I think that more than a lack of creativity, the problem is the tight timing, and the priority of investor profits.
FormalRecording2297
Just wait when AI will create games – nice future for everyone.
ThisIsNotMyPornVideo
Technology was never the issue.
The issue was always Investors and Shareholders.
If you allow people to do a passion project with enough time, they WILL make it work.
Case in Point.
Cyberpunk, was released early due to Shareholders wanting to drop the game before Christmas to finally get a return on it
It was shit on release. but by that time, next year it was one of the best action-RPG till this day.
Speaking of, Baldurs Gate.
Probably THE best RPG to this day.
Because the Dev’s had time and could make true on their vision, it being a passion project instead of being a way to make money like the COD franchise
SignalGladYoung
corporations decision making, devs are just tools. unless it’s independent studio.
YATFWATM
You spelled *bottleneck of consoles* and *greed of publishers* wrong
RyudoTFO
I wouldn’t say creativity. More ambition. Plus the money spent on manpower Vs. expected revenue dictated by the publisher. And those proven themselves to never be wrong 🙄 s
king-krool
What the fuck is this shit? I’ve been in the industry for 20 years as a designer and developer and this clickbait is trash. Screenshots cannot display fps. Everyone please just back out and read another link.
oldmonk_97
Imperialistic capitalism strikes again! Corpos are more inclined to flood the market with avg/barely passable stuff to yield more profits than make actually good products.. They are trying to squeeze money from both the sides.
ma_er233
Triple A logic: Better technology → pursuit of better graphics → more investment into making the game → the need to recoup the cost → keep using the tried and true approach to appeal to everyone instead of taking the risk of being creative
And that’s why low budget indie devs make simpler but better games now.
Silverado_
JPEG compression is the real bottleneck
Cylian91460
Not the creativity but their time, because corporate greed always fucking won is this fucking capitalist economy
krojew
You forgot costs and deadlines.
firedrakes
Lol. Where still bottle neck. Art style helps a lot to hid it
13 Comments
I think that more than a lack of creativity, the problem is the tight timing, and the priority of investor profits.
Just wait when AI will create games – nice future for everyone.
Technology was never the issue.
The issue was always Investors and Shareholders.
If you allow people to do a passion project with enough time, they WILL make it work.
Case in Point.
Cyberpunk, was released early due to Shareholders wanting to drop the game before Christmas to finally get a return on it
It was shit on release. but by that time, next year it was one of the best action-RPG till this day.
Speaking of, Baldurs Gate.
Probably THE best RPG to this day.
Because the Dev’s had time and could make true on their vision, it being a passion project instead of being a way to make money like the COD franchise
corporations decision making, devs are just tools. unless it’s independent studio.
You spelled *bottleneck of consoles* and *greed of publishers* wrong
I wouldn’t say creativity. More ambition. Plus the money spent on manpower Vs. expected revenue dictated by the publisher. And those proven themselves to never be wrong 🙄 s
What the fuck is this shit? I’ve been in the industry for 20 years as a designer and developer and this clickbait is trash. Screenshots cannot display fps. Everyone please just back out and read another link.
Imperialistic capitalism strikes again! Corpos are more inclined to flood the market with avg/barely passable stuff to yield more profits than make actually good products.. They are trying to squeeze money from both the sides.
Triple A logic: Better technology → pursuit of better graphics → more investment into making the game → the need to recoup the cost → keep using the tried and true approach to appeal to everyone instead of taking the risk of being creative
And that’s why low budget indie devs make simpler but better games now.
JPEG compression is the real bottleneck
Not the creativity but their time, because corporate greed always fucking won is this fucking capitalist economy
You forgot costs and deadlines.
Lol. Where still bottle neck. Art style helps a lot to hid it