy and incompetent.
LuisBoyokan
Software developer here. It’s true, a bugless software doesn’t exist.
But bugs have severity, impact and priority.
And there’s a team of Quality Assurance.
If bugs are small and not problematic then they can get patched later. If it is a bug fest, then it’s not a quality product and release should be delayed.
Especially if money or critical data are involved, users lost data or progress. If it’s a color change, a typo, a visual glitch, it doesn’t matter.
And even if you have that list in 0, there are still bugs there to hunt and people will find them.
ZombifiedByCataclysm
Maybe the lead designer needs to admit his design skills suck ass. It wasn’t the bugs that made Starfield mediocre.
CurlCascade
I don’t think they’re aware that bugs can be fixed after the game is released now.
21 Comments
Then get angry at gamers and shout at them that their expectations are unrealistic.
LMAO! How about that “point” being after u fixed the 700 bugs Todd???
>but at some point you have to release a game even if you have a list of 700 known bugs
No you don’t, and don’t be surprised when people fry your games.
Bugs aren’t even the main problem with BGS games these days. Cyberpunk 2077 had bugs, but look at it now? One of the best games out there for sure!
Bugs can be fixed.
Emil Pagliarulo, on the other hand, can’t. He’s the main problem with modern BGS.
It depends on whether the game has things like giants launching you which will just give players a laugh or if it’s a bug that’ll actually ruin things for people.
Bugs have nothing to do with why Starfield sucked ass.
Idk I feel like the time to release the game is when it’s finished
Blame the agile manifesto
The bugs aren’t the problem (surprisingly), the problem is the mediocre (at best) content…
Why do I think BGS have no idea why people like their games. They just seem to see 10+ year old game still being played ie that’s successful but have no idea why
Maybe they lacks ‘Polish’ people, CDPR was able to make Witcher 3 and Cyberpunk really great after some time
If there’s one thing that’s better in Starfield than in Fallout 4, it’s the polish. I haven’t had the game crash, quests bugged, etc in my 100 hour playthrough.
Of course, combat and all has been improved too but for the sake of staying on topic, it’s the polish.
On one hand there will be bugs no matter how thoroughly the devs look for them. There are more players then devs so it’s easier for the playerbase to stress test all the variables. Also the quality of the bugs plays a role. Something like a line of code showing in an item’s description is not as much of a problem as gamebreaking stuff like crashing each time you hit an enemy.
On the other hand it’s expected from a big publisher to release a game in the most bug free state it can be and under no way with gamebreaking bugs present in the final build.
So they admitted to be incompetents.
Then why are you still releasing games on an engine that has had the same 700 bugs for 20 years? At some point you need to just admit you all are lazy and greedy and don’t put care into the products you release.
Its not just the bugs, its the game at its core are barely mediocre games. Saying “oh well lets just get the game out there” knowing it has months worth of bugs that needs to be fixed. Its duping customers thinking the game is ready to release when the customers have to pay top dollar for a held by used duct tape product.
It shocking how safe of a game like Starfield is. I played with 100% achievements and was shocked on how sterile the game felt even from a narrative pov. Its not just lack of polish, its lack on innovation, dare, and ownership. We shouldn’t be looking to modders to fix any BGS game in 2024 and up. BGS should release stable games and mods should be the cherry on top, not cures to missing core systems BGS should’ve implemented. There was no ‘Brightness setting or a FOV’ in a 2023 PC game at launch by one of the largest gaming companies.
The fact is their engine was outdated 10 years ago and it is not getting any better. Trying to sweep the fact under the rug like that is just ridiculous. There are many larger games or games by smaller studios without the ridiculous bugfest that Bethesda has in each of their release .
Just excuses.
Bethesda is so lazy and incompetent.
Software developer here. It’s true, a bugless software doesn’t exist.
But bugs have severity, impact and priority.
And there’s a team of Quality Assurance.
If bugs are small and not problematic then they can get patched later. If it is a bug fest, then it’s not a quality product and release should be delayed.
Especially if money or critical data are involved, users lost data or progress. If it’s a color change, a typo, a visual glitch, it doesn’t matter.
And even if you have that list in 0, there are still bugs there to hunt and people will find them.
Maybe the lead designer needs to admit his design skills suck ass. It wasn’t the bugs that made Starfield mediocre.
I don’t think they’re aware that bugs can be fixed after the game is released now.