these hybrid systems they use are not appealing to me
one of the reasons id rather wait for PC version instead of buying on PS5.
i really hate stagger bar mechanics in games too, just adds a layer of annoying tedium for me
i like my fights quick and deadly… for both sides
i don’t mind dying in 2 to 3 hits, as long as i can do the same to enemies
wicktus
Really liked Rebirth, sad that the whole hard work is not really rewarded with stronger sales but up to them to release it everywhere
FlyWithChrist
When this finally releases, are the mechanics going to backport or is everytime you “change disc” still going to feel disjointed and reflect the fact they chopped up the dev cycle into three releases?
If it doesn’t back port I’d be concerned about altering mechanics too much for what’s effectively part of a single game.
theREALmindsets
yeah go back to turn based. only a direct correlation between when your games were good to when you changed their systems
Limp-Trainer9941
Never thought I’d play it on Easy but the fight mechanics were annoying as fuck most of the time. Stress the annoying and not difficult. Just felt like a button rotation over and over and over. I enjoyed FF16 a lot more as much as it pains me to say it.
Edge80
I’d like the freedom to choose a turn-based option over what Rebirth offered for combat.
NoGoodManTH
Give Cloud dual wield already. He can do it in AC, so why not in the game?
ZeroEightValk
how about you remove the combat system and all the fluff filler content sidequests and just give us a propper turn based jrpg like ff10. no enemy scaling, no xp and level timegating. and propper itemization. i hated every final fantasy gameplay after 13. i only kept playing for the story. sad
EnanoMaldito
Combat and shit was good. Just need to heavily improve on open world content (or remove it altogether)
aleques-itj
even more minigames
CinnamonHotcake
Well considering part 3 you get the airship, it better have more freedom.
Also KNIGHTS. OF. THE. ROUND.
Give me that 5 minutes CGI unskippable cutscene! Hell yeah!
DoublePostedBroski
I have to say – as an old player raised on turn-based combat, it was refreshing to have that option in the remakes. Granted, it’s like a modern take on it but it’s nice for me. I like just relaxing and taking my time vs. having things cranked up to 11 all the time.
Mrbluepumpkin
MORE CAIT SITH
1985jmcg
FFVII Remakes got the perfect combat formula between tactical menu based and player skill reflexes, most people that hated on it are just casual gamers. Turn based combat of older FF is boring af in comparision and the smash everything for an easy win of FFXVI is for toddlers.
Jacktwelve17
I’ve been playing rebirth recently it’s good I just wish it had a jump button I think it make exploring the world more smooth
Reboared
He should consider adding in some actual difficulty so all those random mechanics they have actually have some purpose.
I quit about 3/4ths of the way through because all the combat felt meaningless. Just spam buttons and win without even trying.
OneWholeSoul
I think they’ve been saving the really, really wacky, impossible to truly balance Materia for late-Part III.
Stuff like W and QuadraMagic.
Scavenge101
There’s a lot of different issues with the game that the fandom seems to ignore, and I think the “freedom” of rebirth is one of them. Stepping out of Kalm for the first time has a bit of an issue with open world paralysis syndrome. Kinda the same way BG3 has with the last chapter. You can power through and stay on track with the story but the open world aspect of the game makes it feel like you NEED to do the side content or you’ll be missing out on important mechanics or story.
A few of us now know that’s not entirely true but I was avoiding spoilers and shit on release so I just did everything never knowing if it was important to do so and…it just kinda muted the game tbh. The side content isn’t great, only a few chains have some cool character moments. Also really needs like 50% less forced minigames in some areas.
Ocean_Acidification
It’s sad because I think they had a good thing going with how you acquired abilities and weapon abilities in FF7 Remake. Not a fan of the addition of the folio system in Rebirth or how the new weapon ability system works. It feels worse. It also just makes the transition from Remake to Rebirth jarring, in addition to it being annoying that all my abilities, spells and weapons don’t transfer over to Rebirth they could have at least kept the abilities and weapons systems consistent.
Logondo
I always wanted to play Final Fantasy 7, but I wanted some supe’d up graphics and maybe some voiced-dialogue. The game is just a bit too-old feeling.
But I think the Remake went too far.
1. The combat is completely changed. Call me crazy, but I like turn-based combat. Why did they get rid of it?
2. The story is made for fans of people who have already played the original. It’s not just a one-to-one retelling of FF7’s story.
3. Instead of being just one game I can buy and playthrough, it’s a trilogy of games, and the third (and presumedly final) part isn’t out yet, and won’t be out for years.
So…darn, guess I’m never playing FF7.
Ouroboros612
Game is dead to me until it’s out on PC.
Anthony_C
What would be amazing is that once the 3rd part comes out, there is an option to play through all 3 with party level, items, etc carried through, like one continuous game. I would pay for that capability.
Leading-Oil1772
How about instead of more freedom you give a genuinely comprehensible ending and not transport us to the fucking moon like we’re on shrooms?
Full_breaker
Man i really hope they let us play all characters in a post game scenario, i really liked being able to use Zack and Seph in their VRs but those were super challenging.
