Multiversus really on that any% glitchless speedrun to obscurity
TheFeelsGoodMan
I can’t imagine anyone playing this game competitively right now. It’s just a huge mess.
aradraugfea
And here I thought taking the game down and retroactively declaring the full period of its early hype “open beta” would be the worst decision they made.
UnsolvedParadox
That’s a story so strange, I’d reject it as unrealistic in a movie.
THEFLYINGSCOTSMAN415
This game feels like it has the bones to be good. But it also feels very grindy right now. I understand it’s free so you gotta work at earning unlocks but even like the battle pass and these are events seem like they take wayyyyyy too much time and effort to make noticeable progress. Like it shouldn’t take hours upon hours to unlock a stupid emote that I’ll likely never use. I think you gotta drip stuff out a lil faster to keep people coming back each day
Absurder222
They really dont want these games to be successful lmao, like why bother doing a sequel if youre going to just keep making it be dogshit.
Edit. Wait, is this a sequel or is it still the same game thats been dogshit for awhile!? Im so lost.
LightsJusticeZ
>Player First Games seems to have made this decision to remove Iron Giant from the MultiVersus roster for the time being because players [discovered multiple touch of death combos and infinite chain grabs](https://www.eventhubs.com/news/2024/jun/02/iron-giant-multiversus-tod-combos/) with the massive fighter that were also simple to pull off.
ericypoo
Everyone is allowed to spend their time how they’d like but going to a Multiversus tournament unironically seems like one of the bigger wastes.
Fruinip2
This subreddit is great for open discussions. Hope you get your answer!
GoodGodSham
They released a beta that won fighting game of the year. Only to take it away and “remake” it. When all they did was spend that time squeezing every microtansaction system they could think of on top of it.
Earthwick
Well he was super glitched. Could be a good with him makes sense but damned if you do damned if you don’t.
HaRabbiMeLubavitch
I’m so confused, I remember playing this game like 2 years ago? How come it’s suddenly in the news
Whitewind617
Title is a bit deceptive. He wasn’t removed from the game exactly but temporarily disabled due to an infinite combo that had been discovered.
Use of the combo was banned via the tournaments rules, which is why he was still allowed, but the dev made the decision to straight up disable him and it happened to be mid tournament when this happened, in the middle of a set involving a player who mains him.
While I think that’s a bit more understandable I don’t see why he had to be removed from casual and local play instead of being just banned from competitive modes, except maybe that they don’t have the technology in place to do so.
DrZalost
You Stay. I Go. No Following.
Lieutenanttk
What on earth have they been doing this last year?!
IceFire2050
So… if I’m reading all of this correctly.
There was an independently organized tournament for MultiVersus, where someone was maining Iron Giant.
Iron Giant is a new character in the game with several bugged, or at the very least extremely overpowered combos.
While said tournament was ongoing, the developers temporarily disabled Iron Giant because of how busted it was, mad an announcement to the playerbase why they were doing it.
Did this tournament organizer expect them to search the internet for any random website showing a potential event using the game?
ClubChaos
I feel like I’m taking crazy pills when I tell people this game feels absolutely horrible compared to smash but people tell me they PREFER multiversus.
Dafuk? Like I honestly don’t understand if people don’t really get how “good” mechanics feel or something because, to me, Multiversus has a terrible sense of weight, velocity, and “impact” when you’re doing things compared to Smash.
Smash just feels “right”. The floatiness, the impact, the inertia you have as you move. Nintendos design ethos with platformers transfers over well to Smash. Multiversus just feels like a hodge podge of ideas with poor execution and a lack of cohesion.
MirrahPaladin
So…how’s that second Nick All Stars game doing? Any good?
joewHEElAr
Did they ever nerf Finns fucking backpack?
reallygoodbee
I’m in with the idea that they ran the beta so they could figure out which features and characters to gut and sell back later.
FreshMutzz
I remember wheb Twitter was talking like this game would kill Smash.
Cavissi
They have a really solid game here, but everyone in charge over there should be fired. Every system they added to this launch is fucking garbage. 4 different currencies, a massive pve grind that is mind numbing, like 4 time limited events it shows you when you log in. It’s all the absolute worst parts of live service games shoved into one, and it’s going to kill a very enjoyable game sadly.
MarsMissionMan
You are who *we* choose you to be.
PaulJoe4
Hoping this game bombs anyway so Fortnite can get Warner (mainly wanting DC) characters again, where I can do so much more with them. Seems like something Zaslav would prefer anyways, selling IPs, rather than limiting them to internal games.
halucigens
Yeah I was checking all my skins yesterday and realized my main wasn’t there and had to look it up. Maybe block it off and give us an explanation. I shouldn’t have to go online for this information for a game I “supported.”
jojozer0
Sorry but I just can’t see this game ever truly being competitive. It’s a party game, a mobile game really
Dudefam96
The game is honestly such a huge example of wasted potential. I emptied 100+ hours into the beta – sure it wasn’t perfect, but the mechanics were smooth and it was definitely on track to be the best smash clone. Clearly WB wanted to prioritize on this and loaded it up with “micro” transactions ($10 per character LOL), and a nearly impossible to complete battle pass, it really is such a sad sight to see.
