Just curious how big do you think the stash should be? People throw numbers like 50/100 and I just don’t understand what you need that much stuff for.
Don’t get me wrong, I’d be happy with an additional 5-10 but I think the giant stash is somewhat pointless.
My stash looks nearly identical to yours and it pretty much stays the same all the time.
If I crash, no worries it’s easy to go from zero to hero in a single match.
ChangeOfPace64
Honestly if they made it so operators backpacks could hold separate items it would be so much better and give us a reason to use multiple operators
spartan9362
Unfortunately I wish they would increase it, but at the same time it would be pointless if they would increase it and have long cooldown timers
RedEye-55
No, can’t have you having too much fun. Go buy bundle now
Chrissybongo
I never have a problem with the stash size. I can craft everything, except the The Scorcher, but I use everything as much, and as soon as possible. If I don’t, I’m not really making the most of it. Sigil’s are ten a penny if you do some T3 missions when you require them. So I don’t really bother stashing those either tbh. That being said. I’m not opposed to the stash being increased. It really makes no sense why it’s capped at 10.
jkoki088
Seriously how have they not at least doubled the size of the stash. I’d be okay with only 20
oneonus
And get rid of the timer! So annoying, friends won’t play as result of timer.
ViperFive1
I feel like the games systems don’t mesh well. Between the schematics:cooldowns, DMZ style stash/backpack, and traditional zombies 1 game perks/PAPs, things are a bit of a mess.
I would remove the schematics entirely and focus more on the stash aspect. Have it start at like 30, and be upgradable to 100 or more. Then increase the drop rate of items in game, or have certain ways to get things, so we can build this stockpile. Add to this making the items stackable in the backpack. I would also allow buying more perk cans, tools, and crystals to exfil with and store. Also have upgradeable wallet to store cash, a paid gunsmith for contraband weapons.
I feel like this would alleviate the need to Tombstone. And by focusing on the stash aspect and not schematic cooldowns, players performance and decision making will dictate how powerful they are from match to match.
ViperFive1
I feel like the games systems don’t mesh well. Between the schematics:cooldowns, DMZ style stash/backpack, and traditional zombies 1 game perks/PAPs, things are a bit of a mess.
I would remove the schematics entirely and focus more on the stash aspect. Have it start at like 30, and be upgradable to 100 or more. Then increase the drop rate of items in game, or have certain ways to get things, so we can build this stockpile. Add to this making the items stackable in the backpack. I would also allow buying more perk cans, tools, and crystals to exfil with and store. Also have upgradeable wallet to store cash, a paid gunsmith for contraband weapons.
I feel like this would alleviate the need to Tombstone. And by focusing on the stash aspect and not schematic cooldowns, players performance and decision making will dictate how powerful they are from match to match.
13 Comments
[deleted]
Just curious how big do you think the stash should be? People throw numbers like 50/100 and I just don’t understand what you need that much stuff for.
Don’t get me wrong, I’d be happy with an additional 5-10 but I think the giant stash is somewhat pointless.
My stash looks nearly identical to yours and it pretty much stays the same all the time.
If I crash, no worries it’s easy to go from zero to hero in a single match.
Honestly if they made it so operators backpacks could hold separate items it would be so much better and give us a reason to use multiple operators
Unfortunately I wish they would increase it, but at the same time it would be pointless if they would increase it and have long cooldown timers
No, can’t have you having too much fun. Go buy bundle now
I never have a problem with the stash size. I can craft everything, except the The Scorcher, but I use everything as much, and as soon as possible. If I don’t, I’m not really making the most of it. Sigil’s are ten a penny if you do some T3 missions when you require them. So I don’t really bother stashing those either tbh. That being said. I’m not opposed to the stash being increased. It really makes no sense why it’s capped at 10.
Seriously how have they not at least doubled the size of the stash. I’d be okay with only 20
And get rid of the timer! So annoying, friends won’t play as result of timer.
I feel like the games systems don’t mesh well. Between the schematics:cooldowns, DMZ style stash/backpack, and traditional zombies 1 game perks/PAPs, things are a bit of a mess.
I would remove the schematics entirely and focus more on the stash aspect. Have it start at like 30, and be upgradable to 100 or more. Then increase the drop rate of items in game, or have certain ways to get things, so we can build this stockpile. Add to this making the items stackable in the backpack. I would also allow buying more perk cans, tools, and crystals to exfil with and store. Also have upgradeable wallet to store cash, a paid gunsmith for contraband weapons.
I feel like this would alleviate the need to Tombstone. And by focusing on the stash aspect and not schematic cooldowns, players performance and decision making will dictate how powerful they are from match to match.
I feel like the games systems don’t mesh well. Between the schematics:cooldowns, DMZ style stash/backpack, and traditional zombies 1 game perks/PAPs, things are a bit of a mess.
I would remove the schematics entirely and focus more on the stash aspect. Have it start at like 30, and be upgradable to 100 or more. Then increase the drop rate of items in game, or have certain ways to get things, so we can build this stockpile. Add to this making the items stackable in the backpack. I would also allow buying more perk cans, tools, and crystals to exfil with and store. Also have upgradeable wallet to store cash, a paid gunsmith for contraband weapons.
I feel like this would alleviate the need to Tombstone. And by focusing on the stash aspect and not schematic cooldowns, players performance and decision making will dictate how powerful they are from match to match.
We all would.
U new bro? We been saying this from day 1
Everyone would