People I know are either waiting for PC or waiting for the final part to have a release date. Back logs are real and players of RPGs are naturally patient
26 Comments
i wish this game did action combat
or just stayed turn based
these hybrid systems they use are not appealing to me
one of the reasons id rather wait for PC version instead of buying on PS5.
i really hate stagger bar mechanics in games too, just adds a layer of annoying tedium for me
i like my fights quick and deadly… for both sides
i don’t mind dying in 2 to 3 hits, as long as i can do the same to enemies
Really liked Rebirth, sad that the whole hard work is not really rewarded with stronger sales but up to them to release it everywhere
When this finally releases, are the mechanics going to backport or is everytime you “change disc” still going to feel disjointed and reflect the fact they chopped up the dev cycle into three releases?
If it doesn’t back port I’d be concerned about altering mechanics too much for what’s effectively part of a single game.
yeah go back to turn based. only a direct correlation between when your games were good to when you changed their systems
Never thought I’d play it on Easy but the fight mechanics were annoying as fuck most of the time. Stress the annoying and not difficult. Just felt like a button rotation over and over and over. I enjoyed FF16 a lot more as much as it pains me to say it.
I’d like the freedom to choose a turn-based option over what Rebirth offered for combat.
Give Cloud dual wield already. He can do it in AC, so why not in the game?
how about you remove the combat system and all the fluff filler content sidequests and just give us a propper turn based jrpg like ff10. no enemy scaling, no xp and level timegating. and propper itemization. i hated every final fantasy gameplay after 13. i only kept playing for the story. sad
Combat and shit was good. Just need to heavily improve on open world content (or remove it altogether)
even more minigames
Well considering part 3 you get the airship, it better have more freedom.
Also KNIGHTS. OF. THE. ROUND.
Give me that 5 minutes CGI unskippable cutscene! Hell yeah!
I have to say – as an old player raised on turn-based combat, it was refreshing to have that option in the remakes. Granted, it’s like a modern take on it but it’s nice for me. I like just relaxing and taking my time vs. having things cranked up to 11 all the time.
MORE CAIT SITH
FFVII Remakes got the perfect combat formula between tactical menu based and player skill reflexes, most people that hated on it are just casual gamers. Turn based combat of older FF is boring af in comparision and the smash everything for an easy win of FFXVI is for toddlers.
I’ve been playing rebirth recently it’s good I just wish it had a jump button I think it make exploring the world more smooth
He should consider adding in some actual difficulty so all those random mechanics they have actually have some purpose.
I quit about 3/4ths of the way through because all the combat felt meaningless. Just spam buttons and win without even trying.
I think they’ve been saving the really, really wacky, impossible to truly balance Materia for late-Part III.
Stuff like W and QuadraMagic.
There’s a lot of different issues with the game that the fandom seems to ignore, and I think the “freedom” of rebirth is one of them. Stepping out of Kalm for the first time has a bit of an issue with open world paralysis syndrome. Kinda the same way BG3 has with the last chapter. You can power through and stay on track with the story but the open world aspect of the game makes it feel like you NEED to do the side content or you’ll be missing out on important mechanics or story.
A few of us now know that’s not entirely true but I was avoiding spoilers and shit on release so I just did everything never knowing if it was important to do so and…it just kinda muted the game tbh. The side content isn’t great, only a few chains have some cool character moments. Also really needs like 50% less forced minigames in some areas.
It’s sad because I think they had a good thing going with how you acquired abilities and weapon abilities in FF7 Remake. Not a fan of the addition of the folio system in Rebirth or how the new weapon ability system works. It feels worse. It also just makes the transition from Remake to Rebirth jarring, in addition to it being annoying that all my abilities, spells and weapons don’t transfer over to Rebirth they could have at least kept the abilities and weapons systems consistent.
I always wanted to play Final Fantasy 7, but I wanted some supe’d up graphics and maybe some voiced-dialogue. The game is just a bit too-old feeling.
But I think the Remake went too far.
1. The combat is completely changed. Call me crazy, but I like turn-based combat. Why did they get rid of it?
2. The story is made for fans of people who have already played the original. It’s not just a one-to-one retelling of FF7’s story.
3. Instead of being just one game I can buy and playthrough, it’s a trilogy of games, and the third (and presumedly final) part isn’t out yet, and won’t be out for years.
So…darn, guess I’m never playing FF7.
Game is dead to me until it’s out on PC.
What would be amazing is that once the 3rd part comes out, there is an option to play through all 3 with party level, items, etc carried through, like one continuous game. I would pay for that capability.
How about instead of more freedom you give a genuinely comprehensible ending and not transport us to the fucking moon like we’re on shrooms?
Man i really hope they let us play all characters in a post game scenario, i really liked being able to use Zack and Seph in their VRs but those were super challenging.
Cant wait honestly im so pumped up for part 3 🙌🙌
Dlc space transport missions and cargo runs for materia, gil, battles, and items.
Feel free to pay in [Shib](http://0x42407D84aD0e2c456924E86d0a336995b55e790f).
People I know are either waiting for PC or waiting for the final part to have a release date. Back logs are real and players of RPGs are naturally patient