Notafuzzycat
The suits behind this game was smoothbrains.
xiren_66
I would think working on a patch and releasing a new version of the character with an explanation would be the better course of action, rather than just yanking it down without a word.
30 Comments
depressing
Multiversus really on that any% glitchless speedrun to obscurity
I can’t imagine anyone playing this game competitively right now. It’s just a huge mess.
And here I thought taking the game down and retroactively declaring the full period of its early hype “open beta” would be the worst decision they made.
That’s a story so strange, I’d reject it as unrealistic in a movie.
This game feels like it has the bones to be good. But it also feels very grindy right now. I understand it’s free so you gotta work at earning unlocks but even like the battle pass and these are events seem like they take wayyyyyy too much time and effort to make noticeable progress. Like it shouldn’t take hours upon hours to unlock a stupid emote that I’ll likely never use. I think you gotta drip stuff out a lil faster to keep people coming back each day
They really dont want these games to be successful lmao, like why bother doing a sequel if youre going to just keep making it be dogshit.
Edit. Wait, is this a sequel or is it still the same game thats been dogshit for awhile!? Im so lost.
>Player First Games seems to have made this decision to remove Iron Giant from the MultiVersus roster for the time being because players [discovered multiple touch of death combos and infinite chain grabs](https://www.eventhubs.com/news/2024/jun/02/iron-giant-multiversus-tod-combos/) with the massive fighter that were also simple to pull off.
Everyone is allowed to spend their time how they’d like but going to a Multiversus tournament unironically seems like one of the bigger wastes.
This subreddit is great for open discussions. Hope you get your answer!
They released a beta that won fighting game of the year. Only to take it away and “remake” it. When all they did was spend that time squeezing every microtansaction system they could think of on top of it.
Well he was super glitched. Could be a good with him makes sense but damned if you do damned if you don’t.
I’m so confused, I remember playing this game like 2 years ago? How come it’s suddenly in the news
Title is a bit deceptive. He wasn’t removed from the game exactly but temporarily disabled due to an infinite combo that had been discovered.
Use of the combo was banned via the tournaments rules, which is why he was still allowed, but the dev made the decision to straight up disable him and it happened to be mid tournament when this happened, in the middle of a set involving a player who mains him.
While I think that’s a bit more understandable I don’t see why he had to be removed from casual and local play instead of being just banned from competitive modes, except maybe that they don’t have the technology in place to do so.
You Stay. I Go. No Following.
What on earth have they been doing this last year?!
So… if I’m reading all of this correctly.
There was an independently organized tournament for MultiVersus, where someone was maining Iron Giant.
Iron Giant is a new character in the game with several bugged, or at the very least extremely overpowered combos.
While said tournament was ongoing, the developers temporarily disabled Iron Giant because of how busted it was, mad an announcement to the playerbase why they were doing it.
Did this tournament organizer expect them to search the internet for any random website showing a potential event using the game?
I feel like I’m taking crazy pills when I tell people this game feels absolutely horrible compared to smash but people tell me they PREFER multiversus.
Dafuk? Like I honestly don’t understand if people don’t really get how “good” mechanics feel or something because, to me, Multiversus has a terrible sense of weight, velocity, and “impact” when you’re doing things compared to Smash.
Smash just feels “right”. The floatiness, the impact, the inertia you have as you move. Nintendos design ethos with platformers transfers over well to Smash. Multiversus just feels like a hodge podge of ideas with poor execution and a lack of cohesion.
So…how’s that second Nick All Stars game doing? Any good?
Did they ever nerf Finns fucking backpack?
I’m in with the idea that they ran the beta so they could figure out which features and characters to gut and sell back later.
I remember wheb Twitter was talking like this game would kill Smash.
They have a really solid game here, but everyone in charge over there should be fired. Every system they added to this launch is fucking garbage. 4 different currencies, a massive pve grind that is mind numbing, like 4 time limited events it shows you when you log in. It’s all the absolute worst parts of live service games shoved into one, and it’s going to kill a very enjoyable game sadly.
You are who *we* choose you to be.
Hoping this game bombs anyway so Fortnite can get Warner (mainly wanting DC) characters again, where I can do so much more with them. Seems like something Zaslav would prefer anyways, selling IPs, rather than limiting them to internal games.
Yeah I was checking all my skins yesterday and realized my main wasn’t there and had to look it up. Maybe block it off and give us an explanation. I shouldn’t have to go online for this information for a game I “supported.”
Sorry but I just can’t see this game ever truly being competitive. It’s a party game, a mobile game really
The game is honestly such a huge example of wasted potential. I emptied 100+ hours into the beta – sure it wasn’t perfect, but the mechanics were smooth and it was definitely on track to be the best smash clone. Clearly WB wanted to prioritize on this and loaded it up with “micro” transactions ($10 per character LOL), and a nearly impossible to complete battle pass, it really is such a sad sight to see.
The suits behind this game was smoothbrains.
I would think working on a patch and releasing a new version of the character with an explanation would be the better course of action, rather than just yanking it down without a word.