Various levels of detail in games are cool. I bet the city in the background isn’t 3D either, at least partially
Budget_Hurry3798
Yup, in some roads you’ll see cars pop in and out, looks silly, GTA V is impressive because the traffic at a distance is 2d but the 2d sprite when you get close turns into the 3d model of the sprite
It is one of the many things attributed to “level of detail” or LOD.
Without it, even a high end PC would struggle to render any reasonable amount of frames.
In short, LOD is aiming to reduce the amount of rendering work by **not** displaying things the player won’t notice. For distant objects it tends to have several levels of quality, depending on the distance.
Every game does it do some degree and if you read about games being “poorly optimized” it often refers to LOD being to high. If you have pop-ins it usually is to low.
In this case they replaced the cars’ 3D models with 2D sprites at long ranges.
artigan99
When you’re driving they disappear as you approach them, too. It’s just a performance thing.
PPinspector97
I noticed this when I was scouting the power thing with Panam
TheFuzzsterGoat
Yeah, it’s pretty common knowledge now
Was a meme back then but I lowkey roll with it, my laptop does not have the power to render every car a gazillion miles away that I don’t give an actual f about
fr4n88
Non existent cars in fact, they’re not LODs. If you drive and reach the cars they dissappear when you are 200-300 m away instead of becoming an higher quality model, it is specially noticable in the badlands. It is maybe the sloppiest thing in Cyberpunk 2077 graphics. I’m ok with LODs, every game use them nowadays, but DON’T make fake LODs please…
DarkSideRT
Yep, common videogame practice
Forward_Artist_6244
It’s noticeable when you’re on a road and what looks like a traffic jam ahead of dozens of cars suddenly disappears
Enoix9
You are about 4 years too late to the discussion.
ComprehensiveBig1499
Actually shows the attention to optimizing the game
yes11321
I’ve experienced this when going fast enough on the highway as well, you can see fake 2d cars in front that just dissappear as you get closer, it’s a bit jarring I suppose.
Chonkalonkolus
I noticed that during a gig because i was going up stairs and just fell through the floor and got stuck in an invisible wall room. Got to take a nice look at the cars as they were basically the only things rendered.
17 Comments
I’m playing in 4k max quality with RT
Yes. This tweak was the source of many jokes.
It’s a pretty cool trick to save performance.
Various levels of detail in games are cool. I bet the city in the background isn’t 3D either, at least partially
Yup, in some roads you’ll see cars pop in and out, looks silly, GTA V is impressive because the traffic at a distance is 2d but the 2d sprite when you get close turns into the 3d model of the sprite
This is a technique called level of detail, or LOD https://en.m.wikipedia.org/wiki/Level_of_detail_(computer_graphics)
GTA V does the same actually.
It is one of the many things attributed to “level of detail” or LOD.
Without it, even a high end PC would struggle to render any reasonable amount of frames.
In short, LOD is aiming to reduce the amount of rendering work by **not** displaying things the player won’t notice. For distant objects it tends to have several levels of quality, depending on the distance.
Every game does it do some degree and if you read about games being “poorly optimized” it often refers to LOD being to high. If you have pop-ins it usually is to low.
In this case they replaced the cars’ 3D models with 2D sprites at long ranges.
When you’re driving they disappear as you approach them, too. It’s just a performance thing.
I noticed this when I was scouting the power thing with Panam
Yeah, it’s pretty common knowledge now
Was a meme back then but I lowkey roll with it, my laptop does not have the power to render every car a gazillion miles away that I don’t give an actual f about
Non existent cars in fact, they’re not LODs. If you drive and reach the cars they dissappear when you are 200-300 m away instead of becoming an higher quality model, it is specially noticable in the badlands. It is maybe the sloppiest thing in Cyberpunk 2077 graphics. I’m ok with LODs, every game use them nowadays, but DON’T make fake LODs please…
Yep, common videogame practice
It’s noticeable when you’re on a road and what looks like a traffic jam ahead of dozens of cars suddenly disappears
You are about 4 years too late to the discussion.
Actually shows the attention to optimizing the game
I’ve experienced this when going fast enough on the highway as well, you can see fake 2d cars in front that just dissappear as you get closer, it’s a bit jarring I suppose.
I noticed that during a gig because i was going up stairs and just fell through the floor and got stuck in an invisible wall room. Got to take a nice look at the cars as they were basically the only things rendered.