Good video. I’m bad at movement, so the impact of null binds for me was a bit bigger than for Voo (at least subjectively, might be a placebo). So I have to agree with him, it feels like cheating and IMHO should be banned.
That said, the only sane way forward is either banning null binds and snap tap altogether, or allowing both.
Ludibudi
Putting the spotlight on rapid trigger is very interesting, especially because it is harder to detect than SnapTap. All the talk is about SnapTap and this gets totally ignored – despite rapid trigger arguably being a bigger help for good players.
Very interesting decisions to be made by Valve and the TOs in the upcoming months, especially with the RMRs + the Major coming soon…
SteelBellRun
Voo always out here with the best takes and greatest content.
TAMiiNATOR
Just tried out nullbinds as they are comparable to the future and I do not really notice a difference. What I did notice was only how far the model keeps on moving after initiating a counter strafe until it comes to a halt. The biggest challenge is still to time your first bullet with the moment where you are standing still imo but this is not affected by nullbinds or comparable features.
VVormgod666
Something I noticed when using null binds, is that my movement and aim are synced up as a veteran player. When I would stop sooner, it would fuck up my pre aim and make me hold into the angle that I was peeking from. I tried playing with them for like a week, but I had to take them off, it made me play worse.
I also thought a little bit about the supposed benefit, and I don’t think you’re actually using the benefit in real applications too often. When you peek, you see somebody and then counter strafe and aim at the same time. Given that, whether I was using null binds or not, I was always accurate before I was finished aiming at them anyways. Essentially with null binds, I was accurate faster, but I was not ready to shoot yet because I was still in the middle of aiming. In that case, the benefit isn’t actually real.
The only scenario where I think the benefit is real is when prefiring with 100% conviction that the person is where you are going to shoot. Like you know for a fact someone is boiler and you know where you are shooting before you actually peek them.
noahloveshiscats
All I want to see is TOs ban this stuff. These are the best players in the world, they don’t need more help. For regular people in matchmaking I don’t really care. Ideally you would find a way to ban it but if that turns out to not be possible then who cares. I doubt anyone will ever call cheats on someone else that is counter-strafing too good.
essn234
B-But reddit told me it removes all the skill!! last I heard my 8 year old cousin beat tier 1 pros after activating this insane feature!
RF99_
Issue with banning keyboards is that people spent 250€+ on that thing and some didn’t probably even know about the drama so now you would have a group of people that wasted almost 300€ on a keyboard that is literally just a paperweight if it got banned
TheN1njTurtl3
I will say I don’t know how much you should be looking at leetifys counter strafing stats, I don’t have good counter striking myself but I found that my counter strafing stats weren’t much worse if all compared to some pro players like jl or naf. This is because leetify doesn’t track counter strafing it just tracks how many of your bullets were shot while full accuracy there will be times where you’re just not too worried about counter strafing to get 100% accuracy.
koer_lammas_halvaa
With the nullbinds config out there, am I the only one for whom it completely fucks up bhopping? I want to try it, but not with this trade off. I am also wondering if this is the correct behaviour – when I press D and then A, I start moving left as opposed to default config where you just stop if you hold down both.
problem with bhop is that as soon as I do more strafes than the initial one(so I switch strafe direction mid-air) I just can’t get the hop. I can jump in a circle if I just keep strafing one side and hit the timing for hop(obviously), but multiple strafes and no hops. the strafes dont feel right mid air either, hard to describe
manipulate_my_nuts
there’s more to CS than counter strafing
glamdivitionen
Finally some sane commentary – with numbers to back it up.
14 Comments
All credit to [Voo](https://www.youtube.com/@vooCSGO)
good take
Good video. I’m bad at movement, so the impact of null binds for me was a bit bigger than for Voo (at least subjectively, might be a placebo). So I have to agree with him, it feels like cheating and IMHO should be banned.
That said, the only sane way forward is either banning null binds and snap tap altogether, or allowing both.
Putting the spotlight on rapid trigger is very interesting, especially because it is harder to detect than SnapTap. All the talk is about SnapTap and this gets totally ignored – despite rapid trigger arguably being a bigger help for good players.
Very interesting decisions to be made by Valve and the TOs in the upcoming months, especially with the RMRs + the Major coming soon…
Voo always out here with the best takes and greatest content.
Just tried out nullbinds as they are comparable to the future and I do not really notice a difference. What I did notice was only how far the model keeps on moving after initiating a counter strafe until it comes to a halt. The biggest challenge is still to time your first bullet with the moment where you are standing still imo but this is not affected by nullbinds or comparable features.
Something I noticed when using null binds, is that my movement and aim are synced up as a veteran player. When I would stop sooner, it would fuck up my pre aim and make me hold into the angle that I was peeking from. I tried playing with them for like a week, but I had to take them off, it made me play worse.
I also thought a little bit about the supposed benefit, and I don’t think you’re actually using the benefit in real applications too often. When you peek, you see somebody and then counter strafe and aim at the same time. Given that, whether I was using null binds or not, I was always accurate before I was finished aiming at them anyways. Essentially with null binds, I was accurate faster, but I was not ready to shoot yet because I was still in the middle of aiming. In that case, the benefit isn’t actually real.
The only scenario where I think the benefit is real is when prefiring with 100% conviction that the person is where you are going to shoot. Like you know for a fact someone is boiler and you know where you are shooting before you actually peek them.
All I want to see is TOs ban this stuff. These are the best players in the world, they don’t need more help. For regular people in matchmaking I don’t really care. Ideally you would find a way to ban it but if that turns out to not be possible then who cares. I doubt anyone will ever call cheats on someone else that is counter-strafing too good.
B-But reddit told me it removes all the skill!! last I heard my 8 year old cousin beat tier 1 pros after activating this insane feature!
Issue with banning keyboards is that people spent 250€+ on that thing and some didn’t probably even know about the drama so now you would have a group of people that wasted almost 300€ on a keyboard that is literally just a paperweight if it got banned
I will say I don’t know how much you should be looking at leetifys counter strafing stats, I don’t have good counter striking myself but I found that my counter strafing stats weren’t much worse if all compared to some pro players like jl or naf. This is because leetify doesn’t track counter strafing it just tracks how many of your bullets were shot while full accuracy there will be times where you’re just not too worried about counter strafing to get 100% accuracy.
With the nullbinds config out there, am I the only one for whom it completely fucks up bhopping? I want to try it, but not with this trade off. I am also wondering if this is the correct behaviour – when I press D and then A, I start moving left as opposed to default config where you just stop if you hold down both.
problem with bhop is that as soon as I do more strafes than the initial one(so I switch strafe direction mid-air) I just can’t get the hop. I can jump in a circle if I just keep strafing one side and hit the timing for hop(obviously), but multiple strafes and no hops. the strafes dont feel right mid air either, hard to describe
there’s more to CS than counter strafing
Finally some sane commentary – with numbers to back it up.