I don't know why but when a game makes me trek into a sewer I groan. I'm over sewers and rarely find them fun. FF7 Remake is a good example of sewers sections which drag a game down. Any thoughts? Honorable mentions: Docks.
Don’t really care about the level, but if you yank me back forth across it seventeen times…
meepmeepmeep34
Water and sewer levels are the worst. They all look the same, have the same enemy and the same repetitive riddles. Oh, there is a rat in the sewers, who would have thought?
Oh my, a slime monster, how original. Someone got kidnapped or has to escape through the sewers.
The only way into the castle is through the secret way which are the sewers. Very clever…
MrTophatDev
I like (or at least don’t mind) the sewer sections in The Elder Scrolls IV: Oblivion. Though to be fair, the game seldom forces you to go into them.
Temporary_Finish_242
Dishonored is a good example of a good one. After you escape the prison you go into the sewers and that’s where they introduce you to how the rats work. You see the 2 guards get mauled by rats which is really cool and shows how bad the rat plague is in Dunwall. It only lasts for a small amount of time and shows a big problem in dunwall.
Elchouv
100% menace
Badgergoose4
Clankers Cavern in Banjo Kazooie gave me PTSD
ED_The_Game_Enjoyer
Gamers yearn for the sewers
EnigmaticIsle
The worst one I’ve played is “Sewers” from *Redneck Rampage*. There’s this part where you need to shoot a switch through a narrow crack in order to unlock a door (that area might even be underwater too). I gave up on my first playthrough because I didn’t know about the switch, and then I needed to consult a walkthrough the next time I revisited the game. I couldn’t even believe that was the solution.
FajenThygia
Completely depends on the game. Path of Exile has some quite decent ones. The one in Fez made me stop playing the game.
cyclingnick
RE2 sewers were peak tension which is how sewers should be
Redas17
Fun, at least in Crash Bandicoot ❤️
profbozo
I don’t mind the Crash 2 water levels, but Crash 3 and WoC water levels are not fun imo. I rarely enjoy vehicle levels in those games.
Poopoodoodoobaby
Ratchet and Clank Relgar sewers were the bane of my 8 year old existence. The anxiety from the water rising still sends a shiver down my spine 20 years later
NCC-72381
Does Subterranean Shunning-Grounds count as a sewer?
slur-muh-wurds
I am a sewer level, and I find this post extremely offensive. We are not all the same, you know. There are good ones and bad ones, just like any other group of levels. The sewerism on this board is sickening.
Equivalent_Room6919
Sewer levels? Oh, the stench of adventure! Dodging rats, solving puzzles, and finding hidden treasures.
spehizle
There’s nothing inherently wrong about sewers, the issue is how they’re made.
First, their design is often homogeneous and boring; the same tile set of bricks and pipes, flat lighting, a maze of straight lines and right angles largely impossible to navigate or differentiate. No fun to look at or explore, easily to get lost, lots of backtracking through the same boring shit.
Speaking of shit, let’s talk status effects. Call it poison, toxicity, stamina, or whatever. You’re disincentivized from exploring the area or taking your time. A ticking clock which drains resources almost as much as it drains patience or goodwill.
Finally, narrative position. Nothing interesting with regard to story or character goes down in sewer levels; you’re always infiltrating a place or bypassing something else. It’s liminal, both spatially and plot wise. Everything grinds to a halt to wander around in some samey visually boring corridors without anything interesting and on a timer. All bad.
Now, a sewer level that intentionally writes around these problems will be far more palatable. I seem to remember Second Sight (back in the ps2 days) had a sewer level that I actually liked.
faroukq
The sewer level in Arkham (forgot which one) was pretty cool
bubs713
I hated the xenogears sewer section
Denamic
Games: Lets you experience and explore fantastical world full of excitement and wonder.
Also games: SHIT TUBES! GET IN THEM!
Obsessivegamer32
Aesthetically I love them, gameplay-wise… I guess it depends, if it has elements of a water level then it sucks by default.
BeamMoose
I just dont play them, only time was the well in ocarina of time, and i didnt even play it my sister did
TheGrimTickler
Every knuckles level in SA2:B is goated for the soundtrack alone, including Aquatic Mines
mythicreign
Generally terrible. But sometimes they’re inoffensive.
anoftz
Sewer count: 331
meambhatti
Remember the one in price of persia the two thrones ? Where the prince turns dark for the first time?
Gamefighter3000
I LOVED the one in Crash 2
Left 4 Dead 2 also had a pretty cool sewer segment.
Generally speaking i can’t remember too many but usually find them fun.
acravasian
Witcher 1…. not fun.
ammobox
Would water temples in Zelda games count as sewer levels?
