So they’re still like 4 billion down though right lol
ratonbox
All it takes is a growing game engine not shooting themselves in the foot.
yflhx
If only they hired one (1) person to fix the goddamn app. Did you know that to move game to a different drive, you have to: copy it manually, uninstall, begin install, pause, copy again, continue install and hope it detects…
Ok_Profit_3856
Friendly reminder, doesn’t matter how much the company lost. The executives always made plenty of money
Swagtagonist
Good. Competition is never bad. Look at Sony without Xbox as a realistic competitor. They are squeezing customers and being greedy again.
Blenderhead36
The free games are likely converting into paying customers. Most old heads (like me) mostly stick to Steam because having your library fragmented is a pain in the ass. So too for the kids who’ve gotten 100+ free games and have started to get real paychecks.
Beautiful-Active2727
Fortnite money
Astrikal
It is kind of frustrating that Epic keeps wasting the Fortnite money on other stuff. They get almost all of their revenue from Fortnite yet they have been failing to deliver good content in Fortnite for years now.
new_main_character
Competition is good
Cymdai
Well, to be the cynical asshole that I am:
1) They cut 16% of staff; let’s assume that the staff was generally paid the average amount for the company. For the sake of napkin math, let’s call that $80,000 per person. This is **excluding** bonuses for those people, too, which were notoriously gigantic. So let’s call it a cool $125,000~ a head. 830 x $125,000 = $103,750,000.00. So 1/10th of the savings right there alone.
2) As far as I’m aware, Epic also significantly cutback on their esports tournaments and programs (for example, the FN world Cup in 2019 had a $30,000,000 prize pool, and was estimated to cost $100,000,000~ total). You cut that back for 3 years, and assuming it became more cost-efficient over time, that probably saved them another $220,000,000 over 3 years.
3) As far as I’m aware, there haven’t been any major notable lawsuits recently. The legal fees for the whole “*Save Fortnite”* debacle + the Apple lawsuit + the predatory monetization/dark design patterns was likely tens of millions of dollars, ending with a $73.4 million dollar payout for Apple, along with another $26 million in 2021. So that’s another $100,000,000.00 that hasn’t re-appeared again.
4) I can’t comment with any sort of knowledge on the EGS loss, but i’m positive it has been and likely still is a chief loss leader for the company. However, it’s probably starting to lose a lot less than it did initially? I don’t know.
5) Let’s not forget, Epic also took in an additional $1,500,000,000.00 this year from Disney. This comes off the back of other initiatives, such as financial backing from *Lego* for the Lego Fortnite survival game.
6) Let’s also not forget, their primary competitor, *Unity*, effectively committed seppukku under the notoriously incompetent John Riccitiello last year when they announced their new fee structure. This undoubtedly has ushered a tremendous amount of developers to pivot developing titles from Unity into Unreal Engine. Unity likely will not ever recover from that blunder, and even as recently as this Summer, had to walk back their fees due to the brand damage caused by that decision.
Tl;dr of what I’m saying is that:
– they’ve enacted tons of cost-cutting relating to staff
– long-form initiatives are probably starting to mature/peak
– they’ve sold a stake in their company/licensed out their services/product to other companies to generate cash in the short-medium term
I don’t think this makes them nearly as savvy as everyone might believe it does. They’ve stopped the bleed, but from everything I’ve heard, they’re already hiking bonuses back up for engineers and technical artists specifically, and i fully expect them to make the same sort of spending mistakes they’ve made in the past all over again.
Prestigious_Use6803
Fuck fortnite, fuck stutter engine 5, and fuck their policy’s
XB_Demon1337
It is almost like not charging enough to publish games on your platform is unsustainable and having a limited number of features (really none) is not going to bring new users to help push the platform further.
Toonaami
Fuck epic
iGappedYou
Don’t give a shit about what epic games does unless it’s bringing back UT.
Plane_Ad473
Just now breaking even with the giant cash cow that is Fortnite?
