* Note about this: I also use the optional tuning system with custom #’s for the speeds and stuff, which are as follows: [‘active’] = true, [‘tuneModifier’] = 1.6000, [‘speedModifier’] = 2.0000, [‘dragModifier’] = 0.6000, [‘brakingModifier’] = 1.5000,
* The above values are found in the bin\x64\plugins\cyber_engine_tweaks\mods\Authentic Shift in the file “Override.authentic_shift_step1/2/2x” which ever file you download with authentic shift
* Theoretically you don’t need this mod, just another mod to increase the speed of V’s vehicles such as: [Cyber Vehicle Overhaul](https://www.nexusmods.com/cyberpunk2077/mods/3016) which is a mod I’ve used in the past, just not the one used in the video.
* Keep in mind these are specifically for having the Hoseki drive as it is in the video. Other vehicles will drive well with the listed mods and settings, some won’t. I find MOST cars drive quite well, and have their own personality, however some cars are almost unuseable. You can edit individual cars by using a custom file from the authentic shift page, and fine tune them there.
[Realistic Traffic Density](https://www.nexusmods.com/cyberpunk2077/mods/6457)
Another traffic/crowd mod… I use this WITH Cyber Drift Traffic, and I think the increased parked cars with the Cyber Drift works with the traffic density from this mod…. could just be placebo though.
[Improved Vehicle Headlights Draw Distance](https://www.nexusmods.com/cyberpunk2077/mods/5082)
Makes it so that you can actually see cars in front of you when you’re in FPP by increasing the distance that you can see oncoming traffic’s headlights.
To get all of these to work together you may have to mess with the load order. That is: in “Cyberpunk 2077\archive\pc\mod” you may have to move the aforementioned files in different alphabetical orders so the game loads it in a different way. I wish I could give you a guide on how exactly to do it… but at this point my game has so many mods/conflicts I’m not sure which files I’ve moved around, and it would take way too much time to figure it out.
2 Comments
Since someone will ask inevitably, yes this is modded. Chromed to the gills some might say.
Mods in use here:
[Extended and Improved Headlights](https://www.nexusmods.com/cyberpunk2077/mods/5013)
[Cyber Drift](https://www.nexusmods.com/cyberpunk2077/mods/8306) and [Cyber Drift Crowds and traffic](https://www.nexusmods.com/cyberpunk2077/mods/3176)
[Dynamic Downforce](https://www.nexusmods.com/cyberpunk2077/mods/12841)
[Dynamic Gravity Modifier](https://www.nexusmods.com/cyberpunk2077/mods/13986)
[Gripped Up](https://www.nexusmods.com/cyberpunk2077/mods/12937)
[Authentic Shift](https://www.nexusmods.com/cyberpunk2077/mods/6823)
* Note about this: I also use the optional tuning system with custom #’s for the speeds and stuff, which are as follows: [‘active’] = true, [‘tuneModifier’] = 1.6000, [‘speedModifier’] = 2.0000, [‘dragModifier’] = 0.6000, [‘brakingModifier’] = 1.5000,
* The above values are found in the bin\x64\plugins\cyber_engine_tweaks\mods\Authentic Shift in the file “Override.authentic_shift_step1/2/2x” which ever file you download with authentic shift
* Theoretically you don’t need this mod, just another mod to increase the speed of V’s vehicles such as: [Cyber Vehicle Overhaul](https://www.nexusmods.com/cyberpunk2077/mods/3016) which is a mod I’ve used in the past, just not the one used in the video.
* Keep in mind these are specifically for having the Hoseki drive as it is in the video. Other vehicles will drive well with the listed mods and settings, some won’t. I find MOST cars drive quite well, and have their own personality, however some cars are almost unuseable. You can edit individual cars by using a custom file from the authentic shift page, and fine tune them there.
Honorable Mentions:
[No Panic Driving](https://www.nexusmods.com/cyberpunk2077/mods/12063)
Makes it so when you ding someones mirror, they don’t cause mass hysteria
[Realistic Traffic Density](https://www.nexusmods.com/cyberpunk2077/mods/6457)
Another traffic/crowd mod… I use this WITH Cyber Drift Traffic, and I think the increased parked cars with the Cyber Drift works with the traffic density from this mod…. could just be placebo though.
[Improved Ads Draw Distance](https://www.nexusmods.com/cyberpunk2077/mods/13644)
Makes it so that ads appear in the far distance. Once you notice it, you can’t play without it.
[Improved Vehicle Headlights Draw Distance](https://www.nexusmods.com/cyberpunk2077/mods/5082)
Makes it so that you can actually see cars in front of you when you’re in FPP by increasing the distance that you can see oncoming traffic’s headlights.
To get all of these to work together you may have to mess with the load order. That is: in “Cyberpunk 2077\archive\pc\mod” you may have to move the aforementioned files in different alphabetical orders so the game loads it in a different way. I wish I could give you a guide on how exactly to do it… but at this point my game has so many mods/conflicts I’m not sure which files I’ve moved around, and it would take way too much time to figure it out.
my euro is beating
initial d future stage