GRIMM_LV
Same as any desert location anywhere. I don’t like it.
Kogyochi
Better than ice levels, but not by much.
Busty_Ronch
Fun.
EatTacosGetMoney
Star Wars Shadows of the Empire sewer left a mark on how not to do sewer levels.
edhcube
Sewer level on star wars shadows of the empire on n64 was insane
37 Comments
Lava levels are my personal eye roll trigger
Not as bad as FromSoftware poison swamp levels.
TMNTs love sewers
Don’t really care about the level, but if you yank me back forth across it seventeen times…
Water and sewer levels are the worst. They all look the same, have the same enemy and the same repetitive riddles. Oh, there is a rat in the sewers, who would have thought?
Oh my, a slime monster, how original. Someone got kidnapped or has to escape through the sewers.
The only way into the castle is through the secret way which are the sewers. Very clever…
I like (or at least don’t mind) the sewer sections in The Elder Scrolls IV: Oblivion. Though to be fair, the game seldom forces you to go into them.
Dishonored is a good example of a good one. After you escape the prison you go into the sewers and that’s where they introduce you to how the rats work. You see the 2 guards get mauled by rats which is really cool and shows how bad the rat plague is in Dunwall. It only lasts for a small amount of time and shows a big problem in dunwall.
100% menace
Clankers Cavern in Banjo Kazooie gave me PTSD
Gamers yearn for the sewers
The worst one I’ve played is “Sewers” from *Redneck Rampage*. There’s this part where you need to shoot a switch through a narrow crack in order to unlock a door (that area might even be underwater too). I gave up on my first playthrough because I didn’t know about the switch, and then I needed to consult a walkthrough the next time I revisited the game. I couldn’t even believe that was the solution.
Completely depends on the game. Path of Exile has some quite decent ones. The one in Fez made me stop playing the game.
RE2 sewers were peak tension which is how sewers should be
Fun, at least in Crash Bandicoot ❤️
I don’t mind the Crash 2 water levels, but Crash 3 and WoC water levels are not fun imo. I rarely enjoy vehicle levels in those games.
Ratchet and Clank Relgar sewers were the bane of my 8 year old existence. The anxiety from the water rising still sends a shiver down my spine 20 years later
Does Subterranean Shunning-Grounds count as a sewer?
I am a sewer level, and I find this post extremely offensive. We are not all the same, you know. There are good ones and bad ones, just like any other group of levels. The sewerism on this board is sickening.
Sewer levels? Oh, the stench of adventure! Dodging rats, solving puzzles, and finding hidden treasures.
There’s nothing inherently wrong about sewers, the issue is how they’re made.
First, their design is often homogeneous and boring; the same tile set of bricks and pipes, flat lighting, a maze of straight lines and right angles largely impossible to navigate or differentiate. No fun to look at or explore, easily to get lost, lots of backtracking through the same boring shit.
Speaking of shit, let’s talk status effects. Call it poison, toxicity, stamina, or whatever. You’re disincentivized from exploring the area or taking your time. A ticking clock which drains resources almost as much as it drains patience or goodwill.
Finally, narrative position. Nothing interesting with regard to story or character goes down in sewer levels; you’re always infiltrating a place or bypassing something else. It’s liminal, both spatially and plot wise. Everything grinds to a halt to wander around in some samey visually boring corridors without anything interesting and on a timer. All bad.
Now, a sewer level that intentionally writes around these problems will be far more palatable. I seem to remember Second Sight (back in the ps2 days) had a sewer level that I actually liked.
The sewer level in Arkham (forgot which one) was pretty cool
I hated the xenogears sewer section
Games: Lets you experience and explore fantastical world full of excitement and wonder.
Also games: SHIT TUBES! GET IN THEM!
Aesthetically I love them, gameplay-wise… I guess it depends, if it has elements of a water level then it sucks by default.
I just dont play them, only time was the well in ocarina of time, and i didnt even play it my sister did
Every knuckles level in SA2:B is goated for the soundtrack alone, including Aquatic Mines
Generally terrible. But sometimes they’re inoffensive.
Sewer count: 331
Remember the one in price of persia the two thrones ? Where the prince turns dark for the first time?
I LOVED the one in Crash 2
Left 4 Dead 2 also had a pretty cool sewer segment.
Generally speaking i can’t remember too many but usually find them fun.
Witcher 1…. not fun.
Would water temples in Zelda games count as sewer levels?
Same as any desert location anywhere. I don’t like it.
Better than ice levels, but not by much.
Fun.
Star Wars Shadows of the Empire sewer left a mark on how not to do sewer levels.
Sewer level on star wars shadows of the empire on n64 was insane