This happens in Star Citizen and once human even if I turn off motion blur. What's going on?

37 Comments

  1. aberroco

    Never seen anything like it, but I’d agree it’s related to anti-aliasing. But it’d assume that it might be bad TAA implementation plus f..ed up motion vectors. Doesn’t look like something DLSS would do.

  2. Beans2177

    I think this is known as artifacting. It might be a result of poor upscaling implementation.

  3. ElonTastical

    You mean grainy effects? Try turning off shadow screen space and or reflection screen space

  4. BearBearJarJar

    Either TAA or DLSS/ FSR at a low setting and low resolution.

  5. master-overclocker

    No. IT just renders the texture all wrong.

  6. Chaolan_Enjoyer

    Same happens in most games with tsr or fsr3 with frame gemeration

    Idk if it is what couses it but i notice it happening less with dlss. Try it yourself

  7. PlasticPaul32

    Is this Once Human? If so, how is it?

  8. Legit FSR is the worst. Classic fsr shimmer. Then amd fanboys wonder why Nvidia has 80+% marketshare and people willingly pay a premium for nvidia. Throw in RT performance and it gets even sadder.

  9. sycron17

    Its Anti Aliasing.
    You should try Dragons Dogma 2, you only have FXAA+TAA and when monsters and birds fly up bit at a distance, you see such horrible ghosting

  10. You should really learn to properly record gameplay

  11. likeonions

    No, that’s probably taa breaking from a glitch or it’s just horribly implemented

  12. Creepyman007

    Dont you slander my poor motion blur like that!!!

  13. Spreadwheat9

    Are you using Lossless Scaling? Depending on the game, it generates a lot of artifacts, similar to what you’re showing here.

  14. Just the way some games are rendered now, remnant of the ashes 2 is almost entirely like this.

  15. combination of:

    * screenshots must look photo realistic for the share holders
    * must run on potatoes for more sales
    * limited time to optimize since more products = more money

    the consequence being you get shit like this, since motion artifacts are less noticeable in the tiny little steam store preview, and people still pre-order all the shit

  16. Lewinator56

    > what’s going on?

    Star citizen… That’s what’s going on. If you can think of a bug you’ll find it.

  17. Camper1995

    I genuinely hate this TAA garbage with such a passion. Feels like modern games went 3 steps backward when they started FORCING this option and like what’s the point of having a nice sharp 4K monitor if I’m stuck with a blurry game that looks like 720p at best.

  18. artifact from a thing called Temporal Anti Aliasing. To try to remove “stair step” artifact on the edges of things, this is using data from previously rendered frames to try to smooth things over (more or less, it’s complicated)

    I always thought that such things looks like vomit. It cost less computing time than MSAA or any sort of super sampling, and this is why you see games have this sort of technique implemented…

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