Guys be patient and have some understanding. After paying the dev to push out these monthly updates all they have left is $1,999,950,000.00 in the yearly CS account. They have to make SOME money.
awkook
All the Valve devs are working on Deadlock and HL3 (cope), which actually if resources were shifted onto HL3 i wouldnt be mad
marv______
Yea it’s obvious now that Valve has lost their developer talent over the years. They just can’t do anything straight anymore.
Honestly sad to see…
F0cu3
lmao this game is great, can’t make this up lol it’s like the devs (def under 10 devs) don’t even playtest their own code
28 Comments
If you and a player both jump at the same time while boosted the bottom player will get stuck midair and the top player can move and shoot accurately.
Absolutely pathetic, how could they even release this lmao
These devs are doing god’s work helping me beat my gaming addiction.
Edit: This dev* (I forgot they downsized from 4 to 1)
ah shit, here we go again
aight but can you keep doing it more than once?
……sigh, I’m not even surprised anymore this is just genuinely embarrassing.
Did they even test the update?
This came with a fix for a ~ year old bug…
Can two runboosted people land on top of each other and float like 50 feet above outside nuke
AIR STUCK
The real paycheck stealers. Probably HR chose for developers those that gave the best answer to the “what type of cheese are you” question.
“CoPilot, have you successfully bug tested our new build of CS2?”
“Yes Volvo intern, the new build has been tested. Runtime: 13.49232 seconds”
I’m convinced there’s only 1 guy working on cs2 rn lol.
Please say you can avoid molly damage this way
Welcome back brother
To be fair Valve has no way to test jump boosts when there’s only one dev working on CS2.
How does this happen? Like does Valve even test out their updates before uploading?
They add bugs to fix them in new update ^^.
So they took a year to fix the boost bug and this is what they released…
This game makes way too much money to have this little attention and QA from the devs.
We test in prod
Finally, [troll physics](https://img-9gag-fun.9cache.com/photo/2289658_460s.jpg) work
Watch BIG do this shit in the play-ins
In case you feel like replying to Jebus, read this post of his and determine if arguing with him is worth your time https://www.reddit.com/r/GlobalOffensive/comments/1e20gyw/lets_talk_subtick_why_some_animations_are_delayed/
Guys be patient and have some understanding. After paying the dev to push out these monthly updates all they have left is $1,999,950,000.00 in the yearly CS account. They have to make SOME money.
All the Valve devs are working on Deadlock and HL3 (cope), which actually if resources were shifted onto HL3 i wouldnt be mad
Yea it’s obvious now that Valve has lost their developer talent over the years. They just can’t do anything straight anymore.
Honestly sad to see…
lmao this game is great, can’t make this up lol it’s like the devs (def under 10 devs) don’t even playtest their own code
Wtf lol 😆 😂 🤣 😅 🙃