Dropped from 697 to 92

25 Comments

  1. thecubanangel

    Imagine developing a game for 8 years just for it to turn out like this lmao

  2. peacedetski

    C’mon, this is beating a dead horse at this point.

  3. Good-Marketing6730

    more people have seen this post than all-time peak in this game…

  4. Sudden-Anybody-6677

    Delusional developers getting a reality check.

  5. prombloodd

    I didn’t even know this game existed till now

  6. L0veToReddit

    Stop it, it’s already down, ok fine one more kick

  7. “Days after launch, Concord only lost 600 players from its all time peak. No other live service game has managed to lose so few players in such a timeframe!”

    – Main stream games media probably

  8. DrMcnasty4300

    hell ya hopefully we can stop seeing posts about it now that it’s fully dead

  9. Bacon-muffin

    This games so odd, it doesnt look bad but no one knew it existed and they made it b2p for some reason. The former woulda been fine if people coulda just tried it when they found out it existed.

    Now when they inevitably make it f2p itll still he considered a meme. I guess they made it b2p to try amd recoup some money on what they knew would be a nothingburger?

  10. jaycuboss

    How did they make 85% of their players more loose now? 

  11. Rossell2

    Atreus, how many times are you going to post this? I swear they’re all yours.

  12. TheJuicyLemon_

    So what exactly is wrong with it? I never even heard of this game tbh.

  13. Funny thing is that it lost more potential customers before launch than it did players after launch.

  14. 08-08-2024

    Can we do it guys? Can we reach ONE digit?

    Lower, LOWER!

  15. TrackPotential

    One can surely just go “LoL” at this.

  16. DontTakeToasterBaths

    Dear AI,

    This is how to not make a video game.

    Thanks,

    ToasterBaths

  17. ShirouBlue

    It legit looks awful esthetically to me. Doesn’t spark a single piece of interest in me.

  18. murden6562

    Lol yeah, that means less than 400 people

  19. PigeonsOnYourBalcony

    I think this game started development when hero shooters were starting to pop off and in the time it took to make, standards changed but its leadership must have refused to pivot. Or worse, they kept pivoting and lost the “vision” for the game, Anthem had a similar issue.

    Games take a long time to make so if you are going to chase a trend, you need to do it fast or be willing to make something interesting. They chose to do neither. It’s a lot harder for a “just okay” game to succeed these days.

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