Ninjas from Infinite Warfare are the worst zombies in the entire series.
PowerfulKey877
Same. I love Ascension but monkeys ruin it.
No_Historian_1601
Nova Crawlers from kino annoying af. Monkeys were annoying but they were pretty easy to kill and getting a perk and max ammo made it worth it.
LaziSunday
Mimics and Manglers, manglers were alright the first time on Gorod but now it’s way overused
sTone5716
Definitely monkeys on ascension, the first monkey round is cool cause it’s basically a free perk. But having to protect all of your perks on round 30 is fucking stupid.
Ok-Echidna5936
Mimics for me. At least monkeys are funny looking with their little tiny suits
Lost_Objective_1448
Astronaut in moon is pretty bad
svenskviking666
It’s the fucking teleporting novas on moon. Fucking shitsticks.
daddGOD
electric mimics can retire
Shaclo
Vampires on Dead of the night. Makes me not want to play the map whenever I think about it because they are just annoying to deal with and punish you hard if you dont imediately.
kyle007US
Whatever you call the bug things on Shadows of Evil are the worst
Firecracker210
George
Crafty-Writing5316
Probably unpopular but I hated George, at least the way he was presented in the game. The fact that you can NEVER get rid of him for good is the only thing I dislike about that map. He’s a cool obstacle early on, but I wish they’d made killing him permanently part of the EE, or a side EE at least
quittin_Tarantino
The space man is the worst because of the chaotic nature of moon with the diggers, decompression, and moving perks.
Space monkeys force you to play around them.
the der eisendrache panzer being way too strong.
Valkyrie drones will eat all of your ammo after round 40.
Current-Performer-93
I think the monkeys are a good balance. In terms of training, Accession is easy. Plus it gets me to try other perks. You can also protect Jug and Quick revive at the same time if you get the Mustang and Sally’s. Just git gud
N30sX
Despite the monkeys and the astronaut, the FIVE thief made me so angry when I was younger that it has left an impression on me to this day.
JammyDodger115
Them Nova Crawlers on Kino.. never used to annoy me as a kid but I’ve recently gotten back into zombies and fuck me those things are fucking annoying!😂😂 tbh they bring Kino down a lot for me.
Fearless-Ingenuity38
Jumping jacks on die rise, not saying they aren’t a really cool boss zombie but they are super annoying
ProblemGamer18
Any special enemy type from BO4. Nosferatus, Elemental shit, etc
Orion2325
Either the jumping jacks from Alpha Omega or the fucking EMP zombies in Advanced Warfare. Both electric enemies, both annoying as hell.
Unique-Guitar-2980
Sizzlers on shadowed throne, so damn irritating when I try to keep a zombie and it becomes a sizzler.
Hawthm_the_Coward
Megatons. I hate ranged attacks on Zombies in general, but there’s no auditory read on the Megaton’s, just visual, so if it’s a late round those losers will blast you while you’re in the middle of a horde you knew you could slip past otherwise.
brawee
I forget what game or map it was but I never liked the one dude that would spawn in and he was like electric or something like that (I’m forgetting). I think he was like a scientist?
National-Lab-6238
Thrashers🤦🤦
Strong_Neat_5845
Monkeys definitely, turns what would be my favorite map down to like #3 cause of how quickly they take your perks its fucking impossible to do it when playing solo
UKz_hellfire_1999
Denezins or whatever they’re called from Transit. The fog was only a problem because of them.
LazarouDave
Lads, by sticking exclusively to 3arc games, it makes it competitive.
Because the objective answer is E.M.Zs from Advanced Warfare, they add nothing but annoyance to the mode, remove them and you exclusively have improvements. Yes I get they are there for balancing purposes, but later rounds it’s overtuned, and they spawn far too many for the game to be remotely playable.
There aren’t many enemies, if any, from other zombies entries that are that awful, IMO.
GDforerunner
Bo4 catalysts
MrZeusyMoosey
The blue guys from the chaos story
The_Superderp
Monkeys be the reason I don’t play ascension. I also don’t like panzers but that’s cause I’m bad
ElectronicMatters
Ascension monkeys could have been a way better enemy. A boss round where you need to protect your perks is a very original gameplay variety, but the way they spawn in and attack the perks is unpredictable, annoying and most of the time anticlimatic. It is literally hard coded in the game that as soon as the player reaches an attacked perk machine, the speed in which the monkeys steal it accelerates. And if you manage to get lucky, the perk bottle drop is a useless reward in a map where you can’t rely on your 4 main perks.
To fix the monkeys, the shuttles should drop from distinct locations and deal their attacks on a single perk at a time to enable more up front defense and less chasing around. After attacking each active perk once, the round ends. This would also fix the 4+ perk issue as it requires consistency in defending each perk to get the reward instead of relying on lucky spawns.
The astronaut in the other hand has no synergy with the map itself and not even a reward could fix him.
Wide_Preparation8071
Moon man and George Romero. I’d go as far to say George ruins Call of The Dead because it’s already so hard to begin with. Then you throw in an invincible enemy who can down you so fast when you make him angry… idk it always annoyed me so badly
ItzMelxdy
Honestly. They’re not even supernatural enemies but the recon mercenaries in MWZ have been really annoying. The melee is obnoxious as fuck.