Gosh Valve mist really be shaking in their booties /s
master_criskywalker
I’m not sure if I hate Epic or Ubisoft more these days. At least Epic has a great game engine.
16 Comments
So they’re still like 4 billion down though right lol
All it takes is a growing game engine not shooting themselves in the foot.
If only they hired one (1) person to fix the goddamn app. Did you know that to move game to a different drive, you have to: copy it manually, uninstall, begin install, pause, copy again, continue install and hope it detects…
Friendly reminder, doesn’t matter how much the company lost. The executives always made plenty of money
Good. Competition is never bad. Look at Sony without Xbox as a realistic competitor. They are squeezing customers and being greedy again.
The free games are likely converting into paying customers. Most old heads (like me) mostly stick to Steam because having your library fragmented is a pain in the ass. So too for the kids who’ve gotten 100+ free games and have started to get real paychecks.
Fortnite money
It is kind of frustrating that Epic keeps wasting the Fortnite money on other stuff. They get almost all of their revenue from Fortnite yet they have been failing to deliver good content in Fortnite for years now.
Competition is good
Well, to be the cynical asshole that I am:
1) They cut 16% of staff; let’s assume that the staff was generally paid the average amount for the company. For the sake of napkin math, let’s call that $80,000 per person. This is **excluding** bonuses for those people, too, which were notoriously gigantic. So let’s call it a cool $125,000~ a head. 830 x $125,000 = $103,750,000.00. So 1/10th of the savings right there alone.
2) As far as I’m aware, Epic also significantly cutback on their esports tournaments and programs (for example, the FN world Cup in 2019 had a $30,000,000 prize pool, and was estimated to cost $100,000,000~ total). You cut that back for 3 years, and assuming it became more cost-efficient over time, that probably saved them another $220,000,000 over 3 years.
3) As far as I’m aware, there haven’t been any major notable lawsuits recently. The legal fees for the whole “*Save Fortnite”* debacle + the Apple lawsuit + the predatory monetization/dark design patterns was likely tens of millions of dollars, ending with a $73.4 million dollar payout for Apple, along with another $26 million in 2021. So that’s another $100,000,000.00 that hasn’t re-appeared again.
4) I can’t comment with any sort of knowledge on the EGS loss, but i’m positive it has been and likely still is a chief loss leader for the company. However, it’s probably starting to lose a lot less than it did initially? I don’t know.
5) Let’s not forget, Epic also took in an additional $1,500,000,000.00 this year from Disney. This comes off the back of other initiatives, such as financial backing from *Lego* for the Lego Fortnite survival game.
6) Let’s also not forget, their primary competitor, *Unity*, effectively committed seppukku under the notoriously incompetent John Riccitiello last year when they announced their new fee structure. This undoubtedly has ushered a tremendous amount of developers to pivot developing titles from Unity into Unreal Engine. Unity likely will not ever recover from that blunder, and even as recently as this Summer, had to walk back their fees due to the brand damage caused by that decision.
Tl;dr of what I’m saying is that:
– they’ve enacted tons of cost-cutting relating to staff
– long-form initiatives are probably starting to mature/peak
– they’ve sold a stake in their company/licensed out their services/product to other companies to generate cash in the short-medium term
I don’t think this makes them nearly as savvy as everyone might believe it does. They’ve stopped the bleed, but from everything I’ve heard, they’re already hiking bonuses back up for engineers and technical artists specifically, and i fully expect them to make the same sort of spending mistakes they’ve made in the past all over again.
Fuck fortnite, fuck stutter engine 5, and fuck their policy’s
It is almost like not charging enough to publish games on your platform is unsustainable and having a limited number of features (really none) is not going to bring new users to help push the platform further.
Fuck epic
Don’t give a shit about what epic games does unless it’s bringing back UT.
Just now breaking even with the giant cash cow that is Fortnite?
Gosh Valve mist really be shaking in their booties /s
I’m not sure if I hate Epic or Ubisoft more these days. At least Epic has a great game engine.