Iron Fist: 3000 points
DoomShine: 4000 points
BatterUp: 2500 points

17 Comments

  1. MrRedRice

    i like them but they’re all kinda random and don’t seem very useful

  2. theHashHashingHasher

    I’m sorry but having a Bowie knife that 1 shots through round 26 sounds like the worst game design choice possible.

  3. Flawless_Reign88

    I like the iron fist vodka one… I could see that coming in clutch… the other two, I’m sorry but I’m just not really feeling em

  4. Ok-Echidna5936

    I like the creativity but they sound op especially the first one lol

  5. Raaadley

    I would like the idea if it goes ontop of the perks. Like you can have your standard 4 and then the alcoholic ontop like a class choice. Think along the lines of a Gin and Tonic. You have your liquor of choice but what are you gonna sip it with?

  6. PhilosophicalGoof

    Batter up seem fun and I wouldn’t mind it

  7. AngelwithAShotguns

    The first one is literally that perk on Bo4 that made you immortal for like 9 secondo iirc when your hp drops to 1, but with a buff that it gets a charge every round the others 2 perks are absolute bullshit

  8. Strawberry_Pink_Cat

    The first one is a field upgrade and not a perk. It’s also just not anything a perk should be, it should be a gobble gums. I also don’t know what iron fist is suppose to be a play of.

    Doom shine is a perfect perk name. But it’s just widows wine with molotov lethals instead of a stemtex/slowdown affect ability. I like the name, but with the perk just being an alt of widows wine with a less sensical play on words, im not a fan.

    I don’t know what batter up is suppose to be a play on. I also don’t know how baseball is related to a perk lol. It’s just the hells retriever with a op bowie knife/galva knuckles.

  9. Prior-Satisfaction34

    I don’t get how people are reading these and not seeing just how strong they are.

    First perk gives you five seconds of invincibility plus insta-killing every zombie you touch, and you can do this every round.

    Second perk is just Wraith Fires. There’s nothing else to say. It’s just Wraith Fires, probably the strongest tactical in BO4. Sure, they’re not on a recharge, and you’re relying on max ammos for them, so they’re not *as good* as Wraith Fires. But infinite damage grenades that can be thrown onto the ground in the middle of a hoard and potentially take out the whole hoard will always be good.

    The third perk gives you grenades *and* a melee that one hit to round 26. That’s a long time of having a very easy way to reliably kill zombies, and having a perk like this in modern zombies means you don’t have to even worry about it becoming gradually worse as rounds go on, because you can still have every other perk anyway. It’s not like you trade a perk slot for this.

    Don’t get me wrong, i like the creativity with the first and third one, but these perks would be way too strong imo. And as i said, the second is just Wraith Fires.

  10. reluctantlykept

    reminds me of when I made “design” ideas for characters in league when I was a kid. “And then his ult would kill literally everyone on the map but only if he killed all 5 dragons”

  11. BigSpendafart

    I like the idea behind “Batter Up,” although personally, I would lean into the American aspect of the drink, being baseball themed and all. I would rename it “Buttermilk Batter” I think it would be neat if it increased your throw speed and distance while giving you a throw line indicator like the perk Strong Arm. It could also change your grenades, but maybe to a grenade that explodes on impact with a bigger blast radius and would give you a 20% explosive damage resistance. The baseball bat is also a good idea.

  12. IceTutuola

    I love the idea of the fire trap on the Doom Shine. I’m usually more into using traps and consumables than I am guns in zombies.

  13. Fun_Pop7404

    The 3rd one is the only one I see getting implemented

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