Worzon
Yeah those monkeys are honestly the only thing keeping me from constantly playing that map. I just can’t stand to protect 4 different machines every 5 rounds. I either just run QR and jugg or play literally any other map. It’s def a make or break for me
IlluminatiZambi
It’s gotta be a tie between the monkeys on ascension and flamey bois on shangri-la. They are pretty much the sole reasons I don’t play those maps often. a close second are the flying bugs on Shadows of Evil
36 Comments
Monkeys
Ninjas from Infinite Warfare are the worst zombies in the entire series.
Same. I love Ascension but monkeys ruin it.
Nova Crawlers from kino annoying af. Monkeys were annoying but they were pretty easy to kill and getting a perk and max ammo made it worth it.
Mimics and Manglers, manglers were alright the first time on Gorod but now it’s way overused
Definitely monkeys on ascension, the first monkey round is cool cause it’s basically a free perk. But having to protect all of your perks on round 30 is fucking stupid.
Mimics for me. At least monkeys are funny looking with their little tiny suits
Astronaut in moon is pretty bad
It’s the fucking teleporting novas on moon. Fucking shitsticks.
electric mimics can retire
Vampires on Dead of the night. Makes me not want to play the map whenever I think about it because they are just annoying to deal with and punish you hard if you dont imediately.
Whatever you call the bug things on Shadows of Evil are the worst
George
Probably unpopular but I hated George, at least the way he was presented in the game. The fact that you can NEVER get rid of him for good is the only thing I dislike about that map. He’s a cool obstacle early on, but I wish they’d made killing him permanently part of the EE, or a side EE at least
The space man is the worst because of the chaotic nature of moon with the diggers, decompression, and moving perks.
Space monkeys force you to play around them.
the der eisendrache panzer being way too strong.
Valkyrie drones will eat all of your ammo after round 40.
I think the monkeys are a good balance. In terms of training, Accession is easy. Plus it gets me to try other perks. You can also protect Jug and Quick revive at the same time if you get the Mustang and Sally’s. Just git gud
Despite the monkeys and the astronaut, the FIVE thief made me so angry when I was younger that it has left an impression on me to this day.
Them Nova Crawlers on Kino.. never used to annoy me as a kid but I’ve recently gotten back into zombies and fuck me those things are fucking annoying!😂😂 tbh they bring Kino down a lot for me.
Jumping jacks on die rise, not saying they aren’t a really cool boss zombie but they are super annoying
Any special enemy type from BO4. Nosferatus, Elemental shit, etc
Either the jumping jacks from Alpha Omega or the fucking EMP zombies in Advanced Warfare. Both electric enemies, both annoying as hell.
Sizzlers on shadowed throne, so damn irritating when I try to keep a zombie and it becomes a sizzler.
Megatons. I hate ranged attacks on Zombies in general, but there’s no auditory read on the Megaton’s, just visual, so if it’s a late round those losers will blast you while you’re in the middle of a horde you knew you could slip past otherwise.
I forget what game or map it was but I never liked the one dude that would spawn in and he was like electric or something like that (I’m forgetting). I think he was like a scientist?
Thrashers🤦🤦
Monkeys definitely, turns what would be my favorite map down to like #3 cause of how quickly they take your perks its fucking impossible to do it when playing solo
Denezins or whatever they’re called from Transit. The fog was only a problem because of them.
Lads, by sticking exclusively to 3arc games, it makes it competitive.
Because the objective answer is E.M.Zs from Advanced Warfare, they add nothing but annoyance to the mode, remove them and you exclusively have improvements. Yes I get they are there for balancing purposes, but later rounds it’s overtuned, and they spawn far too many for the game to be remotely playable.
There aren’t many enemies, if any, from other zombies entries that are that awful, IMO.
Bo4 catalysts
The blue guys from the chaos story
Monkeys be the reason I don’t play ascension. I also don’t like panzers but that’s cause I’m bad
Ascension monkeys could have been a way better enemy. A boss round where you need to protect your perks is a very original gameplay variety, but the way they spawn in and attack the perks is unpredictable, annoying and most of the time anticlimatic. It is literally hard coded in the game that as soon as the player reaches an attacked perk machine, the speed in which the monkeys steal it accelerates. And if you manage to get lucky, the perk bottle drop is a useless reward in a map where you can’t rely on your 4 main perks.
To fix the monkeys, the shuttles should drop from distinct locations and deal their attacks on a single perk at a time to enable more up front defense and less chasing around. After attacking each active perk once, the round ends. This would also fix the 4+ perk issue as it requires consistency in defending each perk to get the reward instead of relying on lucky spawns.
The astronaut in the other hand has no synergy with the map itself and not even a reward could fix him.
Moon man and George Romero. I’d go as far to say George ruins Call of The Dead because it’s already so hard to begin with. Then you throw in an invincible enemy who can down you so fast when you make him angry… idk it always annoyed me so badly
Honestly. They’re not even supernatural enemies but the recon mercenaries in MWZ have been really annoying. The melee is obnoxious as fuck.
Yeah those monkeys are honestly the only thing keeping me from constantly playing that map. I just can’t stand to protect 4 different machines every 5 rounds. I either just run QR and jugg or play literally any other map. It’s def a make or break for me
It’s gotta be a tie between the monkeys on ascension and flamey bois on shangri-la. They are pretty much the sole reasons I don’t play those maps often. a close second are the flying bugs on Shadows of Evil