
Knowing different characters and having different knowlege was cool and all, but overall the lifepath didn't really matter that much. It dissapointed me that the whole story isn't changed and it is just the prologue. So, I think in the next cyberpunk game, the lifepath should really profoundly impact the story. Like, if you chose one lifepath you are friends with a character, and if you chose another you are his mortal enemy.
What do you think?
22 Comments
Crackhead, vending machine, iguana would be my 3 choices I’d pick.
in Night City, nobody cares where youre from. money talks and bullshit takes the ncart
I want a Joytoy life path.
I would take the “Best surgeon” life path
**It dissapointed me that the whole story isn’t changed and it is just the prologue.**
I just don’t think this would ever happen. You’d be creating three separate games. That’s really cost prohibitive.
I think the only way this works is if it’s a subscription service where you get to buy into a DLC that has one specific experience, like a corpo specific experience.
I mean ultimately no matter who they were before once they’re in Night City you’ve got to make the main character an edgerunner so it doesn’t really matter. I do hope the dialogues are more extensive and there are some related quests.
It would be cool, but ultimately most people would just pick whichever is “best”, whereas rn when it’s mostly just flavor text, you can change it without feeling like you missed out on much.
It’s been said like 10 times cyberpunk 2 will, infact, have life paths that actually matter
While cool, it would probably be too much to implement, drastic changes based on your life path would extremely bloat the file size as well.
Yes, as far as the street kid lore I wish I experienced more of Vs life in Heywood before she went to Atlanta. I’m alll for a storyline and I was left wanting a little more of V’s background🥲 or at least to know what really happened in Atlanta.. of all places why Atlanta? And will we have access to that city in the future? Also I wish I could feed my cat and iguana.. after the initial grab they are kinda just.. there.. I want more RP 🥲
The next Cyberpunk game should have quest network like FNV does. That, or to a lesser extent, is my highest hope.
I’m not saying that CDPR “can’t” make lifepaths matter. But what I will say is that, even if they do make lifepaths matter, they’re not going to make three separate MAJOR variations on the main story for each lifepath, that would be prohibitively expensive.
Same thing with the clothing system. People want a system where what you wear matters, but how exactly would that be calculated? Would they go with a simplified system where each clothes you wear is given some kind of stat, and your character’s perceptibility is determined by that singular stat? Do you go with a more complex system where the clothes you wear have to fit a cohesive style and not look mismatched? But how would that work exactly, because everyone has different ideas on what clothes looks good together and what doesn’t look good together. (And there’s still a billion other design questions after that)
It’s not wrong to wish for more immersive features, but realistically, when it comes to actually implementing these things, there’s a lot of questions to be asked about how to actually deliver them in a satisfying way. And I don’t just mean in some abstract “Oh our clothing should affect how people perceive us in the story” or “the lifepaths should alter the main story significantly” but like actually distilling it down to the nitty gritty design questions, that takes into account, the cost, time, and feasibility.
I think How improve life path while also not making too extremely different. Each life path get 1 unique vendor sell 2-3 unique weapon and cloths that fits life path style. 2 unique weapons only get from unique quests one being one off line like we got in 2077 another being in quest line. 1 unique vehicle. Few unique NPC talk the with on top of dialogue options.
Nomad ftw
maybe next one is more military focused and you gotta chose between like ripperdoc or street mechanic or somethin. Oh oh I know. Imagine you can play as one of those monks. be completely against new gear but not against violence.
Nomad is the best. Jackie’s Tuned ARCH is the best vehicle in the game. Not on paper. In my heart.
I think a longer, smoother and more immersive transition (no montage) would be cool
I think the next Cyberpunk game will have more lifepaths, and because of the multiplayer aspect, I think they will go to a path where the lifepath are like classes (Just like in the TTRPG). Basically, I imagine a multiplayer mode that you will be able to be a fixer, a solo, a corpo, a media, a nomad etc. in it. I don’t know about the singleplayer aspect but I think CDPR will definitely rework it, simply because of the complaints about how short the intro is, and how little exclusive dialog each one has.
Thing I’d do is have life paths offer you unique options in dialogue(for example a Corpo managing to intimidate a bunch of corpo soldiers with his corpo talk), bonuses to certain attributes(like body for Nomad or something) and unique questline(s) for various lifepaths. One other thing that might be divisive but I’d personally like is have lifepaths impact the choice of endings we have. Like, it’s very immersion breaking for a Nomad to do the Devil ending. So just lock the Devil ending for a Nomad.
I bet money the intro “paths” in Orion will resolving the various ending in 2077 to bring V to a focused point, Act 1. There’ll still be Lifepaths, because that’s a core element of Cyberpunk lore from 2020 to Red, but the intro sequence is better suited to being a story bridge from 2077 to Orion.
Actually i think lifepaths are a very important aspect of the game because they convey the message of: Regardless of where you come from, you too can become a succesful terrorist
TBF, the life paths would have mattered more if V was not essentially multiclassing as most of Cyberpunk’s classes all at once.
Obviously you can make you V different in many ways but you have more freedom to do so than other characters in the TTRPG (I mean you cannot be a Media, a Medtech, Fixer, Cop, or a Rocker Boy but at least Johnny has you covered for the last one ).
Solo, Techie, Corpo, Netrunner, and Nomad are all represented either through life path, stats, and skill choices.