Devil is in details. Modern games have way more polygons, much better lighting, much-much more particles, more complex physics etc. That comes at a cost.
On 4K high DPI monitor modern games are stunningly good looking.
yo1peresete
Baked lighting is one of the reasons why we lost any dynamic environment, no destruction, no time of day, no dynamic weather.
While Ray Tracing doesn’t care what you put in it, it handles everything, yes with a huge performance cost, but also with huge visual improvement regardless of situation, and obviously it’s way less hassle for devs (if we implement RT ONLY)
So yeah I better take something that will bring back creativity to game’s then boring non destructible, fully static environments like in TLoU2 for example.
pre:2020 optimization = ass looking game (except Battlefield 1 and 5)
I love my nostalgia as much as anyone, but graphics were massively stepped down in older games. The real issue is that most modern games forgot how to actually make fun games, so all they can do is graphics and whatever sells in a commercial ad space. Not actual gameplay, thus they are looked down on even more than we used to back in the day, and it’s much more convenient to pick on modern games for failing this and that when the core game just isn’t good.
Hattix
You can replace “2020-2024” with any period.
People who don’t understand games have always been saying this.
krojew
Assuming this is not a troll – comparing raytracing to phong shading with cubemap environment is quite pointless. Not the same thing technically; not even close visually.
vedomedo
Games aren’t really poorly optimized though, it’s simply that a lot of new featuers require more power. That’s not the same thing. Just because Ray and Path Tracing is a thing doesn’t mean you *have* to use it.
batt3ryac1d1
At least fsr/dlss look better than TAA
Greennit0
People who never wrote a single line of code thinking they are smarter than the whole gaming industry.
15 Comments
RAY TRACE
“Game poorly optimized before:2016”
You type that into google and laugh
Can’t relate, I don’t play AAA slop.
r/MotionClarity
Modern lighting and pain Temporal anti aliasing
Devil is in details. Modern games have way more polygons, much better lighting, much-much more particles, more complex physics etc. That comes at a cost.
On 4K high DPI monitor modern games are stunningly good looking.
Baked lighting is one of the reasons why we lost any dynamic environment, no destruction, no time of day, no dynamic weather.
While Ray Tracing doesn’t care what you put in it, it handles everything, yes with a huge performance cost, but also with huge visual improvement regardless of situation, and obviously it’s way less hassle for devs (if we implement RT ONLY)
So yeah I better take something that will bring back creativity to game’s then boring non destructible, fully static environments like in TLoU2 for example.
[here is good video about it](https://youtu.be/lJu_DgCHfx4)
pre:2020 optimization = ass looking game (except Battlefield 1 and 5)
I love my nostalgia as much as anyone, but graphics were massively stepped down in older games. The real issue is that most modern games forgot how to actually make fun games, so all they can do is graphics and whatever sells in a commercial ad space. Not actual gameplay, thus they are looked down on even more than we used to back in the day, and it’s much more convenient to pick on modern games for failing this and that when the core game just isn’t good.
You can replace “2020-2024” with any period.
People who don’t understand games have always been saying this.
Assuming this is not a troll – comparing raytracing to phong shading with cubemap environment is quite pointless. Not the same thing technically; not even close visually.
Games aren’t really poorly optimized though, it’s simply that a lot of new featuers require more power. That’s not the same thing. Just because Ray and Path Tracing is a thing doesn’t mean you *have* to use it.
At least fsr/dlss look better than TAA
People who never wrote a single line of code thinking they are smarter than the whole gaming industry.
BILLIONS MUST UPSCALE