Link to the spreadsheet: https://docs.google.com/spreadsheets/d/1XeW0vxdQCAMuYamS_IJNlFpU9pO8hy0Ru6XXqMepi18/edit?usp=sharing

When I started this project, I was recording gameplay > taking screenshots afterwards > individually measuring each weapon's damage against the zombie's health bar > extrapolating damage per bullet from the gun and then measuring how many bullets it took to kill a T3 unarmored zombie. This was incredibly time-consuming (e.g. see the sheet tab for "MTZ 556").

Later, after taking a step back, I realized that I'm trying not trying to measure which weapon does the most damage, but which weapon kills fastest. Which is why you'll see that later on I just started counting the bullets it took to kill a zombie.

Currently, it's filtered by "Realistic TTK" (a combination of critical shots and chest shots). You can edit it based on your own stats in-game.

Note:

  • Using deadshot diaquiri
  • WIP, does not have all the weapons, especially some meta weapons
  • Just because a weapon is on the top doesn't necessarily make it the best, you'll see why
  • I have found a way to calculate the TTK for Armored zombies too (ones with full armor from head to toe) but I have not included it in this post for now. If you're interested, let me know in the comments and I'll explain. If not; I'll save it for a later post
  • Critical feedback is welcome and appreciated

1 Comment

  1. KuhMuhOinkQuack

    Nice sheet. If I can help with numbers let me know, I just need the exact conditions for your test. I even can provide clips if you want to be 100% shure.

    For everyone building the Horus, focus on gun kick control and firing aim stability over horizontal and vertical recoil control.

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