Intel explains why making GPU drivers is so hard but isn’t giving up

8 Comments

  1. Gold_Appointment_492

    Honestly they are pretty close. If they can keep stamping out the handful of problem games the A750 suddenly becomes one of if not the best option for a budget video card.

  2. the_abortionat0r

    Honestly their Linux drivers are pretty solid now (though theres performance still on the table).

    My Intel Xe in my laptop went from *ok* performance in halo and battlebit (with broken colors in battlebit) to doubling performance in both (and fixing battlebit).

  3. Gamebird8

    You have to account for so many different hardware and software combinations on top of all the different intricacies of how game developers code their engines and games

    Yes, APIs like DX12 and Vulcan simplify a lot of the processes, but it’s still not gonna be an easy task at the end of the day

  4. EiffelPower76

    GPU drivers must be some of the more complex software in the world

    There is so many things a GPU does nowadays

  5. Eazy12345678

    look Intel is in it trying to break even. they dont want to take the Loss.

    maybe in 5 years intel will be something someone considers but as long as AMD is around it going to be a tough sell for intel.

  6. BustEarly

    I was pleasantly surprised with the A380’s performance. Got one for like $100 from microcenter when I needed a quick replacement while my GPU was being serviced.

    Was able to play arena/esport titles with 70-100 frames consistently on low/med settings, and I liked their software’s interface.

  7. ObscureUnderstanding

    Just wait until they are able to fully utilize their hardware… that’s all it is, and that sucks. I bought an a770 to support them. I can’t use it for 4k gaming and 2k 120 hz, but it will be a beast and can already compete with the 4060

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