Cheating in online games is a hot topic, and I wanted to dive into the real odds of encountering a "dirty" match in Warzone, where someone is cheating using a CSGO Talk as a reference.

The results are pretty eye-opening, especially when comparing the two games.

The CSChart: A Quick Recap

From a Valve Developer Regarding Cheats in CS:GO.

https://preview.redd.it/hwuaaep29fld1.png?width=2540&format=png&auto=webp&s=a1642318ca02080f3177bb292c3308fd5f6436d3

Source –  "Robocalypse Now" Using Deep Learning to Combat Cheating in CS:GO — GTC version

In CS one is typically dealing with 5v5 matches (10 players total). If 3% of players are cheaters, then 3 out of 10 matches are likely to be dirty. This rule assumes a direct relationship between the percentage of cheaters and the likelihood of encountering at least one in your match.

But what happens when we apply this logic to a game like Warzone, which has up to 120 players in a single match?

Warzone: A Whole Different Beast

Warzone isn’t just a 5v5 match—it’s a massive battle royale with 50 players, and this drastically changes the probability of encountering a cheater. Let’s break it down with some examples at different cheater rates:

The Math:

  • Cheater Rate (p): Let’s explore 1%, 2%, and 3% cheater rates.
  • Number of Players (n): 50 players in a Warzone match.

The probability that at least one player in a match is cheating can be calculated using the formula:

P(dirty match)=1−(1−p)n

Where:

  • P(dirty match) is the probability of at least one cheater in the match.
  • p is the probability that any given player is a cheater.
  • n is the number of players in the match.

Examples at Different Cheater Rates:

  1. 1% Cheater Rate: P(dirty match)=1−(0.99)^50≈1−0.605≈0.395
  2. 2% Cheater Rate: P(dirty match)=1−(0.98)^50≈1−0.364≈0.636
  3. 3% Cheater Rate: P(dirty match)=1−(0.97)^50≈1−0.223≈0.777

In CS with 10 players in a match and a 3% cheater rate, the chart suggests 3 out of 10 matches will be dirty. But when you jump to a 50-player Warzone match, even at a 1% cheater rate, you’ve got nearly an 40% chance of encountering a cheater. At 2%, it's over 50%, and at 3%, 77%.

Why the Difference?

  • Player Count: CS has 10 players, so the impact of a few cheaters is smaller. In Warzone, with 50 players, even a small percentage of cheaters drastically increases the chances of encountering one.

The Takeaway

https://preview.redd.it/ywtn9g9fghld1.png?width=1979&format=png&auto=webp&s=e0e402b33d3b2258ed8965dd235ed308aa49a982

While in CS you might get a dirty match 3 out of 10 times with a 3% cheater rate, in Warzone, the odds skyrocket to nearly 80%. Even at a 2% cheater rate, you’re likely to encounter a cheater in more than 2 out of 4 matches. The larger the player count, the higher the odds making Warzone far more susceptible to dirty matches.

Here is for 120 Players Per Match.

https://preview.redd.it/5vp0ep0ywlld1.png?width=1980&format=png&auto=webp&s=5bddf3ab62a0346fcd09b8b7ef5de9d10c743916

EDIT: I'd say a pretty good solution in outlined in the Valve talk but who knows if Ricochet devs are doing any of that.

3 Comments

  1. DreamVsPS2

    Cheaters affected me by me never playing Warzone again

  2. SellingCookiesHere

    Never thought about it in that way. I guess I shouldn’t take ressurgence as seriously, trying so hard to win doesn’t seem very smart if the likelihood of there being a cheater in the match is so high. Great analysis.

  3. bebopr2100

    I am not sure how this post has not skyrocket. This is AMAZING data.

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