no too difficult, give me more manglers and abominations. new players shouldn’t have to use their brains while playing zombies.
Peepus_Christ
I’ve always liked the bosses that aren’t just damage tanks every 6 rounds
Pentagon Thief Supremacy we love a boss who exists to fuck with you
eX0dus_5ive-Zer0
Definitely not like the cosmonaut, can’t fxxking stand him stealing a perk. Romero is infinitely more tolerable.
KottonKiing
If they left for more than 1-2 rounds I’d say go for it I liked the ever present threat, just sort of annoyed me how quickly they would return
Elite_gamer228
Yes 100% I loved the fact that’s there was a boss zombie slowly following you around
Desperate_Group9854
I miss George…rip to a legend
ExchangeOpposite5999
If implemented in a way that they could officially be killed by the end of the Easter egg sure. NOTE: I never studied these BO1 maps enough to know whether you can kill them eventually or not
DraVerPel
Why would they do that if mangler exist?
Operator_Binky
For me, they arent even bosses, they are there just to annoy you.
Bknubis
Nah that’s too much variety. I want the same enemy types on all the maps.
CelticCov
Yes yes yes, we need unique bosses that change the way you play and do more then just damage. Bo2 did this so well with both of these bosses, the pentagon thief and the ascension monkeys. People find them annoying but there healthy for the mode because it gives the maps a variety of gameplay, something that is pretty much non existent in modern zombies
ElaIsALady
Sure
im tired of seeing manglers and mimics
ahmedadeel579
Yh brutus was so cool
RazorHowlitzer
On a real note def another like George. Maybe not the cosmonaut because while he adds variety it’s more annoying than challenging. Especially since he’s practically silent unless you listen super close. I liked the theme for him of dead space but any other place they’d put something like that would feel off
Majesticals
I prefer the pentagon theif
Treydent
Yes with the option to turn them off. If they are in the map though, make them a part of the easter egg so EE runs need to have them enabled.
Moonshines_Blue
They should create any type of enemy that isn’t a copy, a variant, a look alike, a stolen idea, literally ANYTHING that is more than a lump of flesh w teeth
PhilosophicalGoof
Yes I think this would help with the difficulty a bit.
Beautiful-Fudge9884
since we are on the topic of bosses i really wish they brought the pentagon thief back for classified. i hated that mother fucker in five but it just doesn’t feel the same without him 😂😂
TastyBackground9172
Why are people saying this wasn’t added because they don’t want to scare off new players, the lack of these enemy types is cause the blundell map blueprint is still being followed. This enemy type hasn’t returned cause they’ve been playing it safe with their ideas since zielinski left
21 Comments
nooo it might be too hard for new players
no too difficult, give me more manglers and abominations. new players shouldn’t have to use their brains while playing zombies.
I’ve always liked the bosses that aren’t just damage tanks every 6 rounds
Pentagon Thief Supremacy we love a boss who exists to fuck with you
Definitely not like the cosmonaut, can’t fxxking stand him stealing a perk. Romero is infinitely more tolerable.
If they left for more than 1-2 rounds I’d say go for it I liked the ever present threat, just sort of annoyed me how quickly they would return
Yes 100% I loved the fact that’s there was a boss zombie slowly following you around
I miss George…rip to a legend
If implemented in a way that they could officially be killed by the end of the Easter egg sure. NOTE: I never studied these BO1 maps enough to know whether you can kill them eventually or not
Why would they do that if mangler exist?
For me, they arent even bosses, they are there just to annoy you.
Nah that’s too much variety. I want the same enemy types on all the maps.
Yes yes yes, we need unique bosses that change the way you play and do more then just damage. Bo2 did this so well with both of these bosses, the pentagon thief and the ascension monkeys. People find them annoying but there healthy for the mode because it gives the maps a variety of gameplay, something that is pretty much non existent in modern zombies
Sure
im tired of seeing manglers and mimics
Yh brutus was so cool
On a real note def another like George. Maybe not the cosmonaut because while he adds variety it’s more annoying than challenging. Especially since he’s practically silent unless you listen super close. I liked the theme for him of dead space but any other place they’d put something like that would feel off
I prefer the pentagon theif
Yes with the option to turn them off. If they are in the map though, make them a part of the easter egg so EE runs need to have them enabled.
They should create any type of enemy that isn’t a copy, a variant, a look alike, a stolen idea, literally ANYTHING that is more than a lump of flesh w teeth
Yes I think this would help with the difficulty a bit.
since we are on the topic of bosses i really wish they brought the pentagon thief back for classified. i hated that mother fucker in five but it just doesn’t feel the same without him 😂😂
Why are people saying this wasn’t added because they don’t want to scare off new players, the lack of these enemy types is cause the blundell map blueprint is still being followed. This enemy type hasn’t returned cause they’ve been playing it safe with their ideas since zielinski left