Looking forward to it. Looks very fun and enjoyable.
zg_mulac
tl;dr?
[deleted]
[deleted]
Quitthesht
Obsidian have said they deliberately exclude player romance options for many reasons, a big one being the lead writers (*for Outer Worlds who said they*) don’t believe video games convey ‘true’ romantic relationships. Like it’s usually a checklist of dialogue choices, a quest then fucking (*not a direct quote but the gist*).
They cut it from New Vegas, excluded it from Outer Worlds and are continuing to avoid it for Avowed.
Gravitas_free
One of the very few things about Avowed that I’m positive about. Those player-centric RPG romances are always awful. Unsurprisingly, since it’s damn hard to write a romance between an actual character and a blank canvas.
I get that people liked BG3, but we don’t need every RPG to devolve into a playersexual harem fantasy.
I_sh0uld_g0
Biggest reason: Obsidian couldn’t write a decent romance if their company’s future depended on it.
Shakmaaaaaaa
I don’t need romance but I like how you can build reputations with your companions and unlock perks/quests. Mass Effect 2 is my favorite example of how to design a game with companions and building relationships. Their lives mattered at the end. Ultimately it really just depends on what the game is trying to do like Skyrim is always a cozy simulator for me and that includes having a house and family. I really didn’t need romance in Starfield and I’m not sure I need it in Avowed just by looking at the game.
7 Comments
Looking forward to it. Looks very fun and enjoyable.
tl;dr?
[deleted]
Obsidian have said they deliberately exclude player romance options for many reasons, a big one being the lead writers (*for Outer Worlds who said they*) don’t believe video games convey ‘true’ romantic relationships. Like it’s usually a checklist of dialogue choices, a quest then fucking (*not a direct quote but the gist*).
They cut it from New Vegas, excluded it from Outer Worlds and are continuing to avoid it for Avowed.
One of the very few things about Avowed that I’m positive about. Those player-centric RPG romances are always awful. Unsurprisingly, since it’s damn hard to write a romance between an actual character and a blank canvas.
I get that people liked BG3, but we don’t need every RPG to devolve into a playersexual harem fantasy.
Biggest reason: Obsidian couldn’t write a decent romance if their company’s future depended on it.
I don’t need romance but I like how you can build reputations with your companions and unlock perks/quests. Mass Effect 2 is my favorite example of how to design a game with companions and building relationships. Their lives mattered at the end. Ultimately it really just depends on what the game is trying to do like Skyrim is always a cozy simulator for me and that includes having a house and family. I really didn’t need romance in Starfield and I’m not sure I need it in Avowed just by looking at the game.