Why just those two? Blood of the dead and classified were also remakes.
TurboSpeedDemon
Well for Alpha Omega, getting rid of the generator cleaning BS is a great start. I like this map a lot but that’s easily the worst thing about it. What I would also do is take the bossfight outside of the bunker. I think it’d be really cool if the upper layout of the map was jumbled up and looked completely different from the bomb that drops (and mysteriously has no discernible effect in the following cutscene) so that it elongates the bossfight and takes the focus away from just the 4 soul boxes. Even if Avogadro just has one meager health bar, I think a new backdrop and a new “phase” to the fight would really elevate it all.
I would also keep the buildable teleporters, but I would want there to be a guarantee with the buildables, whereas all other teleporter locations are functional but work like Classified’s.
Last thing I can think of is making the shield much more unique. Since this map has an affinity for ray guns, I suggest a ray-shield. Even if it’s functionally the exact same, visual ray gun effects and some extra stopping power (preferably penetration ala Mk. II) with a bit of a design overhaul could work wonders. Hell, maybe it has an upgrade quest, or is the same shield normally but upgrades into that.
But for Tag Der Toten? I can’t lie, the only change I could think to make to this map, is like AO, give it a newer shield. I quite like it as it is.
Kanj0Bazooie
Honestly? I think they stand out just fine. No way AO and Tag are just Nuketown and CotD reskins, lol. The only BO4 remake that’s mostly similar to it’s counterpart is Classified, even then there’s a good amount of changes. AO’s got a much bigger playspace, the Mark 2 variants, an actual crew (not just a crew, but both Ultimis and Primis together), an EE quest, lots of unique traps, etc. Tag’s got a different crew, new areas, two different wonder weapons, and a ton of quality of life shit that make it a lot better to play then CotD, imo (two way ziplines are soooo good). Also it’s actually possible to round 100 it on solo without severe spawn manipulation, lol. That helps.
As for how I’d change them? I dunno. I’d make all the teleporters on AO be activatable. They’d function like they do in Classified, where they switch periodically, but flash a picture to tell you where you’ll currently go. Also, I’d remove the nova gas leaks or whatever that pop up every few rounds, they interrupt gameplay wayyyy too often. As for Tag? I really wouldn’t change much, I think it’s a really good map, definitely an upgrade to Call of the Dead. The only thing I’d add would be the VR-11 and Scavenger. Make Tag a wonder weapon paradise, I’d vibe with that
RadlerM
They shoulda just came out before dead of the night and ancient evil
real_488
by removing them
Assured_Observer
Get rid of the Crawlers on Alpha Omega and instead play more with the idea of the robot mannequins perhaps having one of them randomly start moving and attacking, moving slowly but if it grabs you you lose a perk like the Moon astronaut and get rid of the vents failing mid round.
Tag der Toten is fine as it is, the only issue is it shouldn’t be the final map of the entire story, great map on it’s own, but a terrible ending map.
Lauradagirl
The only thing I could change for Tag der Toten was maybe given at least an opportunity to fight Monty if Tag was going to be the ending.
BleuisTired
they arent even remakes alpha omega is like 5x the size of nuketown with 10x the quality and innovation calling it “just a remake” is a slap in the face to the developers
nearthemeb
Tag is already much better than cotd in my opinion. For alpha omega I would make it so pap doesn’t repeatedly shut down. Having to constantly turn the air systems back on is very annoying. Also get rid of the red nova crawler step in the ee.
helldaemen
Giving the Chaos crew the “final” Aether map was a kick in the dick, making Tag more Aether would be a start.
10 Comments
Why just those two? Blood of the dead and classified were also remakes.
Well for Alpha Omega, getting rid of the generator cleaning BS is a great start. I like this map a lot but that’s easily the worst thing about it. What I would also do is take the bossfight outside of the bunker. I think it’d be really cool if the upper layout of the map was jumbled up and looked completely different from the bomb that drops (and mysteriously has no discernible effect in the following cutscene) so that it elongates the bossfight and takes the focus away from just the 4 soul boxes. Even if Avogadro just has one meager health bar, I think a new backdrop and a new “phase” to the fight would really elevate it all.
I would also keep the buildable teleporters, but I would want there to be a guarantee with the buildables, whereas all other teleporter locations are functional but work like Classified’s.
Last thing I can think of is making the shield much more unique. Since this map has an affinity for ray guns, I suggest a ray-shield. Even if it’s functionally the exact same, visual ray gun effects and some extra stopping power (preferably penetration ala Mk. II) with a bit of a design overhaul could work wonders. Hell, maybe it has an upgrade quest, or is the same shield normally but upgrades into that.
But for Tag Der Toten? I can’t lie, the only change I could think to make to this map, is like AO, give it a newer shield. I quite like it as it is.
Honestly? I think they stand out just fine. No way AO and Tag are just Nuketown and CotD reskins, lol. The only BO4 remake that’s mostly similar to it’s counterpart is Classified, even then there’s a good amount of changes. AO’s got a much bigger playspace, the Mark 2 variants, an actual crew (not just a crew, but both Ultimis and Primis together), an EE quest, lots of unique traps, etc. Tag’s got a different crew, new areas, two different wonder weapons, and a ton of quality of life shit that make it a lot better to play then CotD, imo (two way ziplines are soooo good). Also it’s actually possible to round 100 it on solo without severe spawn manipulation, lol. That helps.
As for how I’d change them? I dunno. I’d make all the teleporters on AO be activatable. They’d function like they do in Classified, where they switch periodically, but flash a picture to tell you where you’ll currently go. Also, I’d remove the nova gas leaks or whatever that pop up every few rounds, they interrupt gameplay wayyyy too often. As for Tag? I really wouldn’t change much, I think it’s a really good map, definitely an upgrade to Call of the Dead. The only thing I’d add would be the VR-11 and Scavenger. Make Tag a wonder weapon paradise, I’d vibe with that
They shoulda just came out before dead of the night and ancient evil
by removing them
Get rid of the Crawlers on Alpha Omega and instead play more with the idea of the robot mannequins perhaps having one of them randomly start moving and attacking, moving slowly but if it grabs you you lose a perk like the Moon astronaut and get rid of the vents failing mid round.
Tag der Toten is fine as it is, the only issue is it shouldn’t be the final map of the entire story, great map on it’s own, but a terrible ending map.
The only thing I could change for Tag der Toten was maybe given at least an opportunity to fight Monty if Tag was going to be the ending.
they arent even remakes alpha omega is like 5x the size of nuketown with 10x the quality and innovation calling it “just a remake” is a slap in the face to the developers
Tag is already much better than cotd in my opinion. For alpha omega I would make it so pap doesn’t repeatedly shut down. Having to constantly turn the air systems back on is very annoying. Also get rid of the red nova crawler step in the ee.
Giving the Chaos crew the “final” Aether map was a kick in the dick, making Tag more Aether would be a start.