I always enjoy hearing about how they program these. Idk if it’s still the most common approach but for many games in the past they would basically have a whole other 3d room rendered on the other side of the “mirror” so there was a whole other version of your character in there running around. I’m no expert but I would imagine the decline in the number of functional mirrors in games these days is that creating a copy of the whole room and then having the game track every object and character/npc and render them all twice is probably a lot more CPU/gpu intensive these days with how interactive environments are in games these days.
Wins_of_One
What game is that?
Wimpykid2302
Am I stupid lol? What’s janky here, just looks like a normal reflection
Brandon71732
Impressive for it’s time lol
SockApart838
Resident Evil 2/3 Remake amazed me that they chose foggy mirrors – like of all the things to completely break immersion
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I always enjoy hearing about how they program these. Idk if it’s still the most common approach but for many games in the past they would basically have a whole other 3d room rendered on the other side of the “mirror” so there was a whole other version of your character in there running around. I’m no expert but I would imagine the decline in the number of functional mirrors in games these days is that creating a copy of the whole room and then having the game track every object and character/npc and render them all twice is probably a lot more CPU/gpu intensive these days with how interactive environments are in games these days.
What game is that?
Am I stupid lol? What’s janky here, just looks like a normal reflection
Impressive for it’s time lol
Resident Evil 2/3 Remake amazed me that they chose foggy mirrors – like of all the things to completely break immersion
Upvote for *Alpha Protocol*.
Alpha Protocol my beloved